Android 設計模式學習之 Builder 模式

建造者模式(Builder Pattern),是創造性模式之一,Builder 模式的目的則是為了將對象的構建與展示分離。Builder 模式是一步一步創建一個復雜對象的創建型模式,它允許用戶在不知道內部構建細節的情況下,可以更精細地控制對象的構造流程。

模式的使用場景

1.相同的方法,不同的執行順序,產生不同的事件結果時;

2.多個部件或零件,都可以裝配到一個對象中,但是產生的運行結果又不相同時;

3.產品類非常復雜,或者產品類中的調用順序不同產生了不同的效能,這個時候使用建造者模式非常合適。

UML類圖

角色介紹

Product 產品類 : 產品的抽象類;

Builder : 抽象類, 規范產品的組建,一般是由子類實現具體的組件過程;

ConcreteBuilder : 具體的構建器;

Director : 統一組裝過程(可省略)。

Builder模式簡單實現

Builder模式最典型的例子,就是組裝電腦的例子了

創建產品類

public class Computer {
    private String mCpu;
    private String mRam;

    public void setmCpu(String mCpu) {
        this.mCpu = mCpu;
    }


    public void setmRam(String mRam) {
        this.mRam = mRam;
    }
}

創建Builder類組裝電腦有一套組裝方法的模版,就是一個抽象的Builder類,里面提供了安裝CPU、內存的方法,以及組裝成電腦的create方法:

public abstract class Builder {
    public abstract void buildCpu(String cpu);
    public abstract void buildRam(String ram);
    public abstract Computer create();
}

實現了抽象的Builder類,ComputerBuilder類用于組裝電腦:

public class ComputerBuilder extends Builder {
    private Computer mComputer = new Computer();
    @Override
    public void buildCpu(String cpu) {
        mComputer.setmCpu(cpu);
    }



    @Override
    public void buildRam(String ram) {
        mComputer.setmRam(ram);
    }

    @Override
    public Computer create() {
        return mComputer;
    }
}

用Dirextor指揮者類來統一組裝過程

public class Direcror {
    Builder mBuild=null;
    public Direcror(Builder build){
        this.mBuild=build;
    }
    public Computer CreateComputer(String cpu,String mainboard,String ram){
        //規范建造流程
       this.mBuild.buildMainboard(mainboard);     
       this.mBuild.buildRam(ram);
       return mBuild.create();
    }
}

客戶端調用指揮者類

最后商家用指揮者類組裝電腦。我們只需要提供我們想要的CPU,內存就可以了,至于商家怎樣組裝的電腦我們無需知道。

public class CreatComputer {
    public static void main(String[]args){
        Builder mBuilder=new MoonComputerBuilder();
        Direcror mDirecror=new Direcror(mBuilder);
        //組裝電腦
        mDirecror.CreateComputer("i5-3210","DDR4");
    }
}

Android源碼中的Builder模式

在Android源碼中,我們最常用到的Builder模式就是AlertDialog.Builder, 使用該Builder來構建復雜的AlertDialog對象。簡單示例如下 :

//顯示基本的AlertDialog  
    private void showDialog(Context context) {  
        AlertDialog.Builder builder = new AlertDialog.Builder(context);  
        builder.setIcon(R.drawable.icon);  
        builder.setTitle("頭部");  
        builder.setMessage("內容");  
        builder.setPositiveButton("Button1",  
                new DialogInterface.OnClickListener() {  
                    public void onClick(DialogInterface dialog, int whichButton) {  
                        setTitle("點擊了對話框上的Button1");  
                    }  
                })
                                .setNeutralButton("Button2",  
                new DialogInterface.OnClickListener() {  
                    public void onClick(DialogInterface dialog, int whichButton) {  
                        setTitle("點擊了對話框上的Button2");  
                    }  
                });  
        builder.create().show();  // 構建AlertDialog, 并且顯示
    }

