Android的線程和線程池

線程在Android中是一個很重要的概念,從用途上來說,線程分為主線程和子線程,主線程主要處理和界面相關的事情,而子線程則往往用于執行耗時操作。在Android中扮演線程角色的還有很多,比如AsyncTask和IntentService,同時HandlerThread也是一種特殊的線程,但他們本質都是傳統的線程。AsyncTask底層用到了線程池,對于IntentService和HandlerThread來說,它們的底層則直接使用了線程。

不同形式的線程雖然都是線程,但是它們具有不同的特性和使用場景。AsyncTask封裝了線程池和Handler,它主要是為了方便開發者在子線程中更新UI,HandlerThread是一中消息循環的線程,在它的內部可以使用Handler。IntentService是一個服務,系統對其進行了封裝使其可以更方便地執行后臺任務,IntentService內部采用HandlerThread來執行任務,當任務執行完畢后IntentService會自動退出。

在操作系統中,線程是操作系統的調度的最小單元,同時線程又是一種受限的系統資源,即線程不可能無限制地產生,并且線程的創建和銷毀都會相應的開銷。如果一個進程中頻繁地創建和銷毀線程,這顯然不是高效的做法,正確的做法是采用線程池,在這個線程池中會緩存一定數量的線程,通過線程池就可以避免因為頻繁創建和銷毀線程所帶來的系統開銷。

Android中的線程形態

AsyncTask

AsyncTask是一種輕量級的異步任務類,它可以在線程池中執行后臺任務,然后把執行的進度和最終結果傳遞給主線程并在主線程中更新UI。從實現上來說,AsyncTask封裝了Thread和Handler,通過AsyncTask可以更加方便地執行后臺任務以及在主線程中訪問UI,但是AsyncTask并不適合進行特別耗時的后臺任務,對于特別耗時的任務來說,用線程池比較好點。

AsyncTask提供了4個核心方法:

  • onPreExecute(),在主線程中執行,在異步任務執行之前,次方法會被調用,做一些準備工作。
  • doInBackground(Params…params),在線程池中執行,次方法用于執行異步任務,params參數表示異步任務的輸入參數。
  • onProgressUpdate(Progress…values),在主線程中執行,當后臺任務的執行進度發生改變時此方法會被調用。
  • onPostExecute(Result result),在主線程中執行,在異步任務執行之后,此方法會被調用。

看下源碼:

public abstract class AsyncTask<Params, Progress, Result> {
    private static final String LOG_TAG = "AsyncTask";

    private static final int CPU_COUNT = Runtime.getRuntime().availableProcessors();
    // We want at least 2 threads and at most 4 threads in the core pool,
    // preferring to have 1 less than the CPU count to avoid saturating
    // the CPU with background work
    private static final int CORE_POOL_SIZE = Math.max(2, Math.min(CPU_COUNT - 1, 4));
    private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1;
    private static final int KEEP_ALIVE_SECONDS = 30;

    private static final ThreadFactory sThreadFactory = new ThreadFactory() {
        private final AtomicInteger mCount = new AtomicInteger(1);

        public Thread newThread(Runnable r) {
            return new Thread(r, "AsyncTask #" + mCount.getAndIncrement());
        }
    };

    private static final BlockingQueue<Runnable> sPoolWorkQueue =
            new LinkedBlockingQueue<Runnable>(128);

    /**
     * An {@link Executor} that can be used to execute tasks in parallel.
     */
    public static final Executor THREAD_POOL_EXECUTOR;

    static {
        ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(
                CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_SECONDS, TimeUnit.SECONDS,
                sPoolWorkQueue, sThreadFactory);
        threadPoolExecutor.allowCoreThreadTimeOut(true);
        THREAD_POOL_EXECUTOR = threadPoolExecutor;
    }

