iOS圖片處理,截圖,縮放,存儲
1.等比率縮放
- (UIImage *)scaleImage:(UIImage *)image toScale:(float)scaleSize
{
UIGraphicsBeginImageContext(CGSizeMake(image.size.width * scaleSize, image.size.height * scaleSize);
[image drawInRect:CGRectMake(0, 0, image.size.width * scaleSize, image.size.height * scaleSize)];
UIImage *scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return scaledImage;
}
2.自定長寬
- (UIImage *)reSizeImage:(UIImage *)image toSize:(CGSize)reSize
{
UIGraphicsBeginImageContext(CGSizeMake(reSize.width, reSize.height));
[image drawInRect:CGRectMake(0, 0, reSize.width, reSize.height)];
UIImage *reSizeImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return reSizeImage;
}
3.處理某個特定View
只要是繼承UIView的object 都可以處理
必須先import QuzrtzCore.framework
-(UIImage*)captureView:(UIView *)theView
{
CGRect rect = theView.frame;
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
4.儲存圖片
儲存圖片這里分成儲存到app的文件里和儲存到手機的圖片庫里
1) 儲存到app的文件里
NSString *path = [[NSHomeDirectory()stringByAppendingPathComponent:@"Documents"]stringByAppendingPathComponent:@"image.png"];
[UIImagePNGRepresentation(image) writeToFile:pathatomically:YES];
把要處理的圖片, 以image.png名稱存到app home下的Documents目錄里
2)儲存到手機的圖片庫里(必須在真機使用,模擬器無法使用)
CGImageRef screen = UIGetScreenImage();
UIImage* image = [UIImage imageWithCGImage:screen];
CGImageRelease(screen);
UIImageWriteToSavedPhotosAlbum(image, self, nil, nil);
UIGetScreenImage(); // 原來是private(私有)api, 用來截取整個畫面,不過SDK 4.0后apple就開放了
//====================================================================================
以下代碼 用到了Quartz Framework 和 Core Graphics Framework. 在workspace的framework目錄里添加這兩個framework.在UIKit里,圖像類UIImage和CGImageRef的畫圖操作 都是通過Graphics Context來完成。Graphics Context封裝了變換的參數,使得在不同的坐標系里操作圖像非常方便。缺點就是,獲取圖像的數據不是那么方便。下面會給出獲取數據區的代碼。
1. 從UIView中獲取圖像相當于窗口截屏。
(ios提供全局的全屏截屏函數UIGetScreenView(). 如果需要特定區域的圖像,可以crop一下)
- CGImageRef screen = UIGetScreenImage();
- UIImage* image = [UIImage imageWithCGImage:screen];
2. 對于特定UIView的截屏。
(可以把當前View的layer,輸出到一個ImageContext中,然后利用這個ImageContext得到UIImage)
- -(UIImage*)captureView: (UIView *)theView
- {
- CGRect rect = theView.frame;
- UIGraphicsBeginImageContext(rect.size);
- CGContextRef context =UIGraphicsGetCurrentContext();
- [theView.layer renderInContext:context];
- UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
- UIGraphicsEndImageContext();
-
- return img;
- }
3. 如果需要裁剪指定區域。
(可以path & clip,以下例子是建一個200x200的圖像上下文,再截取出左上角)
- UIGraphicsBeginImageContext(CGMakeSize(200,200));
- CGContextRefcontext=UIGraphicsGetCurrentContext();
- UIGraphicsPushContext(context);
- // ...把圖寫到context中,省略[indent]CGContextBeginPath();
- CGContextAddRect(CGMakeRect(0,0,100,100));
- CGContextClosePath();[/indent]CGContextDrawPath();
- CGContextFlush(); // 強制執行上面定義的操作
- UIImage* image = UIGraphicGetImageFromCurrentImageContext();
- UIGraphicsPopContext();
4. 存儲圖像。
(分別存儲到home目錄文件和圖片庫文件。)
存儲到目錄文件是這樣
- NSString *path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"image.png"];
- [UIImagePNGRepresentation(image) writeToFile:path atomically:YES];
若要存儲到圖片庫里面
- UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
5. 互相轉換UImage和CGImage。
(UImage封裝了CGImage, 互相轉換很容易)
- UIImage* imUI=nil;
- CGImageRef imCG=nil;
- imUI = [UIImage initWithCGImage:imCG];
- imCG = imUI.CGImage;
6. 從CGImage上獲取圖像數據區。
(在apple dev上有QA, 不過好像還不支持ios)
下面給出一個在ios上反色的例子
- -(id)invertContrast:(UIImage*)img
- {
- CGImageRef inImage = img.CGImage;
- CGContextRef ctx;
- CFDataRef m_DataRef;
- m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage));
-
- int width = CGImageGetWidth( inImage );
- int height = CGImageGetHeight( inImage );
-
- int bpc = CGImageGetBitsPerComponent(inImage);
- int bpp = CGImageGetBitsPerPixel(inImage);
- int bpl = CGImageGetBytesPerRow(inImage);
-
- UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef);
- int length = CFDataGetLength(m_DataRef);
-
- NSLog(@"len %d", length);
- NSLog(@"width=%d, height=%d", width, height);
- NSLog(@"1=%d, 2=%d, 3=%d", bpc, bpp,bpl);
-
- for (int index = 0; index < length; index += 4)
- {
- m_PixelBuf[index + 0] = 255 - m_PixelBuf[index + 0];// b
- m_PixelBuf[index + 1] = 255 - m_PixelBuf[index + 1];// g
- m_PixelBuf[index + 2] = 255 - m_PixelBuf[index + 2];// r
- }
-
- ctx = CGBitmapContextCreate(m_PixelBuf, width, height, bpb, bpl, CGImageGetColorSpace( inImage ), kCGImageAlphaPremultipliedFirst );
- CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
- UIImage* rawImage = [UIImage imageWithCGImage:imageRef];
- CGContextRelease(ctx);
- return rawImage;
- }
7. 顯示圖像數據區。
(顯示圖像數據區,也就是unsigned char*轉為graphics context或者UIImage或和CGImageRef)
- CGContextRef ctx = CGBitmapContextCreate(pixelBuf,width,height, bitsPerComponent,bypesPerLine, colorSpace,kCGImageAlphaPremultipliedLast );
- CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
- UIImage* image = [UIImage imageWithCGImage:imageRef];
- NSString* path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"ss.png"];
- [UIImagePNGRepresentation(self.image) writeToFile:path atomically:YES];
- CGContextRelease(ctx);