java編寫五子棋
MyJFrame.java package chi1.JFrame; import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JOptionPane; public class MyJFrame extends JFrame implements MouseListener { private static final long serialVersionUID = -46847020668994298L; BufferedImage buff = null; // 聲明對象,為獲取圖片 int x , y ; // 保存所有的點多的坐標 int[][] allChess = new int[15][15] ; // 用一個二維數組保存黑白子信息。 String show1 = "" ; // 默認黑方下棋 //默認下黑子 , 判斷下什么棋子。bool=true 下黑子 ; bool=false 下白子 // boolean bool = true ;// 判斷是否贏了比賽, 如果贏了比賽, 就不能再繼續下棋了, boolean win =true ; public MyJFrame(){ int width = Toolkit.getDefaultToolkit().getScreenSize().width ; int height = Toolkit.getDefaultToolkit().getScreenSize().height ; this.setTitle("五子棋"); this.setResizable(false); this.setSize(500,550 ); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setLocation((width-500)/2 , (height-550)/2); this.repaint(); this.addMouseListener(this); try {
buff = ImageIO.read(new File("e:/wzq.jpg" ));
} catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } this.setVisible(true);}; // boolean rekai = true ; int select = 0 ; boolean bool2=true ;
@Override public void mouseClicked(MouseEvent e) { // TODO Auto-generated method stub // System.out.println(e.getX()); // System.out.println(e.getY()); }
@Override
public void mousePressed(MouseEvent e) { boolean bool = true ; for(int x = 0 ; x<15 ; x++){ for(int y = 0 ; y < 15 ; y++){ if(allChess[x][y]==0){ if(select==2){ bool = true ; }else if(select==1){ bool = false; } } } } if(win==true){
// TODO Auto-generated method stubx = e.getX(); y = e.getY(); if(x>=65&&x<=418&&y>=70&&y<=430){ x = (x-60)/25; //得到距離附近的交叉點X軸坐標 y = (y-70)/25; if(allChess[x][y]==0){ if(bool==true){ //默認下黑棋子先 allChess[x][y] =1; show1 = "白方下棋"; // 提示下步棋下白色 bool = false ; // 修改標記, 下步棋應該由白方下 select = 1 ; }else{ allChess[x][y]= 2 ; show1 = "黑方下棋"; bool = true; select = 2 ; } this.repaint(); int zong = 0 ; for(int i = 0 ; i < 15 ; i++ ){ for(int k = 0 ; k < 15 ; k++){ if(allChess[i][k]!=0){ zong++ ; } } } if(zong==225){ JOptionPane.showMessageDialog(this, "游戲平局,請點擊“重新開始”重
新比過!"); } boolean heng1 = this.myCheck1() ; //橫 false boolean heng2 = this.myCheck2() ; boolean heng3 = this.myCheck3() ;
boolean heng4 = this.myCheck4() ;
if(heng1==true||heng2==true||heng3==true||heng4==true){ JOptionPane.showMessageDialog(this,"游戲結束:" + (allChess[x][y]==1?"黑方":"白方")+"勝利");win = false ; } } }
}
if(e.getX()>=427&&e.getX()<=495&&e.getY()>193&&e.getY()<228){ // 關于設計 JOptionPane.showMessageDialog(this, "本程序用JAVA設計") ; } if(e.getX()>=301&&e.getX()<=407&&e.getY()>466&&e.getY()<532){ // 重新開始 JOptionPane.showMessageDialog(this, "重新游戲") ; for(int i = 0 ; i < 15 ; i++ ){ for(int k = 0 ; k < 15 ; k++){ allChess[i][k] = 0 ; }
}
show1 = "" ; bool = true ; win =true ; select = 0 ; bool2 = true ; this.repaint() ; }if(e.getX()>=425&&e.getX()<=491&&e.getY()>101&&e.getY()<140){ // 設置設計 for(int x = 0 ; x<15 ; x++){ for(int y = 0 ; y < 15 ; y++){ if(allChess[x][y]==0&&select!=0){ bool2 = false ; } } } if(bool2==true){ String input = JOptionPane.showInputDialog( "選擇誰先下棋:白方輸入“1” ; 黑方輸入 “2” ") ; try{ select = Integer.parseInt(input); if(select!=1&&select!=2){ JOptionPane.showMessageDialog(this, "您輸入的不是1或2,請重新設置!"); select = 0; } }catch(Exception e1){ JOptionPane.showMessageDialog(this, "輸入有誤,請重新輸入!"); } }else{ JOptionPane.showMessageDialog(this, "游戲比賽中,不能設置此項目!!!"); } }