    /**
     * An {@link Executor} that executes tasks one at a time in serial
     * order.  This serialization is global to a particular process.
     */
    public static final Executor SERIAL_EXECUTOR = new SerialExecutor();

    private static final int MESSAGE_POST_RESULT = 0x1;
    private static final int MESSAGE_POST_PROGRESS = 0x2;

    private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR;
    private static InternalHandler sHandler;

    private final WorkerRunnable<Params, Result> mWorker;
    private final FutureTask<Result> mFuture;

    private volatile Status mStatus = Status.PENDING;

    private final AtomicBoolean mCancelled = new AtomicBoolean();
    private final AtomicBoolean mTaskInvoked = new AtomicBoolean();

    private static class SerialExecutor implements Executor {
        final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
        Runnable mActive;

        public synchronized void execute(final Runnable r) {
            mTasks.offer(new Runnable() {
                public void run() {
                    try {
                        r.run();
                    } finally {
                        scheduleNext();
                    }
                }
            });
            if (mActive == null) {
                scheduleNext();
            }
        }

        protected synchronized void scheduleNext() {
            if ((mActive = mTasks.poll()) != null) {
                THREAD_POOL_EXECUTOR.execute(mActive);
            }
        }
    }

    /**
     * Indicates the current status of the task. Each status will be set only once
     * during the lifetime of a task.
     */
    public enum Status {
        /**
         * Indicates that the task has not been executed yet.
         */
        PENDING,
        /**
         * Indicates that the task is running.
         */
        RUNNING,
        /**
         * Indicates that {@link AsyncTask#onPostExecute} has finished.
         */
        FINISHED,
    }

    private static Handler getHandler() {
        synchronized (AsyncTask.class) {
            if (sHandler == null) {
                sHandler = new InternalHandler();
            }
            return sHandler;
        }
    }

    /** @hide */
    public static void setDefaultExecutor(Executor exec) {
        sDefaultExecutor = exec;
    }

    /**
     * Creates a new asynchronous task. This constructor must be invoked on the UI thread.
     */
    public AsyncTask() {
        mWorker = new WorkerRunnable<Params, Result>() {
            public Result call() throws Exception {
                mTaskInvoked.set(true);
                Result result = null;
                try {
                    Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
                    //noinspection unchecked
                    result = doInBackground(mParams);
                    Binder.flushPendingCommands();
                } catch (Throwable tr) {
                    mCancelled.set(true);
                    throw tr;
                } finally {
                    postResult(result);
                }
                return result;
            }
        };

        mFuture = new FutureTask<Result>(mWorker) {
            @Override
            protected void done() {
                try {
                    postResultIfNotInvoked(get());
                } catch (InterruptedException e) {
                    android.util.Log.w(LOG_TAG, e);
                } catch (ExecutionException e) {
                    throw new RuntimeException("An error occurred while executing doInBackground()",
                            e.getCause());
                } catch (CancellationException e) {
                    postResultIfNotInvoked(null);
                }
            }
        };
    }

    private void postResultIfNotInvoked(Result result) {
        final boolean wasTaskInvoked = mTaskInvoked.get();
        if (!wasTaskInvoked) {
            postResult(result);
        }
    }

    private Result postResult(Result result) {
        @SuppressWarnings("unchecked")
        Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT,
                new AsyncTaskResult<Result>(this, result));
        message.sendToTarget();
        return result;
    }

    /**
     * Returns the current status of this task.
     *
     * @return The current status.
     */
    public final Status getStatus() {
        return mStatus;
    }

    /**
     * Override this method to perform a computation on a background thread. The
     * specified parameters are the parameters passed to {@link #execute}
     * by the caller of this task.
     *
     * This method can call {@link #publishProgress} to publish updates
     * on the UI thread.
     *
     * @param params The parameters of the task.
     *
     * @return A result, defined by the subclass of this task.
     *
     * @see #onPreExecute()
     * @see #onPostExecute
     * @see #publishProgress
     */
    @WorkerThread
    protected abstract Result doInBackground(Params... params);

    /**
     * Runs on the UI thread before {@link #doInBackground}.
     *
     * @see #onPostExecute
     * @see #doInBackground
     */
    @MainThread
    protected void onPreExecute() {
    }

    /**
     * <p>Runs on the UI thread after {@link #doInBackground}. The
     * specified result is the value returned by {@link #doInBackground}.</p>
     * 
     * <p>This method won't be invoked if the task was cancelled.</p>
     *
     * @param result The result of the operation computed by {@link #doInBackground}.
     *
     * @see #onPreExecute
     * @see #doInBackground
     * @see #onCancelled(Object) 
     */
    @SuppressWarnings({"UnusedDeclaration"})
    @MainThread
    protected void onPostExecute(Result result) {
    }

