iOS 手勢操作:拖動、捏合、旋轉、點按、長按、輕掃、自定義

jopen 9年前發布 | 18K 次閱讀 IOS iOS開發 移動開發

1、UIGestureRecognizer 介紹

手勢識別在 iOS 中非常重要,他極大地提高了移動設備的使用便捷性。

iOS 系統在 3.2 以后,他提供了一些常用的手勢(UIGestureRecognizer 的子類),開發者可以直接使用他們進行手勢操作。

  • UIPanGestureRecognizer(拖動)
  • UIPinchGestureRecognizer(捏合)
  • UIRotationGestureRecognizer(旋轉)
  • UITapGestureRecognizer(點按)
  • UILongPressGestureRecognizer(長按)
  • UISwipeGestureRecognizer(輕掃)
  • </ul>

    另外,可以通過繼承 UIGestureRecognizer 類,實現自定義手勢(手勢識別器類)。

    PS:自定義手勢時,需要 #import <UIKit/UIGestureRecognizerSubclass.h>,一般需實現如下方法:

    1 - (void)reset;
    2 
    3 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
    4 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
    5 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
    6 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
    7 //以上方法在分類 UIGestureRecognizer (UIGestureRecognizerProtected) 中聲明,更多方法聲明請自行查看

    UIGestureRecognizer 的繼承關系如下:

    iOS 手勢操作:拖動、捏合、旋轉、點按、長按、輕掃、自定義

    2、手勢狀態

    在六種手勢識別中,只有一種手勢是離散型手勢,他就是 UITapGestureRecognizer。

    離散型手勢的特點就是:一旦識別就無法取消,而且只會調用一次手勢操作事件(初始化手勢時指定的回調方法)。

    換句話說其他五種手勢是連續型手勢,而連續型手勢的特點就是:會多次調用手勢操作事件,而且在連續手勢識別后可以取消手勢。從下圖可以看出兩者調用操作事件的次數是不同的:

    iOS 手勢操作:拖動、捏合、旋轉、點按、長按、輕掃、自定義

    手勢狀態枚舉如下:

    1 typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
    2     UIGestureRecognizerStatePossible,   // 尚未識別是何種手勢操作(但可能已經觸發了觸摸事件),默認狀態
    3     UIGestureRecognizerStateBegan,      // 手勢已經開始,此時已經被識別,但是這個過程中可能發生變化,手勢操作尚未完成
    4     UIGestureRecognizerStateChanged,    // 手勢狀態發生轉變
    5     UIGestureRecognizerStateEnded,      // 手勢識別操作完成(此時已經松開手指)
    6     UIGestureRecognizerStateCancelled,  // 手勢被取消,恢復到默認狀態
    7     UIGestureRecognizerStateFailed,     // 手勢識別失敗,恢復到默認狀態
    8     UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded // 手勢識別完成,同UIGestureRecognizerStateEnded
    9 };

    • 對于離散型手勢 UITapGestureRecgnizer 要么被識別,要么失敗,點按(假設點按次數設置為1,并且沒有添加長按手勢)下去一次不松開則此時什么也不會發生,松開手指立即識別并調用操作事件,并且狀態為3(已完成)。
    • 但是連續型手勢要復雜一些,就拿旋轉手勢來說,如果兩個手指點下去不做任何操作,此時并不能識別手勢(因為我們還沒旋轉)但是其實已經觸發了觸摸 開始事件,此時處于狀態0;如果此時旋轉會被識別,也就會調用對應的操作事件,同時狀態變成1(手勢開始),但是狀態1只有一瞬間;緊接著狀態變為2(因 為我們的旋轉需要持續一會),并且重復調用操作事件(如果在事件中打印狀態會重復打印2);松開手指,此時狀態變為3,并調用1次操作事件。
    • </ul>

      3、使用手勢的步驟

      使用手勢很簡單,分為三步:

      1. 創建手勢識別器對象實例。創建時,指定一個回調方法,當手勢開始,改變、或結束時,執行回調方法。
      2. 設置手勢識別器對象實例的相關屬性(可選部分)
      3. 添加到需要識別的 View 中。每個手勢只對應一個 View,當屏幕觸摸在 View 的邊界內時,如果手勢和預定的一樣,那就會執行回調方法。
      4. </ol>

        PS:一個手勢只能對應一個 View,但是一個 View 可以有多個手勢。建議在真機上測試這些手勢,模擬器操作不太方便,可能導致認為手勢失效的情況。(模擬器測試捏合和旋轉手勢時,按住 option 鍵,再用觸摸板或鼠標操作)

