Android自動化測試中實現長按并拖動
android應用自動化過程中,會遇見需要長按并拖動的場景,例如類似UC瀏覽器中,長按某個導航中的圖標,使其處于可移動狀態,然后再將其移動到另一 個地方,與其它導航圖標換個位置,在robotium中有個drag(float fromX, float toX, float fromY, float toY,int stepCount)方法,但由于drag沒有長按這個步驟,因此不能使應用處于可移動的狀態,是沒法完成這樣的常見而簡單的操作的。
drag方法源碼實現如下:
public void drag(float fromX, float toX, float fromY, float toY, int stepCount) { long downTime = SystemClock.uptimeMillis(); long eventTime = SystemClock.uptimeMillis(); float y = fromY; float x = fromX; float yStep = (toY - fromY) / stepCount; float xStep = (toX - fromX) / stepCount; MotionEvent event = MotionEvent.obtain(downTime, eventTime,MotionEvent.ACTION_DOWN, fromX, fromY, 0); try { inst.sendPointerSync(event); } catch (SecurityException ignored) {} for (int i = 0; i < stepCount; ++i) { y += yStep; x += xStep; eventTime = SystemClock.uptimeMillis(); event = MotionEvent.obtain(downTime, eventTime,MotionEvent.ACTION_MOVE, x, y, 0); try { inst.sendPointerSync(event); } catch (SecurityException ignored) {} } eventTime = SystemClock.uptimeMillis(); event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_UP,toX, toY, 0); try { inst.sendPointerSync(event); } catch (SecurityException ignored) {} }
可以看出其實是通過MotionEvent的ACTION_DOWN模擬屏幕按下操 作,ACTION_MOVE模擬手勢在屏幕上滑動,ACTION_UP模擬手勢離開屏幕,從而完成整個拖動過程,而且其實robotium中的各種點擊類 方法也都是通過模擬不同的手勢完成的。
因此要想完成長按并拖動的操作,只要在ACTION_DOWN之后,停留一段時間即可模擬長按操作。
/*** 實現將一個視圖拖動到另一個視圖所在的位置 * @param viewFrom 起始View * @param viewTo 終點View * @throws Exception */ public void clickLongAndDrag(View viewFrom,View viewTo) throws Exception { //獲得視圖View中手機屏幕上的絕對x、y坐標 final int[] location = new int[2]; final int[] location2 = new int[2]; viewFrom.getLocationOnScreen(location); viewTo.getLocationOnScreen(location2); float xStart=location[0]; float yStart=location[1]; float xStop=location2[0]; float yStop=location2[1]; Log.i(TAG, "xStart:"+String.valueOf(xStart)); Log.i(TAG, "yStart:"+String.valueOf(yStart)); Log.i(TAG, "xStop:"+String.valueOf(xStop)); Log.i(TAG, "yStop:"+String.valueOf(yStop)); long downTime = SystemClock.uptimeMillis(); long eventTime = SystemClock.uptimeMillis(); try{ MotionEvent event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_DOWN, xStart+10f, yStart+10f, 0); inst.sendPointerSync(event); //event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_MOVE, xStart+10f+1.0f, yStart+10f+1.0f, 0); //inst.sendPointerSync(event); //Thread.sleep(1000); //延遲一秒,模擬長按操作 eventTime = SystemClock.uptimeMillis() + 1000; //xStop加了10點坐標,獲得的View坐標需根據應用實際情況稍做一點調整 event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_MOVE, xStop+10f, yStop+50f, 0); inst.sendPointerSync(event); eventTime = SystemClock.uptimeMillis() + 1000; //又再小小移動了一次,不這么做的話可以無法激活被測應用狀態,導致View移動后又回復到原來位置 event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_MOVE, xStop+10f, yStop+10f, 0); inst.sendPointerSync(event); eventTime = SystemClock.uptimeMillis() + 1000; event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_UP, xStop+10f, yStop+10f, 0); inst.sendPointerSync(event); }catch (Exception ignored) { // Handle exceptions if necessary } } </pre>
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