    /**
     * Runs on the UI thread after {@link #publishProgress} is invoked.
     * The specified values are the values passed to {@link #publishProgress}.
     *
     * @param values The values indicating progress.
     *
     * @see #publishProgress
     * @see #doInBackground
     */
    @SuppressWarnings({"UnusedDeclaration"})
    @MainThread
    protected void onProgressUpdate(Progress... values) {
    }

    /**
     * <p>Runs on the UI thread after {@link #cancel(boolean)} is invoked and
     * {@link #doInBackground(Object[])} has finished.</p>
     * 
     * <p>The default implementation simply invokes {@link #onCancelled()} and
     * ignores the result. If you write your own implementation, do not call
     * <code>super.onCancelled(result)</code>.</p>
     *
     * @param result The result, if any, computed in
     *               {@link #doInBackground(Object[])}, can be null
     * 
     * @see #cancel(boolean)
     * @see #isCancelled()
     */
    @SuppressWarnings({"UnusedParameters"})
    @MainThread
    protected void onCancelled(Result result) {
        onCancelled();
    }    

    /**
     * <p>Applications should preferably override {@link #onCancelled(Object)}.
     * This method is invoked by the default implementation of
     * {@link #onCancelled(Object)}.</p>
     * 
     * <p>Runs on the UI thread after {@link #cancel(boolean)} is invoked and
     * {@link #doInBackground(Object[])} has finished.</p>
     *
     * @see #onCancelled(Object) 
     * @see #cancel(boolean)
     * @see #isCancelled()
     */
    @MainThread
    protected void onCancelled() {
    }

    /**
     * Returns <tt>true</tt> if this task was cancelled before it completed
     * normally. If you are calling {@link #cancel(boolean)} on the task,
     * the value returned by this method should be checked periodically from
     * {@link #doInBackground(Object[])} to end the task as soon as possible.
     *
     * @return <tt>true</tt> if task was cancelled before it completed
     *
     * @see #cancel(boolean)
     */
    public final boolean isCancelled() {
        return mCancelled.get();
    }

    /**
     * <p>Attempts to cancel execution of this task.  This attempt will
     * fail if the task has already completed, already been cancelled,
     * or could not be cancelled for some other reason. If successful,
     * and this task has not started when <tt>cancel</tt> is called,
     * this task should never run. If the task has already started,
     * then the <tt>mayInterruptIfRunning</tt> parameter determines
     * whether the thread executing this task should be interrupted in
     * an attempt to stop the task.</p>
     * 
     * <p>Calling this method will result in {@link #onCancelled(Object)} being
     * invoked on the UI thread after {@link #doInBackground(Object[])}
     * returns. Calling this method guarantees that {@link #onPostExecute(Object)}
     * is never invoked. After invoking this method, you should check the
     * value returned by {@link #isCancelled()} periodically from
     * {@link #doInBackground(Object[])} to finish the task as early as
     * possible.</p>
     *
     * @param mayInterruptIfRunning <tt>true</tt> if the thread executing this
     *        task should be interrupted; otherwise, in-progress tasks are allowed
     *        to complete.
     *
     * @return <tt>false</tt> if the task could not be cancelled,
     *         typically because it has already completed normally;
     *         <tt>true</tt> otherwise
     *
     * @see #isCancelled()
     * @see #onCancelled(Object)
     */
    public final boolean cancel(boolean mayInterruptIfRunning) {
        mCancelled.set(true);
        return mFuture.cancel(mayInterruptIfRunning);
    }

    /**
     * Waits if necessary for the computation to complete, and then
     * retrieves its result.
     *
     * @return The computed result.
     *
     * @throws CancellationException If the computation was cancelled.
     * @throws ExecutionException If the computation threw an exception.
     * @throws InterruptedException If the current thread was interrupted
     *         while waiting.
     */
    public final Result get() throws InterruptedException, ExecutionException {
        return mFuture.get();
    }

