C#驗證碼識別類

cymt 9年前發布 | 3K 次閱讀 C#

C#驗證碼識別類,可以用于識別各種驗證碼的算法演示

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;

namespace 驗證碼處理 { class VerifyCode { public Bitmap bmpobj;

    public VerifyCode(Bitmap pic)
    {
        bmpobj = new Bitmap(pic);    //轉換為Format32bppRgb
    }

    /// <summary>
    /// 根據RGB,計算灰度值
    /// </summary>
    /// <param name="posClr">Color值</param>
    /// <returns>灰度值,整型</returns>
    private int GetGrayNumColor(System.Drawing.Color posClr)
    {
        return (posClr.R * 19595 + posClr.G * 38469 + posClr.B * 7472) >> 16;
    }

    /// <summary>
    /// 灰度轉換,逐點方式
    /// </summary>
    public void GrayByPixels()
    {
        for (int i = 0; i < bmpobj.Height; i++)
        {
            for (int j = 0; j < bmpobj.Width; j++)
            {
                int tmpValue = GetGrayNumColor(bmpobj.GetPixel(j, i));
                bmpobj.SetPixel(j, i, Color.FromArgb(tmpValue, tmpValue, tmpValue));
            }
        }
    }

    /// <summary>
    /// 去圖形邊框
    /// </summary>
    /// <param name="borderWidth"></param>
    public void ClearPicBorder(int borderWidth)
    {
        for (int i = 0; i < bmpobj.Height; i++)
        {
            for (int j = 0; j < bmpobj.Width; j++)
            {
                if (i < borderWidth || j < borderWidth || j > bmpobj.Width - 1 - borderWidth || i > bmpobj.Height - 1 - borderWidth)
                    bmpobj.SetPixel(j, i, Color.FromArgb(255, 255, 255));
            }
        }
    }

    /// <summary>
    /// 灰度轉換,逐行方式
    /// </summary>
    public void GrayByLine()
    {
        Rectangle rec = new Rectangle(0, 0, bmpobj.Width, bmpobj.Height);
        BitmapData bmpData = bmpobj.LockBits(rec, ImageLockMode.ReadWrite, bmpobj.PixelFormat);// PixelFormat.Format32bppPArgb);
        //    bmpData.PixelFormat = PixelFormat.Format24bppRgb;
        IntPtr scan0 = bmpData.Scan0;
        int len = bmpobj.Width * bmpobj.Height;
        int[] pixels = new int[len];
        Marshal.Copy(scan0, pixels, 0, len);

        //對圖片進行處理
        int GrayValue = 0;
        for (int i = 0; i < len; i++)
        {
            GrayValue = GetGrayNumColor(Color.FromArgb(pixels[i]));
            pixels[i] = (byte)(Color.FromArgb(GrayValue, GrayValue, GrayValue)).ToArgb();      //Color轉byte
        }

        bmpobj.UnlockBits(bmpData);

        ////輸出
        //GCHandle gch = GCHandle.Alloc(pixels, GCHandleType.Pinned);
        //bmpOutput = new Bitmap(bmpobj.Width, bmpobj.Height, bmpData.Stride, bmpData.PixelFormat, gch.AddrOfPinnedObject());
        //gch.Free();
    }

    /// <summary>
    /// 得到有效圖形并調整為可平均分割的大小
    /// </summary>
    /// <param name="dgGrayValue">灰度背景分界值</param>
    /// <param name="CharsCount">有效字符數</param>
    /// <returns></returns>
    public void GetPicValidByValue(int dgGrayValue, int CharsCount)
    {
        int posx1 = bmpobj.Width; int posy1 = bmpobj.Height;
        int posx2 = 0; int posy2 = 0;
        for (int i = 0; i < bmpobj.Height; i++)      //找有效區
        {
            for (int j = 0; j < bmpobj.Width; j++)
            {
                int pixelValue = bmpobj.GetPixel(j, i).R;
                if (pixelValue < dgGrayValue)     //根據灰度值
                {
                    if (posx1 > j) posx1 = j;
                    if (posy1 > i) posy1 = i;

                    if (posx2 < j) posx2 = j;
                    if (posy2 < i) posy2 = i;
                };
            };
        };
        // 確保能整除
        int Span = CharsCount - (posx2 - posx1 + 1) % CharsCount;   //可整除的差額數
        if (Span < CharsCount)
        {
            int leftSpan = Span / 2;    //分配到左邊的空列 ,如span為單數,則右邊比左邊大1
            if (posx1 > leftSpan)
                posx1 = posx1 - leftSpan;
            if (posx2 + Span - leftSpan < bmpobj.Width)
                posx2 = posx2 + Span - leftSpan;
        }
        //復制新圖
        Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
        bmpobj = bmpobj.Clone(cloneRect, bmpobj.PixelFormat);
    }

