mTextureView.setSurfaceTextureListener(new TextureView.SurfaceTextureListener() {
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int width, int height) {
mWidth = width;
mHeight = height;
getCameraId();
openCamera();
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surfaceTexture, int i, int i1) {
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surfaceTexture) {
return false;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surfaceTexture) {
}
});</code></pre>
在 onSurfaceTextureAvailable 中初始化相機。通過 CameraManager 對象 openCamera,這正是流程圖中 Init 步驟中的第一步。openCamera 有三個參數,第一個是 String 類型的 cameraId,第二個是 CameraDevice.StateCallback,第三個是 Handler。這里我們要聲明一個 StateCallback:
private CameraDevice.StateCallback mCameraDeviceStateCallback = new CameraDevice.StateCallback() {
@Override
public void onOpened(CameraDevice cameraDevice) {
mCameraDevice = cameraDevice;
createCameraPreview();
}
@Override
public void onDisconnected(CameraDevice cameraDevice) {
mCameraDevice.close();
mCameraDevice = null;
}
@Override
public void onError(CameraDevice cameraDevice, int i) {
mCameraDevice.close();
mCameraDevice = null;
}
};
可以看到,在 camera 準備完畢之后就可以創建預覽界面了。解決畫面拉伸的問題就是要為預覽界面設置一個合適比例的 SurfaceTexture buffer size。
private void createCameraPreview() {
try {
SurfaceTexture texture = mTextureView.getSurfaceTexture();
assert texture != null;
CameraCharacteristics characteristics = mCameraManager.getCameraCharacteristics(mCameraId);
StreamConfigurationMap map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);
int deviceOrientation = getWindowManager().getDefaultDisplay().getOrientation();
int totalRotation = sensorToDeviceRotation(characteristics, deviceOrientation);
boolean swapRotation = totalRotation == 90 || totalRotation == 270;
int rotatedWidth = mWidth;
int rotatedHeight = mHeight;
if (swapRotation) {
rotatedWidth = mHeight;
rotatedHeight = mWidth;
}
mPreviewSize = getPreferredPreviewSize(map.getOutputSizes(SurfaceTexture.class), rotatedWidth, rotatedHeight);
texture.setDefaultBufferSize(mPreviewSize.getWidth(), mPreviewSize.getHeight());
Log.e("CameraActivity", "OptimalSize width: " + mPreviewSize.getWidth() + " height: " + mPreviewSize.getHeight());
...
這里根據當前設備及傳感器的旋轉角度來判斷是否交換寬高值,然后通過 CameraCharacteristics 來得到最適合當前大小比例的寬高,然后把這個寬高設置給 SurfaceTexture 。
private Size getPreferredPreviewSize(Size[] sizes, int width, int height) {
List<Size> collectorSizes = new ArrayList<>();
for (Size option : sizes) {
if (width > height) {
if (option.getWidth() > width && option.getHeight() > height) {
collectorSizes.add(option);
}
} else {
if (option.getHeight() > width && option.getWidth() > height) {
collectorSizes.add(option);
}
}
}
if (collectorSizes.size() > 0) {
return Collections.min(collectorSizes, new Comparator<Size>() {
@Override
public int compare(Size s1, Size s2) {
return Long.signum(s1.getWidth() * s1.getHeight() - s2.getWidth() * s2.getHeight());
}
});
}
return sizes[0];
}
這里 Sizes 是相機返回的支持的分辨率,從我們傳遞的參數找找到一個最接近的分辨率。
接下來就要通過 CaptureRequest.Builder以及 CameraCaptureSession.StateCallback 來創建及更新預覽界面:
...
Surface surface = new Surface(texture);
mBuilder = mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
// 設置預覽對象
mBuilder.addTarget(surface);
mCameraDevice.createCaptureSession(Arrays.asList(surface), new CameraCaptureSession.StateCallback() {
@Override
public void onConfigured(CameraCaptureSession cameraCaptureSession) {
if (null == mCameraDevice) {
return;
}
mSession = cameraCaptureSession;
mBuilder.set(CaptureRequest.CONTROL_MODE, CameraMetadata.CONTROL_MODE_AUTO);
try {
// 不停地將捕捉的畫面更新到 TextureView
mSession.setRepeatingRequest(mBuilder.build(), mSessionCaptureCallback, mBackgroundHandler);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
@Override
public void onConfigureFailed(CameraCaptureSession cameraCaptureSession) {
Toast.makeText(CameraActivity.this, "Camera configuration change", Toast.LENGTH_SHORT).show();
}
}, null);
} catch (CameraAccessException e) {
e.printStackTrace();
}
來自:http://www.cnblogs.com/jpush88/p/6670724.html