        4、舉例說明

        功能描述:

        附加到兩個圖片視圖 UIImageView 的有『拖動』、『捏合』、『旋轉』、『點按』;

        而『輕掃』和『自定義手勢 KMGestureRecognizer』附加在根視圖 UIView 中。

        1. 拖動:進行當前圖片視圖位置移動
        2. 捏合:進行當前圖片視圖縮放
        3. 旋轉:進行當前圖片視圖角度旋轉
        4. 點按:雙擊恢復當前圖片視圖的縮放、角度旋轉、不透明度
        5. 長按:設置當前圖片視圖的不透明度為0.7
        6. 輕掃:左右輕掃設置兩個圖片視圖為居中,同時以垂直居中的特定偏移量定位
        7. 自定義手勢:撓癢功能,左右掃動共3次或以上,設置兩個圖片視圖為居中,同時以水平居中的特定偏移量定位
        8. </ol>

          效果如下:

          iOS 手勢操作:拖動、捏合、旋轉、點按、長按、輕掃、自定義

          KMGestureRecognizer.h

           1 #import <UIKit/UIKit.h>
           2 
           3 typedef NS_ENUM(NSUInteger, Direction) {
           4     DirectionUnknown,
           5     DirectionLeft,
           6     DirectionRight
           7 };
           8 
           9 @interface KMGestureRecognizer : UIGestureRecognizer
          10 @property (assign, nonatomic) NSUInteger tickleCount; //撓癢次數
          11 @property (assign, nonatomic) CGPoint currentTickleStart; //當前撓癢開始坐標位置
          12 @property (assign, nonatomic) Direction lastDirection; //最后一次撓癢方向
          13 
          14 @end

          KMGestureRecognizer.m

           1 #import "KMGestureRecognizer.h"
           2 #import <UIKit/UIGestureRecognizerSubclass.h>
           3 
           4 @implementation KMGestureRecognizer
           5 #define kMinTickleSpacing 20.0
           6 #define kMaxTickleCount 3
           7 
           8 - (void)reset {
           9     _tickleCount = 0;
          10     _currentTickleStart = CGPointZero;
          11     _lastDirection = DirectionUnknown;
          12     
          13     if (self.state == UIGestureRecognizerStatePossible) {
          14         self.state = UIGestureRecognizerStateFailed;
          15     }
          16 }
          17 
          18 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
          19     UITouch *touch = [touches anyObject];
          20     _currentTickleStart = [touch locationInView:self.view]; //設置當前撓癢開始坐標位置
          21 }
          22 
          23 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
          24     //『當前撓癢開始坐標位置』和『移動后坐標位置』進行 X 軸值比較,得到是向左還是向右移動
          25     UITouch *touch = [touches anyObject];
          26     CGPoint tickleEnd = [touch locationInView:self.view];
          27     CGFloat tickleSpacing = tickleEnd.x - _currentTickleStart.x;
          28     Direction currentDirection = tickleSpacing < 0 ? DirectionLeft : DirectionRight;
          29     
          30     //移動的 X 軸間距值是否符合要求,足夠大
          31     if (ABS(tickleSpacing) >= kMinTickleSpacing) {
          32         //判斷是否有三次不同方向的動作,如果有則手勢結束,將執行回調方法
          33         if (_lastDirection == DirectionUnknown ||
          34             (_lastDirection == DirectionLeft && currentDirection == DirectionRight) ||
          35             (_lastDirection == DirectionRight && currentDirection == DirectionLeft)) {
          36             _tickleCount++;
          37             _currentTickleStart = tickleEnd;
          38             _lastDirection = currentDirection;
          39             
          40             if (_tickleCount >= kMaxTickleCount && self.state == UIGestureRecognizerStatePossible) {
          41                 self.state = UIGestureRecognizerStateEnded;
          42                 //NSLog(@"自定義手勢成功,將執行回調方法");
          43             }
          44         }
          45     }
          46 }
          47 
          48 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
          49     [self reset];
          50 }
          51 
          52 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
          53     [self reset];
          54 }
          55 
          56 @end

          ViewController.h

          1 #import <UIKit/UIKit.h>
          2 #import "KMGestureRecognizer.h"
          3 
          4 @interface ViewController : UIViewController
          5 @property (strong, nonatomic) UIImageView *imgV;
          6 @property (strong, nonatomic) UIImageView *imgV2;
          7 @property (strong, nonatomic) KMGestureRecognizer *customGestureRecognizer;
          8 
          9 @end

