C++和Java的序列化庫:FlatBuffers

jopen 10年前發布 | 38K 次閱讀 常用工具包 FlatBuffers

FlatBuffers 是一個高效跨平臺的C++和Java序列化庫,它是Google專為游戲和其它性能要求較高的應用而開發。FlatBuffers 可以讓你直接訪問序列化后的數據,無需解壓并進行解析的過程。同時提供很強的向前和向后兼容性。

FlatBuffers 支持 C++ 和 Java 語言,無需依賴第三方庫支持。

FlatBuffers 使用命令行工具 flatc 用來生成 Java 和 C++ 的類。

為什么使用 FlatBuffers?

  • Access to serialized data without parsing/unpacking - What sets FlatBuffers apart is that it represents hierarchical data in a flat binary buffer in such a way that it can still be accessed directly without parsing/unpacking, while also still supporting data structure evolution (forwards/backwards compatibility).
  • Memory efficiency and speed - The only memory needed to access your data is that of the buffer. It requires 0 additional allocations. FlatBuffers is also very suitable for use with mmap (or streaming), requiring only part of the buffer to be in memory. Access is close to the speed of raw struct access with only one extra indirection (a kind of vtable) to allow for format evolution and optional fields. It is aimed at projects where spending time and space (many memory allocations) to be able to access or construct serialized data is undesirable, such as in games or any other performance sensitive applications. See the benchmarks for details.
  • Flexible - Optional fields means not only do you get great forwards and backwards compatibility (increasingly important for long-lived games: don't have to update all data with each new version!). It also means you have a lot of choice in what data you write and what data you don't, and how you design data structures.
  • Tiny code footprint - Small amounts of generated code, and just a single small header as the minimum dependency, which is very easy to integrate. Again, see the benchmark section for details.
  • Strongly typed - Errors happen at compile time rather than manually having to write repetitive and error prone run-time checks. Useful code can be generated for you.
  • Convenient to use - Generated C++ code allows for terse access & construction code. Then there's optional functionality for parsing schemas and JSON-like text representations at runtime efficiently if needed (faster and more memory efficient than other JSON parsers).

    Java code supports object-reuse.

  • Cross platform C++11/Java code with no dependencies - will work with any recent gcc/clang and VS2010. Comes with build files for the tests & samples (Android .mk files, and cmake for all other platforms).

項目主頁:http://www.baiduhome.net/lib/view/home/1403059468606

 本文由用戶 jopen 自行上傳分享,僅供網友學習交流。所有權歸原作者,若您的權利被侵害,請聯系管理員。
 轉載本站原創文章,請注明出處,并保留原始鏈接、圖片水印。
 本站是一個以用戶分享為主的開源技術平臺,歡迎各類分享!