    /// <summary>
    /// 得到有效圖形,圖形為類變量
    /// </summary>
    /// <param name="dgGrayValue">灰度背景分界值</param>
    /// <param name="CharsCount">有效字符數</param>
    /// <returns></returns>
    public void GetPicValidByValue(int dgGrayValue)
    {
        int posx1 = bmpobj.Width; int posy1 = bmpobj.Height;
        int posx2 = 0; int posy2 = 0;
        for (int i = 0; i < bmpobj.Height; i++)      //找有效區
        {
            for (int j = 0; j < bmpobj.Width; j++)
            {
                int pixelValue = bmpobj.GetPixel(j, i).R;
                if (pixelValue < dgGrayValue)     //根據灰度值
                {
                    if (posx1 > j) posx1 = j;
                    if (posy1 > i) posy1 = i;

                    if (posx2 < j) posx2 = j;
                    if (posy2 < i) posy2 = i;
                };
            };
        };
        //復制新圖
        Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
        bmpobj = bmpobj.Clone(cloneRect, bmpobj.PixelFormat);
    }

    /// <summary>
    /// 得到有效圖形,圖形由外面傳入
    /// </summary>
    /// <param name="dgGrayValue">灰度背景分界值</param>
    /// <param name="CharsCount">有效字符數</param>
    /// <returns></returns>
    public Bitmap GetPicValidByValue(Bitmap singlepic, int dgGrayValue)
    {
        int posx1 = singlepic.Width; int posy1 = singlepic.Height;
        int posx2 = 0; int posy2 = 0;
        for (int i = 0; i < singlepic.Height; i++)      //找有效區
        {
            for (int j = 0; j < singlepic.Width; j++)
            {
                int pixelValue = singlepic.GetPixel(j, i).R;
                if (pixelValue < dgGrayValue)     //根據灰度值
                {
                    if (posx1 > j) posx1 = j;
                    if (posy1 > i) posy1 = i;

                    if (posx2 < j) posx2 = j;
                    if (posy2 < i) posy2 = i;
                };
            };
        };
        //復制新圖
        Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
        return singlepic.Clone(cloneRect, singlepic.PixelFormat);
    }

    /// <summary>
    /// 平均分割圖片
    /// </summary>
    /// <param name="RowNum">水平上分割數</param>
    /// <param name="ColNum">垂直上分割數</param>
    /// <returns>分割好的圖片數組</returns>
    public Bitmap [] GetSplitPics(int RowNum,int ColNum)
    {
        if (RowNum == 0 || ColNum == 0)
            return null;
        int singW = bmpobj.Width / RowNum;
        int singH = bmpobj.Height / ColNum;
        Bitmap [] PicArray=new Bitmap[RowNum*ColNum];

        Rectangle cloneRect;
        for (int i = 0; i < ColNum; i++)      //找有效區
        {
            for (int j = 0; j < RowNum; j++)
            {
                cloneRect = new Rectangle(j*singW, i*singH, singW , singH);
                PicArray[i*RowNum+j]=bmpobj.Clone(cloneRect, bmpobj.PixelFormat);//復制小塊圖
            }
        }
        return PicArray;
    }

    /// <summary>
    /// 返回灰度圖片的點陣描述字串,1表示灰點,0表示背景
    /// </summary>
    /// <param name="singlepic">灰度圖</param>
    /// <param name="dgGrayValue">背前景灰色界限</param>
    /// <returns></returns>
    public string GetSingleBmpCode(Bitmap singlepic, int dgGrayValue)
    {
        Color piexl;
        string code = "";
        for (int posy = 0; posy < singlepic.Height; posy++)
            for (int posx = 0; posx < singlepic.Width; posx++)
            {
                piexl = singlepic.GetPixel(posx, posy);
                if (piexl.R < dgGrayValue)    // Color.Black )
                    code = code + "1";
                else
                    code = code + "0";
            }
        return code;
    }

