"Swift開源:WLDrawerView -Swift-QQ最新版側滑菜單以及彈框視圖"

LemuelEarnh 7年前發布 | 31K 次閱讀 Swift Apple Swift開發

導讀

  • 簡單用Swift寫了一個抽屜效果,可以直接使用并且簡單;
  • 很多軟件都運了抽屜效果,比如qq的左抽屜,英雄聯盟,滴滴打車,和uber等等都運用了抽屜;
  • GitHub上有代表性的是MMDrawerController.

 

效果

image.gif

iOS抽屜式結構實現分析

  • 主要是在控制器的View上添加了兩個View,一個左側leftView和一個mainView。這里我們自定義一個DrawerViewController, init(mainVC: UIViewController, leftMenuVC: UIViewController, leftWidth: CGFloat) 設置,一個mainVC,一個leftMenuVC,和一個寬度,將mainVC和leftMenuVC的view添加到controller的view上(menuVC的view在下面)。

    view.addSubview(leftMenuVC.view)
          view.addSubview(mainVC.view)

      addChildViewController(leftMenuVC)
      addChildViewController(mainVC)</code></pre> </li> 
    

  • 然后首先實現點擊方法openLeftMenu和closeLeftMenu(這兩個方法主要是計算mainVC的view的位置)方便以后調用。
  • </ul>
    //MARK: - 打開左側菜單
        func openLeftMenu() {

        UIView.animate(withDuration: 0.25, delay: 0, options: UIViewAnimationOptions.curveLinear, animations: {
    
            self.leftVC?.view.transform = CGAffineTransform.identity
            self.mainVC?.view.transform = CGAffineTransform(translationX: self.maxWidth, y: 0)
    
    
        }, completion: {
    
            (finish: Bool) -> () in
    
            self.mainVC?.view.addSubview(self.coverBtn)
    
        })
    
    }
    
    //MARK: - 關閉左側菜單
    func closeLeftMenu() {
    
        UIView.animate(withDuration: 0.25, delay: 0, options: UIViewAnimationOptions.curveLinear, animations: {
    
            self.leftVC?.view.transform = CGAffineTransform(translationX: -self.maxWidth, y: 0)
            self.mainVC?.view.transform = CGAffineTransform.identity
    
    
        }, completion: {
    
            (finish: Bool) -> () in
    
            self.coverBtn.removeFromSuperview()
    
        })
    
    
    }</code></pre> 
    

    • 最后給mainVC的view添加屏幕邊緣手勢,實現mainVC的view跟隨手指移動。

      循環遍歷view給每一個一級視圖添加手勢

      for childViewController in (mainVC?.childViewControllers)! {

            addScreenEdgePanGestureRecognizerToView(view: childViewController.view)
      
        }</code></pre> </li> 
      

      </ul>

      //MARK: - 添加屏幕邊緣手勢
          private func addScreenEdgePanGestureRecognizerToView(view: UIView) {

          let pan = UIScreenEdgePanGestureRecognizer(target: self, action: #selector(edgPanGesture(_:)))
          pan.edges = UIRectEdge.left
          view.addGestureRecognizer(pan)
      
      }</code></pre> 
      

      • 在平移手勢調用的方法中,通過偏移量來確定mainView的frame,實現動畫效果

        • 首先通過 pan.translation(in: pan.view).x 方法獲取偏移量,通過偏移量的正負確定拖動的方向
        • 當手指松開后需要根據mainView的x值確定其視圖是定位到原始位置還是其縮放的位置
        </li>
      • 打開手勢

      • </ul>
        //MARK: - 屏幕左邊緣手勢
            func edgPanGesture(_ pan: UIScreenEdgePanGestureRecognizer) {

            let offsetX = pan.translation(in: pan.view).x
        
            if pan.state == UIGestureRecognizerState.changed && offsetX <= maxWidth {
        
                mainVC?.view.transform = CGAffineTransform(translationX: max(offsetX, 0), y: 0)
                leftVC?.view.transform = CGAffineTransform(translationX: -maxWidth + offsetX, y: 0)
        
            } else if pan.state == UIGestureRecognizerState.ended || pan.state == UIGestureRecognizerState.cancelled || pan.state == UIGestureRecognizerState.failed {
        
                if offsetX > screenW * 0.5 {
        
                    openLeftMenu()
        
                } else {
        
                    closeLeftMenu()
                }
        
            }
        
        }</code></pre> 
        

        • 關閉遮蓋手勢
        //MARK: - 遮蓋按鈕手勢
            func panCloseLeftMenu(_ pan: UIPanGestureRecognizer) {

            let offsetX = pan.translation(in: pan.view).x
            if offsetX > 0 {return}
        
            if pan.state == UIGestureRecognizerState.changed && offsetX >= -maxWidth {
        
                let distace = maxWidth + offsetX
        
                mainVC?.view.transform = CGAffineTransform(translationX: distace, y: 0)
                leftVC?.view.transform = CGAffineTransform(translationX: offsetX, y: 0)
        
            } else if pan.state == UIGestureRecognizerState.ended || pan.state == UIGestureRecognizerState.cancelled || pan.state == UIGestureRecognizerState.failed {
        
                if offsetX > screenW * 0.5 {
        
                    openLeftMenu()
        
                } else {
        
                    closeLeftMenu()
                }
        
            }
        
        }</code></pre> 
        

        UIPresentationController簡介

        • UIPresentationController 是 iOS8 新增的一個API,蘋果的官方定義是:對象為所呈現的視圖控制器提供高級視圖的轉換管理(從呈現視圖控制器的時間直到它被消除期間);
        • iOS 8以前就是自定義view,去畫一個三角和長方形;
        • 簡單直接的方法用圖片

        直接貼代碼不講廢話

        @IBAction func showAlert(_ sender: UIBarButtonItem) {

            let popVC = PopViewController()
            popVC.modalPresentationStyle = UIModalPresentationStyle.popover
            popVC.popoverPresentationController?.barButtonItem = sender
            popVC.popoverPresentationController?.delegate = self
            //可控制三角顏色
            popVC.popoverPresentationController?.backgroundColor = UIColor.white
            present(popVC, animated: true, completion: nil)
        
        }
        
        
        func adaptivePresentationStyle(for controller: UIPresentationController) -> UIModalPresentationStyle {
            return UIModalPresentationStyle.none
        }
        
        func popoverPresentationControllerShouldDismissPopover(_ popoverPresentationController: UIPopoverPresentationController) -> Bool {
            return true
        }</code></pre> 
        

         

         

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