if(e.getX()>=426&&e.getX()<=495&&e.getY()>382&&e.getY()<425){ // 結束設計 int a = JOptionPane.showConfirmDialog(this, "游戲是否結束?") ;
if(a==0){ System.exit(0); } if(a==1){ JOptionPane.showMessageDialog(this, "歡迎您回到游戲來!"); } if(a==2){ JOptionPane.showMessageDialog(this, "小樣, 請別再耍我!");
} } if(e.getX()>=433&&e.getX()<=495&&e.getY()>289&&e.getY()<334){ //游戲說明 JOptionPane.showMessageDialog(this, "五子棋游戲規則: 誰先把5顆棋子相連,誰就是贏家") ; } } public void paint(Graphics g){
BufferedImage B1 = new BufferedImage(500 , 550 ,BufferedImage.TYPE_INT_ARGB); // 定義一個新的緩沖圖片 Graphics g2 = B1.createGraphics();g2.drawImage(buff, 0, 20, this); // 將圖片顯示在窗體上 g2.setColor(Color.BLACK); // 設置畫筆顏色為黑色 g2.fillOval(135, 144, 6, 6); g2.fillOval(334, 144, 6, 6); // 畫幾個定點 g2.fillOval(138, 342, 6, 6); g2.fillOval(334, 342, 6, 6); g2.fillOval(236, 242, 6, 6); g2.setFont(new Font("黑體" , Font.BOLD , 20)); g2.drawString("游戲信息:"+show1, 83, 49); //顯示當前由哪一方下棋 g2.drawString("黑方:", 65, 473); g2.drawString("白方:", 62, 518); for(int i = 0 ; i < 15 ; i++ ){ // 循環判斷 for(int j = 0 ; j < 15 ; j++){ if(allChess[i][j]==1){ //黑子 int tempX = i*25 + 63 ; int tempY = j*25 + 70 ; g2.fillOval(tempX-8, tempY-8, 16,16); } if(allChess[i][j]==2){ //白子 int tempX = i*25 + 63 ; int tempY = j*25 + 70 ; g2.setColor(Color.WHITE); g2.fillOval(tempX-8, tempY-8, 16,16); g2.setColor(Color.BLACK); g2.drawOval(tempX-8, tempY-8, 16, 16); } } } g.drawImage(B1, 0, 5, this); // 把B1這張圖片在窗體顯示出來 }
public boolean myCheck1() { // 判斷橫向是否有五子相連 int count = 1;
boolean heng = false ; // int color = allChess[x][y] ; // 判斷顏色 // TODO Auto-generated method stub int i = 1 ; while(x+i<=14&&color == allChess[x+i][y]){ i++ ; count++ ; // System.out.println(count); //System.out.println(i); } i = 1 ; while(x-i>=0&&color == allChess[x-i][y]){ i++; count++ ; } if(count>=5){ heng = true ; } return heng ; } public boolean myCheck2() { // 判斷縱向是否有五子相連 int count = 1; boolean zhong = false ; int color = allChess[x][y] ; // TODO Auto-generated method stub int i = 1 ; while((y+i)<=14&&color == allChess[x][y+i]){ i++ ; count++ ;
} i = 1 ; while((y-i)>=0&&color == allChess[x][y-i]){ i++; count++ ; }if(count>=5){ zhong = true ;
} return zhong ; } public boolean myCheck3() { // 判斷右斜向是否有五子相連 int count = 1; boolean zhong = false ; int color = allChess[x][y] ; // TODO Auto-generated method stubint i = 1 ;
while((x+i)<=14&&(y-i)>=0&&color == allChess[x+i][y-i]){ i++ ; count++ ;
} i = 1 ; while((x-i)>=0&&(y+i)<=14&&color == allChess[x-i][y+i]){ i++; count++ ; } if(count>=5){ zhong = true ; } return zhong ; } public boolean myCheck4() { // 判左斜向是否有五子相連 int count = 1; boolean zhong = false ; int color = allChess[x][y] ; // TODO Auto-generated method stubint i = 1 ;
while((x-i)>=0&&(y-i)>=0&&color == allChess[x-i][y-i]){ i++ ; count++ ;
} i = 1 ; while((x+i)<=14&&(y+i)<=14&&color == allChess[x+i][y+i]){ i++; count++ ; } if(count>=5){ zhong = true ; } return zhong ; } @Override public void mouseReleased(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseEntered(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent e) { // TODO Auto-generated method stub } }Text01.java
package chi1.Text; import chi1.JFrame.MyJFrame; public class Text01 { /**
@param args */ public static void main(String[] args) { // TODO Auto-generated method stub
MyJFrame jf = new MyJFrame() ; // String b1 = JOptionPane.showInputDialog("請輸入你的名字:") ; //int b = JOptionPane.showConfirmDialog(jf, "我的信息:" + b1);
}
}</pre>