    /**
     * Waits if necessary for at most the given time for the computation
     * to complete, and then retrieves its result.
     *
     * @param timeout Time to wait before cancelling the operation.
     * @param unit The time unit for the timeout.
     *
     * @return The computed result.
     *
     * @throws CancellationException If the computation was cancelled.
     * @throws ExecutionException If the computation threw an exception.
     * @throws InterruptedException If the current thread was interrupted
     *         while waiting.
     * @throws TimeoutException If the wait timed out.
     */
    public final Result get(long timeout, TimeUnit unit) throws InterruptedException,
            ExecutionException, TimeoutException {
        return mFuture.get(timeout, unit);
    }

    /**
     * Executes the task with the specified parameters. The task returns
     * itself (this) so that the caller can keep a reference to it.
     * 
     * <p>Note: this function schedules the task on a queue for a single background
     * thread or pool of threads depending on the platform version.  When first
     * introduced, AsyncTasks were executed serially on a single background thread.
     * Starting with {@link android.os.Build.VERSION_CODES#DONUT}, this was changed
     * to a pool of threads allowing multiple tasks to operate in parallel. Starting
     * {@link android.os.Build.VERSION_CODES#HONEYCOMB}, tasks are back to being
     * executed on a single thread to avoid common application errors caused
     * by parallel execution.  If you truly want parallel execution, you can use
     * the {@link #executeOnExecutor} version of this method
     * with {@link #THREAD_POOL_EXECUTOR}; however, see commentary there for warnings
     * on its use.
     *
     * <p>This method must be invoked on the UI thread.
     *
     * @param params The parameters of the task.
     *
     * @return This instance of AsyncTask.
     *
     * @throws IllegalStateException If {@link #getStatus()} returns either
     *         {@link AsyncTask.Status#RUNNING} or {@link AsyncTask.Status#FINISHED}.
     *
     * @see #executeOnExecutor(java.util.concurrent.Executor, Object[])
     * @see #execute(Runnable)
     */
    @MainThread
    public final AsyncTask<Params, Progress, Result> execute(Params... params) {
        return executeOnExecutor(sDefaultExecutor, params);
    }

    /**
     * Executes the task with the specified parameters. The task returns
     * itself (this) so that the caller can keep a reference to it.
     * 
     * <p>This method is typically used with {@link #THREAD_POOL_EXECUTOR} to
     * allow multiple tasks to run in parallel on a pool of threads managed by
     * AsyncTask, however you can also use your own {@link Executor} for custom
     * behavior.
     * 
     * <p><em>Warning:</em> Allowing multiple tasks to run in parallel from
     * a thread pool is generally <em>not</em> what one wants, because the order
     * of their operation is not defined.  For example, if these tasks are used
     * to modify any state in common (such as writing a file due to a button click),
     * there are no guarantees on the order of the modifications.
     * Without careful work it is possible in rare cases for the newer version
     * of the data to be over-written by an older one, leading to obscure data
     * loss and stability issues.  Such changes are best
     * executed in serial; to guarantee such work is serialized regardless of
     * platform version you can use this function with {@link #SERIAL_EXECUTOR}.
     *
     * <p>This method must be invoked on the UI thread.
     *
     * @param exec The executor to use.  {@link #THREAD_POOL_EXECUTOR} is available as a
     *              convenient process-wide thread pool for tasks that are loosely coupled.
     * @param params The parameters of the task.
     *
     * @return This instance of AsyncTask.
     *
     * @throws IllegalStateException If {@link #getStatus()} returns either
     *         {@link AsyncTask.Status#RUNNING} or {@link AsyncTask.Status#FINISHED}.
     *
     * @see #execute(Object[])
     */
    @MainThread
    public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
            Params... params) {
        if (mStatus != Status.PENDING) {
            switch (mStatus) {
                case RUNNING:
                    throw new IllegalStateException("Cannot execute task:"
                            + " the task is already running.");
                case FINISHED:
                    throw new IllegalStateException("Cannot execute task:"
                            + " the task has already been executed "
                            + "(a task can be executed only once)");
            }
        }

        mStatus = Status.RUNNING;

        onPreExecute();

        mWorker.mParams = params;
        exec.execute(mFuture);

        return this;
    }

    /**
     * Convenience version of {@link #execute(Object...)} for use with
     * a simple Runnable object. See {@link #execute(Object[])} for more
     * information on the order of execution.
     *
     * @see #execute(Object[])
     * @see #executeOnExecutor(java.util.concurrent.Executor, Object[])
     */
    @MainThread
    public static void execute(Runnable runnable) {
        sDefaultExecutor.execute(runnable);
    }