          ViewController.m

            1 #import "ViewController.h"
            2 
            3 @interface ViewController ()
            4 - (void)handlePan:(UIPanGestureRecognizer *)recognizer;
            5 - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer;
            6 - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer;
            7 - (void)handleTap:(UITapGestureRecognizer *)recognizer;
            8 - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer;
            9 - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer;
           10 - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer;
           11 
           12 - (void)bindPan:(UIImageView *)imgVCustom;
           13 - (void)bindPinch:(UIImageView *)imgVCustom;
           14 - (void)bindRotation:(UIImageView *)imgVCustom;
           15 - (void)bindTap:(UIImageView *)imgVCustom;
           16 - (void)bindLongPress:(UIImageView *)imgVCustom;
           17 - (void)bindSwipe;
           18 - (void)bingCustomGestureRecognizer;
           19 - (void)layoutUI;
           20 @end
           21 
           22 @implementation ViewController
           23 
           24 - (void)viewDidLoad {
           25     [super viewDidLoad];
           26     
           27     [self layoutUI];
           28 }
           29 
           30 - (void)didReceiveMemoryWarning {
           31     [super didReceiveMemoryWarning];
           32     // Dispose of any resources that can be recreated.
           33 }
           34 
           35 #pragma mark - 處理手勢操作
           36 /**
           37  *  處理拖動手勢
           38  *
           39  *  @param recognizer 拖動手勢識別器對象實例
           40  */
           41 - (void)handlePan:(UIPanGestureRecognizer *)recognizer {
           42     //視圖前置操作
           43     [recognizer.view.superview bringSubviewToFront:recognizer.view];
           44     
           45     CGPoint center = recognizer.view.center;
           46     CGFloat cornerRadius = recognizer.view.frame.size.width / 2;
           47     CGPoint translation = [recognizer translationInView:self.view];
           48     //NSLog(@"%@", NSStringFromCGPoint(translation));
           49     recognizer.view.center = CGPointMake(center.x + translation.x, center.y + translation.y);
           50     [recognizer setTranslation:CGPointZero inView:self.view];
           51     
           52     if (recognizer.state == UIGestureRecognizerStateEnded) {
           53         //計算速度向量的長度,當他小于200時,滑行會很短
           54         CGPoint velocity = [recognizer velocityInView:self.view];
           55         CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
           56         CGFloat slideMult = magnitude / 200;
           57         //NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult); //e.g. 397.973175, slideMult: 1.989866
           58         
           59         //基于速度和速度因素計算一個終點
           60         float slideFactor = 0.1 * slideMult;
           61         CGPoint finalPoint = CGPointMake(center.x + (velocity.x * slideFactor),
           62                                          center.y + (velocity.y * slideFactor));
           63         //限制最小[cornerRadius]和最大邊界值[self.view.bounds.size.width - cornerRadius],以免拖動出屏幕界限
           64         finalPoint.x = MIN(MAX(finalPoint.x, cornerRadius),
           65                            self.view.bounds.size.width - cornerRadius);
           66         finalPoint.y = MIN(MAX(finalPoint.y, cornerRadius),
           67                            self.view.bounds.size.height - cornerRadius);
           68         
           69         //使用 UIView 動畫使 view 滑行到終點
           70         [UIView animateWithDuration:slideFactor*2
           71                               delay:0
           72                             options:UIViewAnimationOptionCurveEaseOut
           73                          animations:^{
           74                              recognizer.view.center = finalPoint;
           75                          }
           76                          completion:nil];
           77     }
           78 }
           79 
           80 /**
           81  *  處理捏合手勢
           82  *
           83  *  @param recognizer 捏合手勢識別器對象實例
           84  */
           85 - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer {
           86     CGFloat scale = recognizer.scale;
           87     recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, scale, scale); //在已縮放大小基礎下進行累加變化;區別于:使用 CGAffineTransformMakeScale 方法就是在原大小基礎下進行變化
           88     recognizer.scale = 1.0;
           89 }
           90 
           91 /**
           92  *  處理旋轉手勢
           93  *
           94  *  @param recognizer 旋轉手勢識別器對象實例
           95  */
           96 - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer {
           97     recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