    /// <summary>
    /// 得到灰度圖像前景背景的臨界值 最大類間方差法
    /// </summary>
    /// <returns>前景背景的臨界值</returns>
    public int GetDgGrayValue()
    {
        int[] pixelNum = new int[256];           //圖象直方圖,共256個點
        int n, n1, n2;
        int total;                              //total為總和,累計值
        double m1, m2, sum, csum, fmax, sb;     //sb為類間方差,fmax存儲最大方差值
        int k, t, q;
        int threshValue = 1;                      // 閾值
        //生成直方圖
        for (int i = 0; i < bmpobj.Width; i++)
        {
            for (int j = 0; j < bmpobj.Height; j++)
            {
                //返回各個點的顏色,以RGB表示
                pixelNum[bmpobj.GetPixel(i, j).R]++;            //相應的直方圖加1
            }
        }
        //直方圖平滑化
        for (k = 0; k <= 255; k++)
        {
            total = 0;
            for (t = -2; t <= 2; t++)              //與附近2個灰度做平滑化,t值應取較小的值
            {
                q = k + t;
                if (q < 0)                     //越界處理
                    q = 0;
                if (q > 255)
                    q = 255;
                total = total + pixelNum[q];    //total為總和,累計值
            }
            pixelNum[k] = (int)((float)total / 5.0 + 0.5);    //平滑化,左邊2個+中間1個+右邊2個灰度,共5個,所以總和除以5,后面加0.5是用修正值
        }
        //求閾值
        sum = csum = 0.0;
        n = 0;
        //計算總的圖象的點數和質量矩,為后面的計算做準備
        for (k = 0; k <= 255; k++)
        {
            sum += (double)k * (double)pixelNum[k];     //x*f(x)質量矩,也就是每個灰度的值乘以其點數(歸一化后為概率),sum為其總和
            n += pixelNum[k];                       //n為圖象總的點數,歸一化后就是累積概率
        }

        fmax = -1.0;                          //類間方差sb不可能為負,所以fmax初始值為-1不影響計算的進行
        n1 = 0;
        for (k = 0; k < 256; k++)                  //對每個灰度(從0到255)計算一次分割后的類間方差sb
        {
            n1 += pixelNum[k];                //n1為在當前閾值遍前景圖象的點數
            if (n1 == 0) { continue; }            //沒有分出前景后景
            n2 = n - n1;                        //n2為背景圖象的點數
            if (n2 == 0) { break; }               //n2為0表示全部都是后景圖象,與n1=0情況類似,之后的遍歷不可能使前景點數增加,所以此時可以退出循環
            csum += (double)k * pixelNum[k];    //前景的“灰度的值*其點數”的總和
            m1 = csum / n1;                     //m1為前景的平均灰度
            m2 = (sum - csum) / n2;               //m2為背景的平均灰度
            sb = (double)n1 * (double)n2 * (m1 - m2) * (m1 - m2);   //sb為類間方差
            if (sb > fmax)                  //如果算出的類間方差大于前一次算出的類間方差
            {
                fmax = sb;                    //fmax始終為最大類間方差(otsu)
                threshValue = k;              //取最大類間方差時對應的灰度的k就是最佳閾值
            }
        }
        return threshValue;
    }

    /// <summary>
    ///  去掉雜點(適合雜點/雜線粗為1)
    /// </summary>
    /// <param name="dgGrayValue">背前景灰色界限</param>
    /// <returns></returns>
    public void ClearNoise(int dgGrayValue, int MaxNearPoints)
    {
        Color piexl;
        int nearDots = 0;
        //逐點判斷
        for (int i = 0; i < bmpobj.Width; i++)
            for (int j = 0; j < bmpobj.Height; j++)
            {
                piexl = bmpobj.GetPixel(i, j);
                if (piexl.R < dgGrayValue)
                {
                    nearDots = 0;
                    //判斷周圍8個點是否全為空
                    if (i == 0 || i == bmpobj.Width - 1 || j == 0 || j == bmpobj.Height - 1)  //邊框全去掉
                    {
                        bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255));
                    }
                    else
                    {
                        if (bmpobj.GetPixel(i - 1, j - 1).R < dgGrayValue) nearDots++;
                        if (bmpobj.GetPixel(i, j - 1).R < dgGrayValue) nearDots++;
                        if (bmpobj.GetPixel(i + 1, j - 1).R < dgGrayValue) nearDots++;
                        if (bmpobj.GetPixel(i - 1, j).R < dgGrayValue) nearDots++;
                        if (bmpobj.GetPixel(i + 1, j).R < dgGrayValue) nearDots++;
                        if (bmpobj.GetPixel(i - 1, j + 1).R < dgGrayValue) nearDots++;
                        if (bmpobj.GetPixel(i, j + 1).R < dgGrayValue) nearDots++;
                        if (bmpobj.GetPixel(i + 1, j + 1).R < dgGrayValue) nearDots++;
                    }

