Handler,Looper,HandlerThread淺析

來自: http://www.cnblogs.com/wingyip/p/5172918.html

Handler想必在大家寫Android代碼過程中已經運用得爐火純青,特別是在做阻塞操作線程到UI線程的更新上.Handler用得恰當,能防止很多多線程異常.

而Looper大家也肯定有接觸過,只不過寫應用的代碼一般不會直接用到Looper.但實際Handler處理Message的關鍵之處全都在于Looper.

以下是我看了<深入理解Android>的有關章節后,寫的總結.

Handler

先來看看Handler的構造函數.

public Handler() {
        this(null, false);
    }

public Handler(Looper looper) { this(looper, null, false); }

public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } }

    mLooper = Looper.myLooper();
    if (mLooper == null) {
        throw new RuntimeException(
            "Can't create handler inside thread that has not called Looper.prepare()");
    }
    mQueue = mLooper.mQueue;
    mCallback = callback;
    mAsynchronous = async;
}</pre> 

主要關注Handler的2個成員變量mQueue,mLooper

mLooper可以從構造函數傳入.如果構造函數不傳的話,則直接取當前線程的Looper:mLooper = Looper.myLooper();

mQueue就是mLooper.mQueue.

把Message插入消息隊列

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }</pre>

上面兩個正是把Message插入消息隊列的方法.

從中能看出,Message是被插入到mQueue里面,實際是mLooper.mQueue.

每個Message.target = this,也就是target被設置成了當前的Handler實例.

到此,我們有必要看看Looper是做一些什么的了.

Looper

這是Looper一個標準的使用例子.

class LooperThread extends Thread {    
    public Handler mHandler;    
    public void run() {
        Looper.prepare();        
        ......
        Looper.loop();   
    }
}

我們再看看Looper.prepare()和Looper.loop()的實現.

public static void prepare() {
        prepare(true);
    }

private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }

public static Looper myLooper() { return sThreadLocal.get(); }

public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue;

    // Make sure the identity of this thread is that of the local process,
    // and keep track of what that identity token actually is.
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity();

    for (;;) {
        Message msg = queue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return;
        }

        // This must be in a local variable, in case a UI event sets the logger
        Printer logging = me.mLogging;
        if (logging != null) {
            logging.println(">>>>> Dispatching to " + msg.target + " " +
                    msg.callback + ": " + msg.what);
        }

        msg.target.dispatchMessage(msg);

        if (logging != null) {
            logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
        }

        // Make sure that during the course of dispatching the
        // identity of the thread wasn't corrupted.
        final long newIdent = Binder.clearCallingIdentity();
        if (ident != newIdent) {
            Log.wtf(TAG, "Thread identity changed from 0x"
                    + Long.toHexString(ident) + " to 0x"
                    + Long.toHexString(newIdent) + " while dispatching to "
                    + msg.target.getClass().getName() + " "
                    + msg.callback + " what=" + msg.what);
        }

        msg.recycleUnchecked();
    }
}</pre> 

prepare()方法給sThreadLocal設置了一個Looper實例.

sThreadLocal是Thread Local Variables,線程本地變量.

每次調用myLooper()方法就能返回prepare()設置的Looper實例.

Looper()方法里面有一個很顯眼的無限For循環,它就是用來不斷的處理messageQueue中的Message的.

最終會調用message.target.dispatchMessage(msg)方法.前面介紹過,target是handler的實例.下面看看handler.dispatchMessage()方法的實現.

public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

實現非常簡單,如果callback不為空則用handleCallback(msg)來處理message.

而大多數情況下,我們實例化Handler的時候都沒有傳callback,所以都會走到handler.handleMessage()方法了.這方法用過Handler的人,都在再熟悉不過了.

這就是Handler和Looper協同工作的原理.消息隊列的實現都在Looper,Handler更像是一個輔助類.

HandlerThread

多數情況下,我們都是用Handler來處理UI界面的更新,這時我們要保證handler的Looper是UI線程的Looper.

只需要這樣子實例化Handler就能保證在UI線程處理Message了:Handler handler = new Handler(Looper.getMainLooper());

而當我們不希望Handler在UI線程去處理Message時候,就需要新建一個線程然后把線程的Looper傳給Handler做實例化.

也許我們會寫出下面類似的代碼(樣例代碼引用<深入理解Android>)

class LooperThread extends Thread {
public Looper myLooper = null; // 定義一個public 的成員myLooper,初值為空。
public void run() { // 假設run 在線程2 中執行
Looper.prepare();
// myLooper 必須在這個線程中賦值
myLooper = Looper.myLooper();
Looper.loop();
} }

// 下面這段代碼在線程1 中執行,并且會創建線程2 {
LooperThread lpThread= new LooperThread;
lpThread.start();//start 后會創建線程2
Looper looper = lpThread.myLooper;//<====== 注意
// thread2Handler 和線程2 的Looper 掛上鉤
Handler thread2Handler = new Handler(looper);
//sendMessage 發送的消息將由線程2 處理 threadHandler.sendMessage(...) }</pre>

細心的你們可能已經一眼看穿,new Handler(looper);傳進來的looper可能為空.

原因是Looper looper = lpThread.myLooper時候,lpThread.myLooper可能為空,因為lpThread還沒有開始執行run()方法.

那要怎么樣才能保證handler實例化時候,looper不為空呢.

Android給我們提供了完美的解決方案,那就是HandlerThread.

public class HandlerThread extends Thread{
// 線程1 調用getLooper 來獲得新線程的Looper
public Looper getLooper() {
......
synchronized (this) {
while (isAlive() && mLooper == null) {
try {
wait();// 如果新線程還未創建Looper,則等待
} catch (InterruptedException e) {
}
}
}
return mLooper;
}

// 線程2 運行它的run 函數,looper 就是在run 線程里創建的。    
public void run() {        
    mTid = Process.myTid();        
    Looper.prepare(); // 創建這個線程上的Looper        
    synchronized (this) {
        mLooper = Looper.myLooper();            
        notifyAll();// 通知取Looper 的線程1,此時Looper 已經創建好了。        
    }        
    Process.setThreadPriority(mPriority);        
    onLooperPrepared();        
    Looper.loop();        
    mTid = -1;    
}

}</pre>

HandlerThread.getLooper()方法會等待mLooper被賦值了才返回.

在handler實例化調用handlerThread.getLooper()方法的時候,就能保證得到的Looper一定不為空了.

HandlerThread handlerThread = new HandlerThread();
handlerThread.start();
Handler handler = new Handler(handlerThread.getLooper());
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