    /**
     * This method can be invoked from {@link #doInBackground} to
     * publish updates on the UI thread while the background computation is
     * still running. Each call to this method will trigger the execution of
     * {@link #onProgressUpdate} on the UI thread.
     *
     * {@link #onProgressUpdate} will not be called if the task has been
     * canceled.
     *
     * @param values The progress values to update the UI with.
     *
     * @see #onProgressUpdate
     * @see #doInBackground
     */
    @WorkerThread
    protected final void publishProgress(Progress... values) {
        if (!isCancelled()) {
            getHandler().obtainMessage(MESSAGE_POST_PROGRESS,
                    new AsyncTaskResult<Progress>(this, values)).sendToTarget();
        }
    }

    private void finish(Result result) {
        if (isCancelled()) {
            onCancelled(result);
        } else {
            onPostExecute(result);
        }
        mStatus = Status.FINISHED;
    }

    private static class InternalHandler extends Handler {
        public InternalHandler() {
            super(Looper.getMainLooper());
        }

        @SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
        @Override
        public void handleMessage(Message msg) {
            AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
            switch (msg.what) {
                case MESSAGE_POST_RESULT:
                    // There is only one result
                    result.mTask.finish(result.mData[0]);
                    break;
                case MESSAGE_POST_PROGRESS:
                    result.mTask.onProgressUpdate(result.mData);
                    break;
            }
        }
    }

    private static abstract class WorkerRunnable<Params, Result> implements Callable<Result> {
        Params[] mParams;
    }

    @SuppressWarnings({"RawUseOfParameterizedType"})
    private static class AsyncTaskResult<Data> {
        final AsyncTask mTask;
        final Data[] mData;

        AsyncTaskResult(AsyncTask task, Data... data) {
            mTask = task;
            mData = data;
        }
    }
}

從中我們知道了,線程池中線程的數量跟CPU內核多少有關,在一個處理隊列中最多只有128個,這個并發數超過就會報異常,同時源碼里也看到,是通過sHandler發送一個MESSAGE_POST_RESULT的消息進行最終處理的。

sHandler是一個靜態的Handler對象,為了能夠將執行環境切換到主線程,這就要求sHandler這個對象必須在主線程中創建。由于靜態成員會在加載類的時候進行初始化,因此這就變相要求AsyncTask的類必須在主線程中加載,否則同一個進程中的AsyncTask都無法正常工作。

還有一點要注意下,從Android 3.0開始,默認情況下AsyncTask是串行執行的。但在Android 3.0之前是并行執行的。

HandlerThread

HandlerThread繼承了Thread,它是一種可以使用Handler的Thread,它的實現很簡單,就在run方法中通過Looper.prepare()來創建消息隊列,并通過Looper.loop()來開啟消息循環,這樣在實際的使用中就允許在HandlerThread中創建Handler。看下源代碼:

public class HandlerThread extends Thread {
    int mPriority;
    int mTid = -1;
    Looper mLooper;

    public HandlerThread(String name) {
        super(name);
        mPriority = Process.THREAD_PRIORITY_DEFAULT;
    }

    /**
     * Constructs a HandlerThread.
     * @param name
     * @param priority The priority to run the thread at. The value supplied must be from 
     * {@link android.os.Process} and not from java.lang.Thread.
     */
    public HandlerThread(String name, int priority) {
        super(name);
        mPriority = priority;
    }

    /**
     * Call back method that can be explicitly overridden if needed to execute some
     * setup before Looper loops.
     */
    protected void onLooperPrepared() {
    }

    @Override
    public void run() {
        mTid = Process.myTid();
        Looper.prepare();
        synchronized (this) {
            mLooper = Looper.myLooper();
            notifyAll();
        }
        Process.setThreadPriority(mPriority);
        onLooperPrepared();
        Looper.loop();
        mTid = -1;
    }