                    if (nearDots < MaxNearPoints)
                        bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255));   //去掉單點 && 粗細小3鄰邊點
                }
                else  //背景
                    bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255));
            }
    }

    /// <summary>
    /// 3×3中值濾波除雜
    /// </summary>
    /// <param name="dgGrayValue"></param>
    public void ClearNoise(int dgGrayValue)
    {
        int x, y;
        byte[] p = new byte[9]; //最小處理窗口3*3
        byte s;
        //byte[] lpTemp=new BYTE[nByteWidth*nHeight];
        int i, j;
        //--!!!!!!!!!!!!!!下面開始窗口為3×3中值濾波!!!!!!!!!!!!!!!!
        for (y = 1; y < bmpobj.Height - 1; y++) //--第一行和最后一行無法取窗口
        {
            for (x = 1; x < bmpobj.Width - 1; x++)
            {
                //取9個點的值
                p[0] = bmpobj.GetPixel(x - 1, y - 1).R;
                p[1] = bmpobj.GetPixel(x, y - 1).R;
                p[2] = bmpobj.GetPixel(x + 1, y - 1).R;
                p[3] = bmpobj.GetPixel(x - 1, y).R;
                p[4] = bmpobj.GetPixel(x, y).R;
                p[5] = bmpobj.GetPixel(x + 1, y).R;
                p[6] = bmpobj.GetPixel(x - 1, y + 1).R;
                p[7] = bmpobj.GetPixel(x, y + 1).R;
                p[8] = bmpobj.GetPixel(x + 1, y + 1).R;
                //計算中值
                for (j = 0; j < 5; j++)
                {
                    for (i = j + 1; i < 9; i++)
                    {
                        if (p[j] > p[i])
                        {
                            s = p[j];
                            p[j] = p[i];
                            p[i] = s;
                        }
                    }
                }
                //      if (bmpobj.GetPixel(x, y).R < dgGrayValue)
                bmpobj.SetPixel(x, y, Color.FromArgb(p[4], p[4], p[4]));    //給有效值付中值
            }
        }
    }

    /// <summary>
    /// 該函數用于對圖像進行腐蝕運算。結構元素為水平方向或垂直方向的三個點,
    /// 中間點位于原點;或者由用戶自己定義3×3的結構元素。
    /// </summary>
    /// <param name="dgGrayValue">前后景臨界值</param>
    /// <param name="nMode">腐蝕方式:0表示水平方向,1垂直方向,2自定義結構元素。</param>
    /// <param name="structure"> 自定義的3×3結構元素</param>
    public void ErosionPic(int dgGrayValue, int nMode, bool[,] structure)
    {
        int lWidth = bmpobj.Width;
        int lHeight = bmpobj.Height;
        Bitmap newBmp = new Bitmap(lWidth, lHeight);

        int i, j, n, m;            //循環變量

        if (nMode == 0)
        {
            //使用水平方向的結構元素進行腐蝕
            // 由于使用1×3的結構元素,為防止越界,所以不處理最左邊和最右邊
            // 的兩列像素
            for (j = 0; j < lHeight; j++)
            {
                for (i = 1; i < lWidth - 1; i++)
                {
                    //目標圖像中的當前點先賦成黑色
                    newBmp.SetPixel(i, j, Color.Black);

                    //如果源圖像中當前點自身或者左右有一個點不是黑色,
                    //則將目標圖像中的當前點賦成白色
                    if (bmpobj.GetPixel(i - 1, j).R > dgGrayValue ||
                       bmpobj.GetPixel(i, j).R > dgGrayValue ||
                       bmpobj.GetPixel(i + 1, j).R > dgGrayValue)
                        newBmp.SetPixel(i, j, Color.White);
                }
            }
        }
        else if (nMode == 1)
        {
            //使用垂真方向的結構元素進行腐蝕
            // 由于使用3×1的結構元素,為防止越界,所以不處理最上邊和最下邊
            // 的兩行像素
            for (j = 1; j < lHeight - 1; j++)
            {
                for (i = 0; i < lWidth; i++)
                {
                    //目標圖像中的當前點先賦成黑色
                    newBmp.SetPixel(i, j, Color.Black);

