Game Analytics開源的Erlang集群調度器:gascheduler
該庫實現了一個通用的調度程序,用于處理集群中的任務。任務的生成和處理是專門為特定的應用程序。客戶端通過一個回調來執行,并返回一個消息,指示任務的狀態。
任務由狀態機如下圖所示的控制。
execute(SchedulerName, MFA = {Mod, Fun, Args}) | | v .--->[ Pending ]---. | | node down spawn worker | | `---[ Running ]<---'-----------. | | | | exception retry | | | | `--->[ Failed ]---' success | | | max retries MFA called | exceeded throw(gascheduler_permanent_failure) | | | | v | | {error, max_retries} | | v | {error, permanent_failure} v {ok, Result = apply(Mod, Fun, Args)}
使用示例
To start the scheduler some configuration is required to be passed in.
%% Each gascheduler has its own name. There can be multiple gaschedulers. Name = test,%% A list of nodes to execute work on. See also erlang:nodes(). Nodes = [...], %% Maximum number of workers per node. MaxWorkers = 10, %% Maximum number of retries for a worker, i.e. it throws some exception. MaxRetries = 10, %% Where to send scheduler status messages to. Client = self(), %% Start the scheduler. {ok, _} = gascheduler:start_link(Name, Nodes, Client, MaxWorkers, MaxRetries),</pre> <p><strong>項目主頁:</strong><a href="http://www.baiduhome.net/lib/view/home/1438320466285" rel="nofollow" target="_blank">http://www.baiduhome.net/lib/view/home/1438320466285</a></p>
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