    /**
     * This method returns the Looper associated with this thread. If this thread not been started
     * or for any reason is isAlive() returns false, this method will return null. If this thread 
     * has been started, this method will block until the looper has been initialized.  
     * @return The looper.
     */
    public Looper getLooper() {
        if (!isAlive()) {
            return null;
        }

        // If the thread has been started, wait until the looper has been created.
        synchronized (this) {
            while (isAlive() && mLooper == null) {
                try {
                    wait();
                } catch (InterruptedException e) {
                }
            }
        }
        return mLooper;
    }

    /**
     * Quits the handler thread's looper.
     * <p>
     * Causes the handler thread's looper to terminate without processing any
     * more messages in the message queue.
     * </p><p>
     * Any attempt to post messages to the queue after the looper is asked to quit will fail.
     * For example, the {@link Handler#sendMessage(Message)} method will return false.
     * </p><p class="note">
     * Using this method may be unsafe because some messages may not be delivered
     * before the looper terminates.  Consider using {@link #quitSafely} instead to ensure
     * that all pending work is completed in an orderly manner.
     * </p>
     *
     * @return True if the looper looper has been asked to quit or false if the
     * thread had not yet started running.
     *
     * @see #quitSafely
     */
    public boolean quit() {
        Looper looper = getLooper();
        if (looper != null) {
            looper.quit();
            return true;
        }
        return false;
    }

    /**
     * Quits the handler thread's looper safely.
     * <p>
     * Causes the handler thread's looper to terminate as soon as all remaining messages
     * in the message queue that are already due to be delivered have been handled.
     * Pending delayed messages with due times in the future will not be delivered.
     * </p><p>
     * Any attempt to post messages to the queue after the looper is asked to quit will fail.
     * For example, the {@link Handler#sendMessage(Message)} method will return false.
     * </p><p>
     * If the thread has not been started or has finished (that is if
     * {@link #getLooper} returns null), then false is returned.
     * Otherwise the looper is asked to quit and true is returned.
     * </p>
     *
     * @return True if the looper looper has been asked to quit or false if the
     * thread had not yet started running.
     */
    public boolean quitSafely() {
        Looper looper = getLooper();
        if (looper != null) {
            looper.quitSafely();
            return true;
        }
        return false;
    }

    /**
     * Returns the identifier of this thread. See Process.myTid().
     */
    public int getThreadId() {
        return mTid;
    }
}

IntentService

IntentService是一種特殊的Service,它繼承了Service并且它是一種抽象類,因此必須創建它的子類才能使用IntentService。IntentService可用于執行后臺耗時的任務,當任務執行后它會自動停止,同時由于IntentService是服務的原因,這導致他的優先級比單純的線程要高很多,所以IntentService比較適合執行一些高優先級的后臺任務,因為它的優先級高不容易被系統殺死。看下源碼:

public abstract class IntentService extends Service {
    private volatile Looper mServiceLooper;
    private volatile ServiceHandler mServiceHandler;
    private String mName;
    private boolean mRedelivery;

    private final class ServiceHandler extends Handler {
        public ServiceHandler(Looper looper) {
            super(looper);
        }

        @Override
        public void handleMessage(Message msg) {
            onHandleIntent((Intent)msg.obj);
            stopSelf(msg.arg1);
        }
    }

    /**
     * Creates an IntentService.  Invoked by your subclass's constructor.
     *
     * @param name Used to name the worker thread, important only for debugging.
     */
    public IntentService(String name) {
        super();
        mName = name;
    }

    /**
     * Sets intent redelivery preferences.  Usually called from the constructor
     * with your preferred semantics.
     *
     * <p>If enabled is true,
     * {@link #onStartCommand(Intent, int, int)} will return
     * {@link Service#START_REDELIVER_INTENT}, so if this process dies before
     * {@link #onHandleIntent(Intent)} returns, the process will be restarted
     * and the intent redelivered.  If multiple Intents have been sent, only
     * the most recent one is guaranteed to be redelivered.
     *
     * <p>If enabled is false (the default),
     * {@link #onStartCommand(Intent, int, int)} will return
     * {@link Service#START_NOT_STICKY}, and if the process dies, the Intent
     * dies along with it.
     */
    public void setIntentRedelivery(boolean enabled) {
        mRedelivery = enabled;
    }