                    //如果源圖像中當前點自身或者左右有一個點不是黑色,
                    //則將目標圖像中的當前點賦成白色
                    if (bmpobj.GetPixel(i, j - 1).R > dgGrayValue ||
                       bmpobj.GetPixel(i, j).R > dgGrayValue ||
                        bmpobj.GetPixel(i, j + 1).R > dgGrayValue)
                        newBmp.SetPixel(i, j, Color.White);
                }
            }
        }
        else
        {
            if (structure.Length != 9)  //檢查自定義結構
                return;
            //使用自定義的結構元素進行腐蝕
            // 由于使用3×3的結構元素,為防止越界,所以不處理最左邊和最右邊
            // 的兩列像素和最上邊和最下邊的兩列像素
            for (j = 1; j < lHeight - 1; j++)
            {
                for (i = 1; i < lWidth - 1; i++)
                {
                    //目標圖像中的當前點先賦成黑色
                    newBmp.SetPixel(i, j, Color.Black);
                    //如果原圖像中對應結構元素中為黑色的那些點中有一個不是黑色,
                    //則將目標圖像中的當前點賦成白色
                    for (m = 0; m < 3; m++)
                    {
                        for (n = 0; n < 3; n++)
                        {
                            if (!structure[m, n])
                                continue;
                            if (bmpobj.GetPixel(i + m - 1, j + n - 1).R > dgGrayValue)
                            {
                                newBmp.SetPixel(i, j, Color.White);
                                break;
                            }
                        }
                    }
                }
            }
        }
        bmpobj = newBmp;
    }

    /// <summary>
    /// 該函數用于對圖像進行細化運算。要求目標圖像為灰度圖像
    /// </summary>
    /// <param name="dgGrayValue"></param>
    public void ThiningPic(int dgGrayValue)
    {
        int lWidth = bmpobj.Width;
        int lHeight = bmpobj.Height;
        //   Bitmap newBmp = new Bitmap(lWidth, lHeight);

        bool bModified;            //臟標記   
        int i, j, n, m;            //循環變量

        //四個條件
        bool bCondition1;
        bool bCondition2;
        bool bCondition3;
        bool bCondition4;

        int nCount;    //計數器   
        int[,] neighbour = new int[5, 5];    //5×5相鄰區域像素值



        bModified = true;
        while (bModified)
        {
            bModified = false;

            //由于使用5×5的結構元素,為防止越界,所以不處理外圍的幾行和幾列像素
            for (j = 2; j < lHeight - 2; j++)
            {
                for (i = 2; i < lWidth - 2; i++)
                {
                    bCondition1 = false;
                    bCondition2 = false;
                    bCondition3 = false;
                    bCondition4 = false;

                    if (bmpobj.GetPixel(i, j).R > dgGrayValue)
                    {
                        if (bmpobj.GetPixel(i, j).R < 255)
                            bmpobj.SetPixel(i, j, Color.White);
                        continue;
                    }

                    //獲得當前點相鄰的5×5區域內像素值,白色用0代表,黑色用1代表
                    for (m = 0; m < 5; m++)
                    {
                        for (n = 0; n < 5; n++)
                        {
                            neighbour[m, n] = bmpobj.GetPixel(i + m - 2, j + n - 2).R < dgGrayValue ? 1 : 0;
                        }
                    }

                    //逐個判斷條件。
                    //判斷2<=NZ(P1)<=6
                    nCount = neighbour[1, 1] + neighbour[1, 2] + neighbour[1, 3]
                           + neighbour[2, 1] + neighbour[2, 3] +
                            +neighbour[3, 1] + neighbour[3, 2] + neighbour[3, 3];
                    if (nCount >= 2 && nCount <= 6)
                    {
                        bCondition1 = true;
                    }