           98     recognizer.rotation = 0.0;
           99 }
          100 
          101 /**
          102  *  處理點按手勢
          103  *
          104  *  @param recognizer 點按手勢識別器對象實例
          105  */
          106 - (void)handleTap:(UITapGestureRecognizer *)recognizer {
          107     UIView *view = recognizer.view;
          108     view.transform = CGAffineTransformMakeScale(1.0, 1.0);
          109     view.transform = CGAffineTransformMakeRotation(0.0);
          110     view.alpha = 1.0;
          111 }
          112 
          113 /**
          114  *  處理長按手勢
          115  *
          116  *  @param recognizer 點按手勢識別器對象實例
          117  */
          118 - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer {
          119     //長按的時候,設置不透明度為0.7
          120     recognizer.view.alpha = 0.7;
          121 }
          122 
          123 /**
          124  *  處理輕掃手勢
          125  *
          126  *  @param recognizer 輕掃手勢識別器對象實例
          127  */
          128 - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer {
          129     //代碼塊方式封裝操作方法
          130     void (^positionOperation)() = ^() {
          131         CGPoint newPoint = recognizer.view.center;
          132         newPoint.y -= 20.0;
          133         _imgV.center = newPoint;
          134         
          135         newPoint.y += 40.0;
          136         _imgV2.center = newPoint;
          137     };
          138     
          139     //根據輕掃方向,進行不同控制
          140     switch (recognizer.direction) {
          141         case UISwipeGestureRecognizerDirectionRight: {
          142             positionOperation();
          143             break;
          144         }
          145         case UISwipeGestureRecognizerDirectionLeft: {
          146             positionOperation();
          147             break;
          148         }
          149         case UISwipeGestureRecognizerDirectionUp: {
          150             break;
          151         }
          152         case UISwipeGestureRecognizerDirectionDown: {
          153             break;
          154         }
          155     }
          156 }
          157 
          158 /**
          159  *  處理自定義手勢
          160  *
          161  *  @param recognizer 自定義手勢識別器對象實例
          162  */
          163 - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer {
          164     //代碼塊方式封裝操作方法
          165     void (^positionOperation)() = ^() {
          166         CGPoint newPoint = recognizer.view.center;
          167         newPoint.x -= 20.0;
          168         _imgV.center = newPoint;
          169         
          170         newPoint.x += 40.0;
          171         _imgV2.center = newPoint;
          172     };
          173     
          174     positionOperation();
          175 }
          176 
          177 
          178 #pragma mark - 綁定手勢操作
          179 /**
          180  *  綁定拖動手勢
          181  *
          182  *  @param imgVCustom 綁定到圖片視圖對象實例
          183  */
          184 - (void)bindPan:(UIImageView *)imgVCustom {
          185     UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self
          186                                                                                  action:@selector(handlePan:)];
          187     [imgVCustom addGestureRecognizer:recognizer];
          188 }
          189 
          190 /**
          191  *  綁定捏合手勢
          192  *
          193  *  @param imgVCustom 綁定到圖片視圖對象實例
          194  */
          195 - (void)bindPinch:(UIImageView *)imgVCustom {
          196     UIPinchGestureRecognizer *recognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self
          197                                                                                      action:@selector(handlePinch:)];
          198     [imgVCustom addGestureRecognizer:recognizer];
          199     //[recognizer requireGestureRecognizerToFail:imgVCustom.gestureRecognizers.firstObject];
          200 }
          201 
          202 /**
          203  *  綁定旋轉手勢
          204  *
          205  *  @param imgVCustom 綁定到圖片視圖對象實例
          206  */
          207 - (void)bindRotation:(UIImageView *)imgVCustom {
          208     UIRotationGestureRecognizer *recognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self
          209                                                                                            action:@selector(handleRotation:)];
          210     [imgVCustom addGestureRecognizer:recognizer];
          211 }
          212 
          213 /**
          214  *  綁定點按手勢
          215  *
          216  *  @param imgVCustom 綁定到圖片視圖對象實例
          217  */
          218 - (void)bindTap:(UIImageView *)imgVCustom {
          219     UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
          220                                                                                  action:@selector(handleTap:)];
