iOS 手勢操作:拖動、捏合、旋轉、點按、長按、輕掃、自定義
1、UIGestureRecognizer 介紹
手勢識別在 iOS 中非常重要,他極大地提高了移動設備的使用便捷性。
iOS 系統在 3.2 以后,他提供了一些常用的手勢(UIGestureRecognizer 的子類),開發者可以直接使用他們進行手勢操作。
- UIPanGestureRecognizer(拖動)
- UIPinchGestureRecognizer(捏合)
- UIRotationGestureRecognizer(旋轉)
- UITapGestureRecognizer(點按)
- UILongPressGestureRecognizer(長按)
- UISwipeGestureRecognizer(輕掃) </ul>
- 對于離散型手勢 UITapGestureRecgnizer 要么被識別,要么失敗,點按(假設點按次數設置為1,并且沒有添加長按手勢)下去一次不松開則此時什么也不會發生,松開手指立即識別并調用操作事件,并且狀態為3(已完成)。
- 但是連續型手勢要復雜一些,就拿旋轉手勢來說,如果兩個手指點下去不做任何操作,此時并不能識別手勢(因為我們還沒旋轉)但是其實已經觸發了觸摸 開始事件,此時處于狀態0;如果此時旋轉會被識別,也就會調用對應的操作事件,同時狀態變成1(手勢開始),但是狀態1只有一瞬間;緊接著狀態變為2(因 為我們的旋轉需要持續一會),并且重復調用操作事件(如果在事件中打印狀態會重復打印2);松開手指,此時狀態變為3,并調用1次操作事件。 </ul>
- 創建手勢識別器對象實例。創建時,指定一個回調方法,當手勢開始,改變、或結束時,執行回調方法。
- 設置手勢識別器對象實例的相關屬性(可選部分)
- 添加到需要識別的 View 中。每個手勢只對應一個 View,當屏幕觸摸在 View 的邊界內時,如果手勢和預定的一樣,那就會執行回調方法。 </ol>
- 拖動:進行當前圖片視圖位置移動
- 捏合:進行當前圖片視圖縮放
- 旋轉:進行當前圖片視圖角度旋轉
- 點按:雙擊恢復當前圖片視圖的縮放、角度旋轉、不透明度
- 長按:設置當前圖片視圖的不透明度為0.7
- 輕掃:左右輕掃設置兩個圖片視圖為居中,同時以垂直居中的特定偏移量定位
- 自定義手勢:撓癢功能,左右掃動共3次或以上,設置兩個圖片視圖為居中,同時以水平居中的特定偏移量定位 </ol>
另外,可以通過繼承 UIGestureRecognizer 類,實現自定義手勢(手勢識別器類)。
PS:自定義手勢時,需要 #import <UIKit/UIGestureRecognizerSubclass.h>,一般需實現如下方法:
1 - (void)reset; 2 3 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; 4 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; 5 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; 6 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; 7 //以上方法在分類 UIGestureRecognizer (UIGestureRecognizerProtected) 中聲明,更多方法聲明請自行查看
UIGestureRecognizer 的繼承關系如下:
2、手勢狀態
在六種手勢識別中,只有一種手勢是離散型手勢,他就是 UITapGestureRecognizer。
離散型手勢的特點就是:一旦識別就無法取消,而且只會調用一次手勢操作事件(初始化手勢時指定的回調方法)。
換句話說其他五種手勢是連續型手勢,而連續型手勢的特點就是:會多次調用手勢操作事件,而且在連續手勢識別后可以取消手勢。從下圖可以看出兩者調用操作事件的次數是不同的:
手勢狀態枚舉如下:
1 typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
2 UIGestureRecognizerStatePossible, // 尚未識別是何種手勢操作(但可能已經觸發了觸摸事件),默認狀態
3 UIGestureRecognizerStateBegan, // 手勢已經開始,此時已經被識別,但是這個過程中可能發生變化,手勢操作尚未完成
4 UIGestureRecognizerStateChanged, // 手勢狀態發生轉變
5 UIGestureRecognizerStateEnded, // 手勢識別操作完成(此時已經松開手指)
6 UIGestureRecognizerStateCancelled, // 手勢被取消,恢復到默認狀態
7 UIGestureRecognizerStateFailed, // 手勢識別失敗,恢復到默認狀態
8 UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded // 手勢識別完成,同UIGestureRecognizerStateEnded
9 };3、使用手勢的步驟
使用手勢很簡單,分為三步:
PS:一個手勢只能對應一個 View,但是一個 View 可以有多個手勢。建議在真機上測試這些手勢,模擬器操作不太方便,可能導致認為手勢失效的情況。(模擬器測試捏合和旋轉手勢時,按住 option 鍵,再用觸摸板或鼠標操作)
4、舉例說明
功能描述:
附加到兩個圖片視圖 UIImageView 的有『拖動』、『捏合』、『旋轉』、『點按』;
而『輕掃』和『自定義手勢 KMGestureRecognizer』附加在根視圖 UIView 中。
效果如下:
KMGestureRecognizer.h
1 #import <UIKit/UIKit.h>
2
3 typedef NS_ENUM(NSUInteger, Direction) {
4 DirectionUnknown,
5 DirectionLeft,
6 DirectionRight
7 };
8
9 @interface KMGestureRecognizer : UIGestureRecognizer
10 @property (assign, nonatomic) NSUInteger tickleCount; //撓癢次數
11 @property (assign, nonatomic) CGPoint currentTickleStart; //當前撓癢開始坐標位置
12 @property (assign, nonatomic) Direction lastDirection; //最后一次撓癢方向