                    //判斷Z0(P1)=1
                    nCount = 0;
                    if (neighbour[1, 2] == 0 && neighbour[1, 1] == 1)
                        nCount++;
                    if (neighbour[1, 1] == 0 && neighbour[2, 1] == 1)
                        nCount++;
                    if (neighbour[2, 1] == 0 && neighbour[3, 1] == 1)
                        nCount++;
                    if (neighbour[3, 1] == 0 && neighbour[3, 2] == 1)
                        nCount++;
                    if (neighbour[3, 2] == 0 && neighbour[3, 3] == 1)
                        nCount++;
                    if (neighbour[3, 3] == 0 && neighbour[2, 3] == 1)
                        nCount++;
                    if (neighbour[2, 3] == 0 && neighbour[1, 3] == 1)
                        nCount++;
                    if (neighbour[1, 3] == 0 && neighbour[1, 2] == 1)
                        nCount++;
                    if (nCount == 1)
                        bCondition2 = true;

                    //判斷P2*P4*P8=0 or Z0(p2)!=1
                    if (neighbour[1, 2] * neighbour[2, 1] * neighbour[2, 3] == 0)
                    {
                        bCondition3 = true;
                    }
                    else
                    {
                        nCount = 0;
                        if (neighbour[0, 2] == 0 && neighbour[0, 1] == 1)
                            nCount++;
                        if (neighbour[0, 1] == 0 && neighbour[1, 1] == 1)
                            nCount++;
                        if (neighbour[1, 1] == 0 && neighbour[2, 1] == 1)
                            nCount++;
                        if (neighbour[2, 1] == 0 && neighbour[2, 2] == 1)
                            nCount++;
                        if (neighbour[2, 2] == 0 && neighbour[2, 3] == 1)
                            nCount++;
                        if (neighbour[2, 3] == 0 && neighbour[1, 3] == 1)
                            nCount++;
                        if (neighbour[1, 3] == 0 && neighbour[0, 3] == 1)
                            nCount++;
                        if (neighbour[0, 3] == 0 && neighbour[0, 2] == 1)
                            nCount++;
                        if (nCount != 1)
                            bCondition3 = true;
                    }

                    //判斷P2*P4*P6=0 or Z0(p4)!=1
                    if (neighbour[1, 2] * neighbour[2, 1] * neighbour[3, 2] == 0)
                    {
                        bCondition4 = true;
                    }
                    else
                    {
                        nCount = 0;
                        if (neighbour[1, 1] == 0 && neighbour[1, 0] == 1)
                            nCount++;
                        if (neighbour[1, 0] == 0 && neighbour[2, 0] == 1)
                            nCount++;
                        if (neighbour[2, 0] == 0 && neighbour[3, 0] == 1)
                            nCount++;
                        if (neighbour[3, 0] == 0 && neighbour[3, 1] == 1)
                            nCount++;
                        if (neighbour[3, 1] == 0 && neighbour[3, 2] == 1)
                            nCount++;
                        if (neighbour[3, 2] == 0 && neighbour[2, 2] == 1)
                            nCount++;
                        if (neighbour[2, 2] == 0 && neighbour[1, 2] == 1)
                            nCount++;
                        if (neighbour[1, 2] == 0 && neighbour[1, 1] == 1)
                            nCount++;
                        if (nCount != 1)
                            bCondition4 = true;
                    }

                    if (bCondition1 && bCondition2 && bCondition3 && bCondition4)
                    {
                        bmpobj.SetPixel(i, j, Color.White);
                        bModified = true;
                    }
                    else
                    {
                        bmpobj.SetPixel(i, j, Color.Black);
                    }
                }
            }
        }
        // 復制細化后的圖像
        //    bmpobj = newBmp;
    }

    /// <summary>
    /// 銳化要啟用不安全代碼編譯
    /// </summary>
    /// <param name="val">銳化程度。取值[0,1]。值越大銳化程度越高</param>
    /// <returns>銳化后的圖像</returns>
    public void Sharpen(float val)
    {
        int w = bmpobj.Width;
        int h = bmpobj.Height;
        Bitmap bmpRtn = new Bitmap(w, h, PixelFormat.Format24bppRgb);
        BitmapData srcData = bmpobj.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
        BitmapData dstData = bmpRtn.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
        unsafe
        {
            byte* pIn = (byte*)srcData.Scan0.ToPointer();
            byte* pOut = (byte*)dstData.Scan0.ToPointer();
            int stride = srcData.Stride;
            byte* p;