          221     //使用一根手指雙擊時,才觸發點按手勢識別器
          222     recognizer.numberOfTapsRequired = 2;
          223     recognizer.numberOfTouchesRequired = 1;
          224     [imgVCustom addGestureRecognizer:recognizer];
          225 }
          226 
          227 /**
          228  *  綁定長按手勢
          229  *
          230  *  @param imgVCustom 綁定到圖片視圖對象實例
          231  */
          232 - (void)bindLongPress:(UIImageView *)imgVCustom {
          233     UILongPressGestureRecognizer *recognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
          234     recognizer.minimumPressDuration = 0.5; //設置最小長按時間;默認為0.5秒
          235     [imgVCustom addGestureRecognizer:recognizer];
          236 }
          237 
          238 /**
          239  *  綁定輕掃手勢;支持四個方向的輕掃,但是不同的方向要分別定義輕掃手勢
          240  */
          241 - (void)bindSwipe {
          242     //向右輕掃手勢
          243     UISwipeGestureRecognizer *recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
          244                                                                                      action:@selector(handleSwipe:)];
          245     recognizer.direction = UISwipeGestureRecognizerDirectionRight; //設置輕掃方向;默認是 UISwipeGestureRecognizerDirectionRight,即向右輕掃
          246     [self.view addGestureRecognizer:recognizer];
          247     [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //設置以自定義撓癢手勢優先識別
          248     
          249     //向左輕掃手勢
          250     recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
          251                                                            action:@selector(handleSwipe:)];
          252     recognizer.direction = UISwipeGestureRecognizerDirectionLeft;
          253     [self.view addGestureRecognizer:recognizer];
          254     [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //設置以自定義撓癢手勢優先識別
          255 }
          256 
          257 /**
          258  *  綁定自定義撓癢手勢;判斷是否有三次不同方向的動作,如果有則手勢結束,將執行回調方法
          259  */
          260 - (void)bingCustomGestureRecognizer {
          261     //當 recognizer.state 為 UIGestureRecognizerStateEnded 時,才執行回調方法 handleCustomGestureRecognizer:
          262     
          263     //_customGestureRecognizer = [KMGestureRecognizer new];
          264     _customGestureRecognizer = [[KMGestureRecognizer alloc] initWithTarget:self
          265                                                                     action:@selector(handleCustomGestureRecognizer:)];
          266     [self.view addGestureRecognizer:_customGestureRecognizer];
          267 }
          268 
          269 - (void)layoutUI {
          270     //圖片視圖 _imgV
          271     UIImage *img = [UIImage imageNamed:@"Emoticon_tusiji_icon"];
          272     CGFloat cornerRadius = img.size.width;
          273     _imgV = [[UIImageView alloc] initWithImage:img];
          274     _imgV.frame = CGRectMake(20.0, 20.0,
          275                              cornerRadius * 2, cornerRadius * 2);
          276     _imgV.userInteractionEnabled = YES;
          277     _imgV.layer.masksToBounds = YES;
          278     _imgV.layer.cornerRadius = cornerRadius;
          279     _imgV.layer.borderWidth = 2.0;
          280     _imgV.layer.borderColor = [UIColor grayColor].CGColor;
          281     [self.view addSubview:_imgV];
          282     
          283     //圖片視圖 _imgV2
          284     img = [UIImage imageNamed:@"Emoticon_tusiji_icon2"];
          285     cornerRadius = img.size.width;
          286     _imgV2 = [[UIImageView alloc] initWithImage:img];
          287     _imgV2.frame = CGRectMake(20.0, 40.0 + _imgV.frame.size.height,
          288                               cornerRadius * 2, cornerRadius * 2);
          289     _imgV2.userInteractionEnabled = YES;
          290     _imgV2.layer.masksToBounds = YES;
          291     _imgV2.layer.cornerRadius = cornerRadius;
          292     _imgV2.layer.borderWidth = 2.0;
          293     _imgV2.layer.borderColor = [UIColor orangeColor].CGColor;
          294     [self.view addSubview:_imgV2];
          295     
          296     
          297     [self bindPan:_imgV];
          298     [self bindPinch:_imgV];
          299     [self bindRotation:_imgV];
          300     [self bindTap:_imgV];
          301     [self bindLongPress:_imgV];
          302     
          303     [self bindPan:_imgV2];
          304     [self bindPinch:_imgV2];
          305     [self bindRotation:_imgV2];
          306     [self bindTap:_imgV2];
          307     [self bindLongPress:_imgV2];
          308     
          309     //為了處理手勢識別優先級的問題,這里需先綁定自定義撓癢手勢
          310     [self bingCustomGestureRecognizer];
          311     [self bindSwipe];
          312 }
          313 
          314 @end
          來源:KenmuHuang

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