Game Analytics開源的Erlang集群調度器:gascheduler
該庫實現了一個通用的調度程序,用于處理集群中的任務。任務的生成和處理是專門為特定的應用程序。客戶端通過一個回調來執行,并返回一個消息,指示任務的狀態。
任務由狀態機如下圖所示的控制。
execute(SchedulerName, MFA = {Mod, Fun, Args})
|
|
v
.--->[ Pending ]---.
| |
node down spawn worker
| |
`---[ Running ]<---'-----------.
| | |
| exception retry
| | |
| `--->[ Failed ]---'
success | |
| max retries MFA called
| exceeded throw(gascheduler_permanent_failure)
| | |
| v |
| {error, max_retries} |
| v
| {error, permanent_failure}
v
{ok, Result = apply(Mod, Fun, Args)} 使用示例
To start the scheduler some configuration is required to be passed in.
%% Each gascheduler has its own name. There can be multiple gaschedulers.
Name = test,
%% A list of nodes to execute work on. See also erlang:nodes().
Nodes = [...],
%% Maximum number of workers per node.
MaxWorkers = 10,
%% Maximum number of retries for a worker, i.e. it throws some exception.
MaxRetries = 10,
%% Where to send scheduler status messages to.
Client = self(),
%% Start the scheduler.
{ok, _} = gascheduler:start_link(Name, Nodes, Client, MaxWorkers, MaxRetries),</pre> <p><strong>項目主頁:</strong><a href="http://www.baiduhome.net/lib/view/home/1438320466285" rel="nofollow" target="_blank">http://www.baiduhome.net/lib/view/home/1438320466285</a></p>
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