            for (int y = 0; y < h; y++)
            {
                for (int x = 0; x < w; x++)
                {
                    //取周圍9點的值。位于邊緣上的點不做改變。
                    if (x == 0 || x == w - 1 || y == 0 || y == h - 1)
                    {
                        //不做
                        pOut[0] = pIn[0];
                        pOut[1] = pIn[1];
                        pOut[2] = pIn[2];
                    }
                    else
                    {
                        int r1, r2, r3, r4, r5, r6, r7, r8, r0;
                        int g1, g2, g3, g4, g5, g6, g7, g8, g0;
                        int b1, b2, b3, b4, b5, b6, b7, b8, b0;

                        float vR, vG, vB;

                        //左上
                        p = pIn - stride - 3;
                        r1 = p[2];
                        g1 = p[1];
                        b1 = p[0];

                        //正上
                        p = pIn - stride;
                        r2 = p[2];
                        g2 = p[1];
                        b2 = p[0];

                        //右上
                        p = pIn - stride + 3;
                        r3 = p[2];
                        g3 = p[1];
                        b3 = p[0];

                        //左側
                        p = pIn - 3;
                        r4 = p[2];
                        g4 = p[1];
                        b4 = p[0];

                        //右側
                        p = pIn + 3;
                        r5 = p[2];
                        g5 = p[1];
                        b5 = p[0];

                        //右下
                        p = pIn + stride - 3;
                        r6 = p[2];
                        g6 = p[1];
                        b6 = p[0];

                        //正下
                        p = pIn + stride;
                        r7 = p[2];
                        g7 = p[1];
                        b7 = p[0];

                        //右下
                        p = pIn + stride + 3;
                        r8 = p[2];
                        g8 = p[1];
                        b8 = p[0];

                        //自己
                        p = pIn;
                        r0 = p[2];
                        g0 = p[1];
                        b0 = p[0];

                        vR = (float)r0 - (float)(r1 + r2 + r3 + r4 + r5 + r6 + r7 + r8) / 8;
                        vG = (float)g0 - (float)(g1 + g2 + g3 + g4 + g5 + g6 + g7 + g8) / 8;
                        vB = (float)b0 - (float)(b1 + b2 + b3 + b4 + b5 + b6 + b7 + b8) / 8;

                        vR = r0 + vR * val;
                        vG = g0 + vG * val;
                        vB = b0 + vB * val;

                        if (vR > 0)
                        {
                            vR = Math.Min(255, vR);
                        }
                        else
                        {
                            vR = Math.Max(0, vR);
                        }

                        if (vG > 0)
                        {
                            vG = Math.Min(255, vG);
                        }
                        else
                        {
                            vG = Math.Max(0, vG);
                        }

                        if (vB > 0)
                        {
                            vB = Math.Min(255, vB);
                        }
                        else
                        {
                            vB = Math.Max(0, vB);
                        }

                        pOut[0] = (byte)vB;
                        pOut[1] = (byte)vG;
                        pOut[2] = (byte)vR;
                    }
                    pIn += 3;
                    pOut += 3;
                }// end of x
                pIn += srcData.Stride - w * 3;
                pOut += srcData.Stride - w * 3;
            } // end of y
        }
        bmpobj.UnlockBits(srcData);
        bmpRtn.UnlockBits(dstData);
        bmpobj = bmpRtn;
    }

    /// <summary>
    /// 圖片二值化
    /// </summary>
    /// <param name="hsb"></param>
    public void BitmapTo1Bpp(Double hsb)
    {
        int w = bmpobj.Width;
        int h = bmpobj.Height;
        Bitmap bmp = new Bitmap(w, h, PixelFormat.Format1bppIndexed);
        BitmapData data = bmp.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadWrite, PixelFormat.Format1bppIndexed);
        for (int y = 0; y < h; y++)
        {
            byte[] scan = new byte[(w + 7) / 8];
            for (int x = 0; x < w; x++)
            {
                Color c = bmpobj.GetPixel(x, y);
                if (c.GetBrightness() >= hsb) scan[x / 8] |= (byte)(0x80 >> (x % 8));
            }
            Marshal.Copy(scan, 0, (IntPtr)((int)data.Scan0 + data.Stride * y), scan.Length);
        }
        bmp.UnlockBits(data);
        bmpobj = bmp;
    }
}

}</pre>

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