jogl入門之簡單的貪吃蛇

openkk 12年前發布 | 4K 次閱讀 Android 4.4

JOGL 是Java對于OpenGl的綁定(Java Bindings for OpenGL).

package org.ligson.jogl.test;

import java.awt.BorderLayout; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.util.ArrayList; import java.util.List; import java.util.Random;

import javax.media.opengl.GL; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCanvas; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.swing.JFrame;

import org.ligson.jogl.test.SnakeDemo.Dir; /*

  • 事物只有一個 */ public class SnakeDemo extends JFrame implements GLEventListener, Runnable,

     KeyListener {
    
    

    //產生食物隨機坐標 Random random = new Random();

    //枚舉方向 enum Dir {

     UP(1), DOWN(2), LEFT(3), RIGHT(4);
     final int d;
    
     private Dir(int d) {
         this.d = d;
     }
    
     public int getDir() {
         return this.d;
     }
    

    }

    //速度 float speed = 10.0f; //長度 int len = 5;

    // gl庫的handler,相當于畫筆 GL gl; // 畫布 GLCanvas canvas; // 指定了一套OpenGL的功能:渲染內容必須支持,如色彩深度,以及立體是否已啟用。 GLCapabilities capabilities;

    Thread thread = new Thread(this);

//蛇集合
List<Snake> snakes = new ArrayList<Snake>();
//食物集合
List<Food> foods = new ArrayList<Food>();

public SnakeDemo() {
    super("Demo4");
    this.setSize(500, 500);
    //屏幕中心
    this.setLocationRelativeTo(null);
    this.setResizable(false);

    capabilities = new GLCapabilities();
    canvas = new GLCanvas(capabilities);

    canvas.addGLEventListener(this);

    this.addKeyListener(this);
    this.addWindowListener(new WindowAdapter() {
        public void windowClosing(WindowEvent e) {
            System.exit(0);
        }
    });

    this.add(canvas, BorderLayout.CENTER);

    thread.start();
}

@Override
public void run() {
    while (true) {
        try {
            Thread.sleep(100);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }

        canvas.display();
        //檢查撞擊
        checkHit();
    }
}

@Override
public void display(GLAutoDrawable drawable) {
    gl.glClear(GL.GL_COLOR_BUFFER_BIT);
    gl.glClear(GL.GL_DEPTH_BUFFER_BIT);
    gl.glEnable(GL.GL_DEPTH_TEST);
    gl.glColor3f(1.0f, 0.0f, 0.0f);

    painSnakes();
    painFoods();

    gl.glFlush();
}

@Override
public void displayChanged(GLAutoDrawable drawable, boolean arg1,
        boolean arg2) {

}

@Override
public void init(GLAutoDrawable drawable) {
    gl = drawable.getGL();
    gl.glClearColor(0.3f, 0.3f, 0.3f, 1.0f);

    gl.glShadeModel(GL.GL_FLAT);
    gl.glFrontFace(GL.GL_CW);

    //初始化蛇
    for (int i = 0; i < len; i++) {
        Snake snake = new Snake(10.0f, 10.0f, 0.0f, i * 10.0f, Dir.UP);
        snakes.add(snake);
    }
    //初始化食物
    Food food = new Food(10.0f, 10.0f, random.nextInt(250),
            random.nextInt(250));
    foods.add(food);
}

@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {
    if (h == 0) {
        h = 1;
    }

    int windowWidth;
    int windowHeight;

    gl.glViewport(0, 0, w, h);
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glLoadIdentity();

    if (w <= h) {
        windowWidth = 250;
        windowHeight = 250 * h / w;
    } else {
        windowWidth = 250 * w / h;
        windowHeight = 250;
    }
    //重新定義世界坐標系,以窗口中心為(0,0,0)
    gl.glOrtho(0 - windowWidth, windowWidth, 0 - windowHeight,
            windowHeight, 250.0f, -250.0f);
    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glLoadIdentity();

}

public static void main(String[] args) {
    SnakeDemo demo = new SnakeDemo();
    demo.setVisible(true);
}

@Override
public void keyTyped(KeyEvent e) {
}

@Override
public void keyPressed(KeyEvent e) {
    int key = e.getKeyCode();
    switch (key) {
    case KeyEvent.VK_UP:
        //防止向相反方向走
        if (snakes.get(0).getDir() != Dir.DOWN) {
            snakes.get(0).setDir(Dir.UP);
        }
        break;
    case KeyEvent.VK_DOWN:
        if (snakes.get(0).getDir() != Dir.UP) {
            snakes.get(0).setDir(Dir.DOWN);
        }
        break;
    case KeyEvent.VK_LEFT:
        if (snakes.get(0).getDir() != Dir.RIGHT) {
            snakes.get(0).setDir(Dir.LEFT);
        }
        break;

    case KeyEvent.VK_RIGHT:
        if (snakes.get(0).getDir() != Dir.LEFT) {
            snakes.get(0).setDir(Dir.RIGHT);
        }
        break;
    case KeyEvent.VK_EQUALS:
        len++;
        break;
    case KeyEvent.VK_MINUS:
        len--;
        if (len < 1) {
            len = 1;
        }
        break;
    default:
        break;
    }

