實現一個內存池管理的類
模擬STL中的freelist,有這個思想在內。
union obj
{
union obj* next;
char p[1];
};class MemoryPool { public: MemoryPool() { union obj* temp; m_memory.assign(5,(union obj*)NULL); for(int i=0;i<m_memory.size();i++) { for(int j=0;j<m_memory.size();j++) { temp = (obj*)malloc(sizeof(char)*(1<<(i+3))); temp->next = m_memory[i]; m_memory[i] = temp; } } } char* mem_get(int size) { int j; if( size > 128) { char* start = (char*)malloc(sizeof(char)*size); return start; } int index = freelist_index(size); obj* temp = m_memory[index]; if(temp == NULL) // { for(j = index+1;j<m_memory.size();j++) { temp = m_memory[j]; if(temp != NULL) { m_memory[j] = temp->next; break; } } if(j>= m_memory.size()) { for(int j=0;j<m_memory.size();j++) { temp = (obj*)malloc(sizeof(char)*(1<<(index+3))); temp->next = m_memory[index]; m_memory[index] = temp; } temp = m_memory[index]; m_memory[index] = temp->next; return (char*)temp; } else { obj* cur; int up_size = round_up(size); for(int i=0;i<(1<<(j-index));i++) { cur = temp; cur->next = m_memory[index]; m_memory[index] = cur; temp = cur+up_size; } temp = m_memory[index]; m_memory[index] = temp->next; return (char*)temp; } } else { m_memory[index] = temp->next; return (char*)temp; } } void mem_free(void* p,int size) { if(size > 128) { free(p); return ; } obj* temp = (obj*)p; int index = freelist_index(size); temp->next = m_memory[index]; m_memory[index] = temp; } private: enum {_ALIGN = 8};// int freelist_index(int __bytes) { return (((__bytes) + (int)_ALIGN-1)/(size_t)_ALIGN - 1); } int round_up(int __bytes) { return (((__bytes) + (int) _ALIGN-1) & ~((int) _ALIGN - 1)); } vector<union obj*> m_memory; }; </pre><br />
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