13
14 @endKMGestureRecognizer.m
1 #import "KMGestureRecognizer.h"
2 #import <UIKit/UIGestureRecognizerSubclass.h>
3
4 @implementation KMGestureRecognizer
5 #define kMinTickleSpacing 20.0
6 #define kMaxTickleCount 3
7
8 - (void)reset {
9 _tickleCount = 0;
10 _currentTickleStart = CGPointZero;
11 _lastDirection = DirectionUnknown;
12
13 if (self.state == UIGestureRecognizerStatePossible) {
14 self.state = UIGestureRecognizerStateFailed;
15 }
16 }
17
18 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
19 UITouch *touch = [touches anyObject];
20 _currentTickleStart = [touch locationInView:self.view]; //設置當前撓癢開始坐標位置
21 }
22
23 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
24 //『當前撓癢開始坐標位置』和『移動后坐標位置』進行 X 軸值比較,得到是向左還是向右移動
25 UITouch *touch = [touches anyObject];
26 CGPoint tickleEnd = [touch locationInView:self.view];
27 CGFloat tickleSpacing = tickleEnd.x - _currentTickleStart.x;
28 Direction currentDirection = tickleSpacing < 0 ? DirectionLeft : DirectionRight;
29
30 //移動的 X 軸間距值是否符合要求,足夠大
31 if (ABS(tickleSpacing) >= kMinTickleSpacing) {
32 //判斷是否有三次不同方向的動作,如果有則手勢結束,將執行回調方法
33 if (_lastDirection == DirectionUnknown ||
34 (_lastDirection == DirectionLeft && currentDirection == DirectionRight) ||
35 (_lastDirection == DirectionRight && currentDirection == DirectionLeft)) {
36 _tickleCount++;
37 _currentTickleStart = tickleEnd;
38 _lastDirection = currentDirection;
39
40 if (_tickleCount >= kMaxTickleCount && self.state == UIGestureRecognizerStatePossible) {
41 self.state = UIGestureRecognizerStateEnded;
42 //NSLog(@"自定義手勢成功,將執行回調方法");
43 }
44 }
45 }
46 }
47
48 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
49 [self reset];
50 }
51
52 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
53 [self reset];
54 }
55
56 @endViewController.h
1 #import <UIKit/UIKit.h> 2 #import "KMGestureRecognizer.h" 3 4 @interface ViewController : UIViewController 5 @property (strong, nonatomic) UIImageView *imgV; 6 @property (strong, nonatomic) UIImageView *imgV2; 7 @property (strong, nonatomic) KMGestureRecognizer *customGestureRecognizer; 8 9 @end
ViewController.m
1 #import "ViewController.h"
2
3 @interface ViewController ()
4 - (void)handlePan:(UIPanGestureRecognizer *)recognizer;
5 - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer;
6 - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer;
7 - (void)handleTap:(UITapGestureRecognizer *)recognizer;
8 - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer;
9 - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer;
10 - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer;
11
12 - (void)bindPan:(UIImageView *)imgVCustom;
13 - (void)bindPinch:(UIImageView *)imgVCustom;
14 - (void)bindRotation:(UIImageView *)imgVCustom;
15 - (void)bindTap:(UIImageView *)imgVCustom;
16 - (void)bindLongPress:(UIImageView *)imgVCustom;
17 - (void)bindSwipe;
18 - (void)bingCustomGestureRecognizer;