}

@Override
public void keyReleased(KeyEvent e) {

}

private void painSnakes() {
    int abs = len - snakes.size();
    if (abs > 0) {
        for (int i = 0; i < abs; i++) {
            Snake lastSnake = snakes.get(snakes.size() - 1);
            Snake newSnake = new Snake(10.0f, 10.0f, lastSnake.getX() + 10,
                    lastSnake.getY() + 10, lastSnake.getDir());
            snakes.add(newSnake);
        }
    } else if (abs < 0) {
        for (int i = 0; i < -abs; i++) {
            snakes.remove(snakes.size() - 1);
        }
    }

    for (int i = snakes.size() - 1; i >= 1; i--) {

        Snake tmpSnake = snakes.get(i);
        Snake prevSnake = snakes.get(i - 1);
        tmpSnake.setX(prevSnake.getX());
        tmpSnake.setY(prevSnake.getY());
        tmpSnake.setDir(prevSnake.getDir());

    }

    Snake snake = snakes.get(0);
    int h = getContentPane().getHeight();
    int w = getContentPane().getWidth();

    switch (snake.getDir().getDir()) {
    case 1:
        if ((snake.getY() + speed - 10.0f) > (h / 2.0)) {
            snake.setY(-250.0f);
        } else {
            snake.setY(snake.getY() + speed);
        }

        break;
    case 2:
        if ((snake.getY() + speed + snake.getHeight()) < -(h / 2.0)) {
            snake.setY(250.0f);
        } else {
            snake.setY(snake.getY() - speed);
        }

        break;
    case 3:
        if ((snake.getX() + speed + snake.getWidth()) < -(w / 2.0)) {
            snake.setX(250.0f);
        } else {
            snake.setX(snake.getX() - speed);
        }
        break;
    case 4:
        if ((snake.getX() + speed - 10.0f) > (w / 2.0)) {
            snake.setX(-250.0f);
        } else {
            snake.setX(snake.getX() + speed);
        }
        break;
    }
    snakes.set(0, snake);

    for (Snake snake2 : snakes) {
        snake2.pain(gl);
    }
}

private void painFoods() {
    if (foods.size() == 0) {
        Food food = new Food(10.0f, 10.0f, random.nextInt(250),
                random.nextInt(250));
        foods.add(food);
    }

    for (Food food : foods) {
        food.pain(gl);
    }
}

private void checkHit() {
    for (Snake snake : snakes) {
        for (Food food : foods) {
            if (Math.abs(snake.getX() - food.getX()) < 10.0f
                    && Math.abs(snake.getY() - food.getY()) < 10.0f) {
                len++;
                foods.remove(food);
                break;
            }
        }
    }
}

}

class Food { private float width = 10.0f; private float height = 10.0f; private float x = 0.0f; private float y = 0.0f;

public Food(float width, float height, float x, float y) {
    super();
    this.width = width;
    this.height = height;
    this.x = x;
    this.y = y;
}

public float getWidth() {
    return width;
}

public void setWidth(float width) {
    this.width = width;
}

public float getHeight() {
    return height;
}

public void setHeight(float height) {
    this.height = height;
}

public float getX() {
    return x;
}

public void setX(float x) {
    this.x = x;
}

public float getY() {
    return y;
}

public void setY(float y) {
    this.y = y;
}

public void pain(GL gl) {
    gl.glBegin(GL.GL_QUADS);
    gl.glVertex3f(this.x, this.y, 0.0f);
    gl.glVertex3f(this.x, this.y + height, 0.0f);
    gl.glVertex3f(this.x + width, this.y + height, 0.0f);
    gl.glVertex3f(this.x + width, this.y, 0.0f);
    gl.glEnd();
}

}

class Snake { private float width = 10.0f; private float height = 10.0f; private float x = 0.0f; private float y = 0.0f; private Dir dir = Dir.UP;

private Random random = new Random();

public Snake(float width, float height, float x, float y, Dir dir) {
    super();
    this.width = width;
    this.height = height;
    this.x = x;
    this.y = y;
    this.dir = dir;
}

public float getWidth() {
    return width;
}

public void setWidth(float width) {
    this.width = width;
}

public float getHeight() {
    return height;
}

public void setHeight(float height) {
    this.height = height;
}

public float getX() {
    return x;
}

public void setX(float x) {
    this.x = x;
}

public float getY() {
    return y;
}

public void setY(float y) {
    this.y = y;
}

public Dir getDir() {
    return dir;
}

public void setDir(Dir dir) {
    this.dir = dir;
}

public float[] getPoints() {
    return null;
}

public void pain(GL gl) {
    gl.glColor3f(random.nextFloat(), random.nextFloat(), random.nextFloat());
    gl.glBegin(GL.GL_QUADS);
    gl.glVertex3f(this.x, this.y, 0.0f);
    gl.glVertex3f(this.x, this.y + height, 0.0f);
    gl.glVertex3f(this.x + width, this.y + height, 0.0f);
    gl.glVertex3f(this.x + width, this.y, 0.0f);
    gl.glEnd();
}

public String toString() {
    return "X:" + this.x + ";Y:" + this.y;

}

}</pre>

 本文由用戶 openkk 自行上傳分享,僅供網友學習交流。所有權歸原作者,若您的權利被侵害,請聯系管理員。
 轉載本站原創文章,請注明出處,并保留原始鏈接、圖片水印。
 本站是一個以用戶分享為主的開源技術平臺,歡迎各類分享!