下面我們看看AlertDialog的相關源碼

// AlertDialog
public class AlertDialog extends Dialog implements DialogInterface {
    // Controller, 接受Builder成員變量P中的各個參數
    private AlertController mAlert;

    // 構造函數
    protected AlertDialog(Context context, int theme) {
        this(context, theme, true);
    }

    // 4 : 構造AlertDialog
    AlertDialog(Context context, int theme, boolean createContextWrapper) {
        super(context, resolveDialogTheme(context, theme), createContextWrapper);
        mWindow.alwaysReadCloseOnTouchAttr();
        mAlert = new AlertController(getContext(), this, getWindow());
    }

    // 實際上調用的是mAlert的setTitle方法
    @Override
    public void setTitle(CharSequence title) {
        super.setTitle(title);
        mAlert.setTitle(title);
    }

    // 實際上調用的是mAlert的setCustomTitle方法
    public void setCustomTitle(View customTitleView) {
        mAlert.setCustomTitle(customTitleView);
    }

    public void setMessage(CharSequence message) {
        mAlert.setMessage(message);
    }

    // AlertDialog其他的代碼省略

    // ************  Builder為AlertDialog的內部類   *******************
    public static class Builder {
        // 1 : 存儲AlertDialog的各個參數, 例如title, message, icon等.
        private final AlertController.AlertParams P;
        // 屬性省略

        /**
         * Constructor using a context for this builder and the {@link AlertDialog} it creates.
         */
        public Builder(Context context) {
            this(context, resolveDialogTheme(context, 0));
        }


        public Builder(Context context, int theme) {
            P = new AlertController.AlertParams(new ContextThemeWrapper(
                    context, resolveDialogTheme(context, theme)));
            mTheme = theme;
        }

        // Builder的其他代碼省略 ......

        // 2 : 設置各種參數
        public Builder setTitle(CharSequence title) {
            P.mTitle = title;
            return this;
        }


        public Builder setMessage(CharSequence message) {
            P.mMessage = message;
            return this;
        }

        public Builder setIcon(int iconId) {
            P.mIconId = iconId;
            return this;
        }

        public Builder setPositiveButton(CharSequence text, final OnClickListener listener) {
            P.mPositiveButtonText = text;
            P.mPositiveButtonListener = listener;
            return this;
        }


        public Builder setView(View view) {
            P.mView = view;
            P.mViewSpacingSpecified = false;
            return this;
        }

        // 3 : 構建AlertDialog, 傳遞參數
        public AlertDialog create() {
            // 調用new AlertDialog構造對象, 并且將參數傳遞個體AlertDialog 
            final AlertDialog dialog = new AlertDialog(P.mContext, mTheme, false);
            // 5 : 將P中的參數應用的dialog中的mAlert對象中
            P.apply(dialog.mAlert);
            dialog.setCancelable(P.mCancelable);
            if (P.mCancelable) {
                dialog.setCanceledOnTouchOutside(true);
            }
            dialog.setOnCancelListener(P.mOnCancelListener);
            if (P.mOnKeyListener != null) {
                dialog.setOnKeyListener(P.mOnKeyListener);
            }
            return dialog;
        }
    }

}

可以看到,通過Builder來設置AlertDialog中的title, message, button等參數, 這些參數都存儲在類型為AlertController.AlertParams的成員變量P中,AlertController.AlertParams中包含了與之對應的成員變量。在調用Builder類的create函數時才創建AlertDialog, 并且將Builder成員變量P中保存的參數應用到AlertDialog的mAlert對象中,即P.apply(dialog.mAlert)代碼段。我們看看apply函數的實現 :