19 - (void)layoutUI;
20 @end
21
22 @implementation ViewController
23
24 - (void)viewDidLoad {
25 [super viewDidLoad];
26
27 [self layoutUI];
28 }
29
30 - (void)didReceiveMemoryWarning {
31 [super didReceiveMemoryWarning];
32 // Dispose of any resources that can be recreated.
33 }
34
35 #pragma mark - 處理手勢操作
36 /**
37 * 處理拖動手勢
38 *
39 * @param recognizer 拖動手勢識別器對象實例
40 */
41 - (void)handlePan:(UIPanGestureRecognizer *)recognizer {
42 //視圖前置操作
43 [recognizer.view.superview bringSubviewToFront:recognizer.view];
44
45 CGPoint center = recognizer.view.center;
46 CGFloat cornerRadius = recognizer.view.frame.size.width / 2;
47 CGPoint translation = [recognizer translationInView:self.view];
48 //NSLog(@"%@", NSStringFromCGPoint(translation));
49 recognizer.view.center = CGPointMake(center.x + translation.x, center.y + translation.y);
50 [recognizer setTranslation:CGPointZero inView:self.view];
51
52 if (recognizer.state == UIGestureRecognizerStateEnded) {
53 //計算速度向量的長度,當他小于200時,滑行會很短
54 CGPoint velocity = [recognizer velocityInView:self.view];
55 CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
56 CGFloat slideMult = magnitude / 200;
57 //NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult); //e.g. 397.973175, slideMult: 1.989866
58
59 //基于速度和速度因素計算一個終點
60 float slideFactor = 0.1 * slideMult;
61 CGPoint finalPoint = CGPointMake(center.x + (velocity.x * slideFactor),
62 center.y + (velocity.y * slideFactor));
63 //限制最小[cornerRadius]和最大邊界值[self.view.bounds.size.width - cornerRadius],以免拖動出屏幕界限
64 finalPoint.x = MIN(MAX(finalPoint.x, cornerRadius),
65 self.view.bounds.size.width - cornerRadius);
66 finalPoint.y = MIN(MAX(finalPoint.y, cornerRadius),
67 self.view.bounds.size.height - cornerRadius);
68
69 //使用 UIView 動畫使 view 滑行到終點
70 [UIView animateWithDuration:slideFactor*2
71 delay:0
72 options:UIViewAnimationOptionCurveEaseOut
73 animations:^{
74 recognizer.view.center = finalPoint;
75 }
76 completion:nil];
77 }
78 }
79
80 /**
81 * 處理捏合手勢
82 *
83 * @param recognizer 捏合手勢識別器對象實例
84 */
85 - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer {
86 CGFloat scale = recognizer.scale;
87 recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, scale, scale); //在已縮放大小基礎下進行累加變化;區別于:使用 CGAffineTransformMakeScale 方法就是在原大小基礎下進行變化
88 recognizer.scale = 1.0;
89 }
90
91 /**
92 * 處理旋轉手勢
93 *
94 * @param recognizer 旋轉手勢識別器對象實例
95 */
96 - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer {
97 recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
98 recognizer.rotation = 0.0;
99 }
100
101 /**
102 * 處理點按手勢
103 *
104 * @param recognizer 點按手勢識別器對象實例
105 */
106 - (void)handleTap:(UITapGestureRecognizer *)recognizer {
107 UIView *view = recognizer.view;
108 view.transform = CGAffineTransformMakeScale(1.0, 1.0);
109 view.transform = CGAffineTransformMakeRotation(0.0);
110 view.alpha = 1.0;
111 }
112
113 /**
114 * 處理長按手勢
115 *
116 * @param recognizer 點按手勢識別器對象實例