    @Override
    public void onCreate() {
        // TODO: It would be nice to have an option to hold a partial wakelock
        // during processing, and to have a static startService(Context, Intent)
        // method that would launch the service & hand off a wakelock.

        super.onCreate();
        HandlerThread thread = new HandlerThread("IntentService[" + mName + "]");
        thread.start();

        mServiceLooper = thread.getLooper();
        mServiceHandler = new ServiceHandler(mServiceLooper);
    }

    @Override
    public void onStart(@Nullable Intent intent, int startId) {
        Message msg = mServiceHandler.obtainMessage();
        msg.arg1 = startId;
        msg.obj = intent;
        mServiceHandler.sendMessage(msg);
    }

    /**
     * You should not override this method for your IntentService. Instead,
     * override {@link #onHandleIntent}, which the system calls when the IntentService
     * receives a start request.
     * @see android.app.Service#onStartCommand
     */
    @Override
    public int onStartCommand(@Nullable Intent intent, int flags, int startId) {
        onStart(intent, startId);
        return mRedelivery ? START_REDELIVER_INTENT : START_NOT_STICKY;
    }

    @Override
    public void onDestroy() {
        mServiceLooper.quit();
    }

    /**
     * Unless you provide binding for your service, you don't need to implement this
     * method, because the default implementation returns null.
     * @see android.app.Service#onBind
     */
    @Override
    @Nullable
    public IBinder onBind(Intent intent) {
        return null;
    }

    /**
     * This method is invoked on the worker thread with a request to process.
     * Only one Intent is processed at a time, but the processing happens on a
     * worker thread that runs independently from other application logic.
     * So, if this code takes a long time, it will hold up other requests to
     * the same IntentService, but it will not hold up anything else.
     * When all requests have been handled, the IntentService stops itself,
     * so you should not call {@link #stopSelf}.
     *
     * @param intent The value passed to {@link
     *               android.content.Context#startService(Intent)}.
     *               This may be null if the service is being restarted after
     *               its process has gone away; see
     *               {@link android.app.Service#onStartCommand}
     *               for details.
     */
    @WorkerThread
    protected abstract void onHandleIntent(@Nullable Intent intent);
}

Android中的線程池

線程池的優點:

  • 重用線程池中的線程,避免因為線程的創建和銷毀所帶來的性能開銷。
  • 能有效控制線程池中的最大并發數,避免大量的線程之間因為互相搶占系統資源而導致的阻塞現象。
  • 能夠對線程進行簡單的管理,并提供定時執行以及指定間隔循環執行等功能。

Android中的線程池的概念來源于Java中的Executor,Executor是一個接口,真正的線程池的實現為ThreadPoolExecutor。ThreadPoolExecutor提供一系列參數來配置線程池,通過不同的參數可以創建不同的線程池,從線程池的功能特性來說,線程池主要分為4類。

ThreadPoolExecutor執行任務時大致遵循以下規則:

  1. 如果線程池中的線程數量未達到核心線程的數量,那么會直接啟動一個核心線程來執行任務。
  2. 如果線程中的線程數量已經達到或者超過核心線程的數量,那么任務會被插入到任務隊列中排隊等待執行。
  3. 如果在步驟2中無法將任務插入到任務隊列中,這往往是由于任務隊列已經滿了, 這個時候如果線程數量未達到線程池規定的最大值,那么會立刻啟動一個非核心線程來執行任務。
  4. 如果步驟3的中線程數量已經達到線程池規定的最大值,那么就拒絕執行此任務,ThreadPoolExecutor會調用RejectedExecutionHandler的rejectedExecution方法來通知調用者。

線程池主要有4類:

  • FixThreadPool:這是一種線程數量固定的線程池,當線程處于空閑的時候,并不會被回收,除非線程池被關閉了。
  • CachedThreadPool:這是一種線程數量不定的線程池,它只有非核心線程,并且最大線程數為Integer.MAX_VALUE。
  • ScheduledThreadPool:它的核心線程數量是固定的,而非核心線程數是沒有限制的,并且當非核心線程閑置時會被立即回收。
  • SingleThreadExecutor:這類線程池內部只有一個核心線程,它確保所有的任務都在同一個線程中按順序執行。

 

來自:http://www.jianshu.com/p/24e6bf173082

 

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