public void apply(AlertController dialog) {
        if (mCustomTitleView != null) {
            dialog.setCustomTitle(mCustomTitleView);
        } else {
            if (mTitle != null) {
                dialog.setTitle(mTitle);
            }
            if (mIcon != null) {
                dialog.setIcon(mIcon);
            }
            if (mIconId >= 0) {
                dialog.setIcon(mIconId);
            }
            if (mIconAttrId > 0) {
                dialog.setIcon(dialog.getIconAttributeResId(mIconAttrId));
            }
        }
        if (mMessage != null) {
            dialog.setMessage(mMessage);
        }
        if (mPositiveButtonText != null) {
            dialog.setButton(DialogInterface.BUTTON_POSITIVE, mPositiveButtonText,
                    mPositiveButtonListener, null);
        }
        if (mNegativeButtonText != null) {
            dialog.setButton(DialogInterface.BUTTON_NEGATIVE, mNegativeButtonText,
                    mNegativeButtonListener, null);
        }
        if (mNeutralButtonText != null) {
            dialog.setButton(DialogInterface.BUTTON_NEUTRAL, mNeutralButtonText,
                    mNeutralButtonListener, null);
        }
        if (mForceInverseBackground) {
            dialog.setInverseBackgroundForced(true);
        }
        // For a list, the client can either supply an array of items or an
        // adapter or a cursor
        if ((mItems != null) || (mCursor != null) || (mAdapter != null)) {
            createListView(dialog);
        }
        if (mView != null) {
            if (mViewSpacingSpecified) {
                dialog.setView(mView, mViewSpacingLeft, mViewSpacingTop, mViewSpacingRight,
                        mViewSpacingBottom);
            } else {
                dialog.setView(mView);
            }
        }
    }

實際上就是把P中的參數挨個的設置到AlertController中, 也就是AlertDialog中的mAlert對象。從AlertDialog的各個setter方法中我們也可以看到,實際上也都是調用了mAlert對應的setter方法。在這里,Builder同時扮演了上文中提到的builder、ConcreteBuilder、Director的角色,簡化了Builder模式的設計。

在實際項目中的應用

我們可以采用系統已經提供好的Builder設計模式構建整個應用的萬能Dialog,代碼可以參考系統的AlertDialog

public static class Builder {

        private AlertController.AlertParams P;

        public Builder(Context context) {
            this(context, 0);
        }

        public Builder(Context context, int themeResId) {
            P = new AlertController.AlertParams();
            P.themeResId = themeResId;
            P.context = context;
        }

        public Builder setText(int viewId, CharSequence text) {
            P.textArray.put(viewId, text);
            return this;
        }

        public Builder setOnClickListener(int viewId, View.OnClickListener listener) {
            P.clickArray.put(viewId, listener);
            return this;
        }


        public Builder setContentView(int layoutId) {
            P.view = null;
            P.layoutId = layoutId;
            return this;
        }

        public Builder setContentView(View view) {
            P.layoutId = 0;
            P.view = view;
            return this;
        }

        /**
         * Sets whether the dialog is cancelable or not.  Default is true.
         *
         * @return This Builder object to allow for chaining of calls to set methods
         */
        public Builder setCancelable(boolean cancelable) {
            P.cancelable = cancelable;
            return this;
        }


        /**
         * Sets the callback that will be called if the dialog is canceled.
         * <p>
         * <p>Even in a cancelable dialog, the dialog may be dismissed for reasons other than
         * being canceled or one of the supplied choices being selected.
         * If you are interested in listening for all cases where the dialog is dismissed
         * and not just when it is canceled, see
         * {@link #setOnDismissListener(OnDismissListener) setOnDismissListener}.</p>
         *
         * @return This Builder object to allow for chaining of calls to set methods
         * @see #setCancelable(boolean)
         * @see #setOnDismissListener(OnDismissListener)
         */
        public Builder setOnCancelListener(OnCancelListener onCancelListener) {
            P.onCancelListener = onCancelListener;
            return this;
        }

        /**
         * Sets the callback that will be called when the dialog is dismissed for any reason.
         *
         * @return This Builder object to allow for chaining of calls to set methods
         */
        public Builder setOnDismissListener(OnDismissListener onDismissListener) {
            P.onDismissListener = onDismissListener;
            return this;
        }