117 */
118 - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer {
119 //長按的時候,設置不透明度為0.7
120 recognizer.view.alpha = 0.7;
121 }
122
123 /**
124 * 處理輕掃手勢
125 *
126 * @param recognizer 輕掃手勢識別器對象實例
127 */
128 - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer {
129 //代碼塊方式封裝操作方法
130 void (^positionOperation)() = ^() {
131 CGPoint newPoint = recognizer.view.center;
132 newPoint.y -= 20.0;
133 _imgV.center = newPoint;
134
135 newPoint.y += 40.0;
136 _imgV2.center = newPoint;
137 };
138
139 //根據輕掃方向,進行不同控制
140 switch (recognizer.direction) {
141 case UISwipeGestureRecognizerDirectionRight: {
142 positionOperation();
143 break;
144 }
145 case UISwipeGestureRecognizerDirectionLeft: {
146 positionOperation();
147 break;
148 }
149 case UISwipeGestureRecognizerDirectionUp: {
150 break;
151 }
152 case UISwipeGestureRecognizerDirectionDown: {
153 break;
154 }
155 }
156 }
157
158 /**
159 * 處理自定義手勢
160 *
161 * @param recognizer 自定義手勢識別器對象實例
162 */
163 - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer {
164 //代碼塊方式封裝操作方法
165 void (^positionOperation)() = ^() {
166 CGPoint newPoint = recognizer.view.center;
167 newPoint.x -= 20.0;
168 _imgV.center = newPoint;
169
170 newPoint.x += 40.0;
171 _imgV2.center = newPoint;
172 };
173
174 positionOperation();
175 }
176
177
178 #pragma mark - 綁定手勢操作
179 /**
180 * 綁定拖動手勢
181 *
182 * @param imgVCustom 綁定到圖片視圖對象實例
183 */
184 - (void)bindPan:(UIImageView *)imgVCustom {
185 UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self
186 action:@selector(handlePan:)];
187 [imgVCustom addGestureRecognizer:recognizer];
188 }
189
190 /**
191 * 綁定捏合手勢
192 *
193 * @param imgVCustom 綁定到圖片視圖對象實例
194 */
195 - (void)bindPinch:(UIImageView *)imgVCustom {
196 UIPinchGestureRecognizer *recognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self
197 action:@selector(handlePinch:)];
198 [imgVCustom addGestureRecognizer:recognizer];
199 //[recognizer requireGestureRecognizerToFail:imgVCustom.gestureRecognizers.firstObject];
200 }
201
202 /**
203 * 綁定旋轉手勢
204 *
205 * @param imgVCustom 綁定到圖片視圖對象實例
206 */
207 - (void)bindRotation:(UIImageView *)imgVCustom {
208 UIRotationGestureRecognizer *recognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self
209 action:@selector(handleRotation:)];
210 [imgVCustom addGestureRecognizer:recognizer];
211 }
212
213 /**
214 * 綁定點按手勢
215 *
216 * @param imgVCustom 綁定到圖片視圖對象實例
217 */
218 - (void)bindTap:(UIImageView *)imgVCustom {
219 UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
220 action:@selector(handleTap:)];
221 //使用一根手指雙擊時,才觸發點按手勢識別器
222 recognizer.numberOfTapsRequired = 2;
223 recognizer.numberOfTouchesRequired = 1;
224 [imgVCustom addGestureRecognizer:recognizer];
225 }
226
227 /**
228 * 綁定長按手勢
229 *
230 * @param imgVCustom 綁定到圖片視圖對象實例
231 */
232 - (void)bindLongPress:(UIImageView *)imgVCustom {
233 UILongPressGestureRecognizer *recognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