        /**
         * Sets the callback that will be called if a key is dispatched to the dialog.
         *
         * @return This Builder object to allow for chaining of calls to set methods
         */
        public Builder setOnKeyListener(OnKeyListener onKeyListener) {
            P.onKeyListener = onKeyListener;
            return this;
        }


        /**
         * Creates an {@link AlertDialog} with the arguments supplied to this
         * builder.
         * <p/>
         * Calling this method does not display the dialog. If no additional
         * processing is needed, {@link #show()} may be called instead to both
         * create and display the dialog.
         */
        public BaseDialog create() {
            // Context has already been wrapped with the appropriate theme.
            final BaseDialog dialog = new BaseDialog(P.context, P.themeResId);
            P.apply(dialog.mAlert);
            dialog.setCancelable(P.cancelable);
            if (P.cancelable) {
                dialog.setCanceledOnTouchOutside(true);
            }
            dialog.setOnCancelListener(P.onCancelListener);
            dialog.setOnDismissListener(P.onDismissListener);
            if (P.onKeyListener != null) {
                dialog.setOnKeyListener(P.onKeyListener);
            }
            return dialog;
        }

        /**
         * Creates an {@link AlertDialog} with the arguments supplied to this
         * builder and immediately displays the dialog.
         * <p/>
         * Calling this method is functionally identical to:
         * <pre>
         *     AlertDialog dialog = builder.create();
         *     dialog.show();
         * </pre>
         */
        public BaseDialog show() {
            final BaseDialog dialog = create();
            dialog.show();
            return dialog;
        }
    }
class AlertController {

    private DialogViewHelper mViewHelper;
    private BaseDialog mDialog;
    private Window mWindow;

    public AlertController(BaseDialog dialog, Window window) {
        mDialog = dialog;
        mWindow = window;
    }

    /**
     * 獲取Dialog
     * @return
     */
    public BaseDialog getDialog() {
        return mDialog;
    }

    /**
     * 獲取window
     * @return
     */
    public Window getWindow() {
        return mWindow;
    }

    public DialogViewHelper getViewHelper() {
        return mViewHelper;
    }

    /**
     * 設置View的輔助
     * @param viewHelper
     */
    public void setDialogViewHelper(DialogViewHelper viewHelper) {
        this.mViewHelper = viewHelper;
    }

    /**
     * 設置文本
     * @param viewId
     * @param text
     */
    public void setText(int viewId, CharSequence text) {
        mViewHelper.setText(viewId, text);
    }

    /**
     * 設置點擊事件
     * @param viewId
     * @param listener
     */
    public void setOnClickListener(int viewId, View.OnClickListener listener) {
        mViewHelper.setOnClickListener(viewId, listener);
    }

    /**
     * 通過id獲取View
     * @param viewId
     * @param <T>
     * @return
     */
    public <T extends View> T getView(int viewId) {
        return mViewHelper.getView(viewId);
    }
}

代碼調用

@Override
    public void onClick(View v) {
        BaseDialog dialog = new BaseDialog.Builder(this)
                .setContentView(R.layout.detail_dialog).fullWith()
                .fromBottom(false)
                .show();
    }

最后總結一下Buider模式的優缺點:

Builder 模式的優點:

1.將一個復雜對象的創建過程封裝起來,使得客戶端不必知道產品內部組成的細節;

2.允許對象通過多個步驟來創建,并且可以改變過程和選擇需要的過程;

3.產品的實現可以被替換,因為客戶端只看到一個抽象的接口;

創建者獨立,容易擴展。

Builder 模式缺點:

1.會產生多余的 Builder 對象以及 Director 對象,消耗內存;

2.與工廠模式相比,采用 Builder 模式創建對象的客戶,需要具備更多的領域知識。

 

來自:http://blog.csdn.net/u012124438/article/details/59777619

 

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