234 recognizer.minimumPressDuration = 0.5; //設置最小長按時間;默認為0.5秒
235 [imgVCustom addGestureRecognizer:recognizer];
236 }
237
238 /**
239 * 綁定輕掃手勢;支持四個方向的輕掃,但是不同的方向要分別定義輕掃手勢
240 */
241 - (void)bindSwipe {
242 //向右輕掃手勢
243 UISwipeGestureRecognizer *recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
244 action:@selector(handleSwipe:)];
245 recognizer.direction = UISwipeGestureRecognizerDirectionRight; //設置輕掃方向;默認是 UISwipeGestureRecognizerDirectionRight,即向右輕掃
246 [self.view addGestureRecognizer:recognizer];
247 [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //設置以自定義撓癢手勢優先識別
248
249 //向左輕掃手勢
250 recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
251 action:@selector(handleSwipe:)];
252 recognizer.direction = UISwipeGestureRecognizerDirectionLeft;
253 [self.view addGestureRecognizer:recognizer];
254 [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //設置以自定義撓癢手勢優先識別
255 }
256
257 /**
258 * 綁定自定義撓癢手勢;判斷是否有三次不同方向的動作,如果有則手勢結束,將執行回調方法
259 */
260 - (void)bingCustomGestureRecognizer {
261 //當 recognizer.state 為 UIGestureRecognizerStateEnded 時,才執行回調方法 handleCustomGestureRecognizer:
262
263 //_customGestureRecognizer = [KMGestureRecognizer new];
264 _customGestureRecognizer = [[KMGestureRecognizer alloc] initWithTarget:self
265 action:@selector(handleCustomGestureRecognizer:)];
266 [self.view addGestureRecognizer:_customGestureRecognizer];
267 }
268
269 - (void)layoutUI {
270 //圖片視圖 _imgV
271 UIImage *img = [UIImage imageNamed:@"Emoticon_tusiji_icon"];
272 CGFloat cornerRadius = img.size.width;
273 _imgV = [[UIImageView alloc] initWithImage:img];
274 _imgV.frame = CGRectMake(20.0, 20.0,
275 cornerRadius * 2, cornerRadius * 2);
276 _imgV.userInteractionEnabled = YES;
277 _imgV.layer.masksToBounds = YES;
278 _imgV.layer.cornerRadius = cornerRadius;
279 _imgV.layer.borderWidth = 2.0;
280 _imgV.layer.borderColor = [UIColor grayColor].CGColor;
281 [self.view addSubview:_imgV];
282
283 //圖片視圖 _imgV2
284 img = [UIImage imageNamed:@"Emoticon_tusiji_icon2"];
285 cornerRadius = img.size.width;
286 _imgV2 = [[UIImageView alloc] initWithImage:img];
287 _imgV2.frame = CGRectMake(20.0, 40.0 + _imgV.frame.size.height,
288 cornerRadius * 2, cornerRadius * 2);
289 _imgV2.userInteractionEnabled = YES;
290 _imgV2.layer.masksToBounds = YES;
291 _imgV2.layer.cornerRadius = cornerRadius;
292 _imgV2.layer.borderWidth = 2.0;
293 _imgV2.layer.borderColor = [UIColor orangeColor].CGColor;
294 [self.view addSubview:_imgV2];
295
296
297 [self bindPan:_imgV];
298 [self bindPinch:_imgV];
299 [self bindRotation:_imgV];
300 [self bindTap:_imgV];
301 [self bindLongPress:_imgV];
302
303 [self bindPan:_imgV2];
304 [self bindPinch:_imgV2];
305 [self bindRotation:_imgV2];
306 [self bindTap:_imgV2];
307 [self bindLongPress:_imgV2];
308
309 //為了處理手勢識別優先級的問題,這里需先綁定自定義撓癢手勢
310 [self bingCustomGestureRecognizer];
311 [self bindSwipe];
312 }
313
314 @end