Android手勢縮放圖片以及圖片黏貼在手指隨手勢移動
一個Android手勢縮放圖片的工具類;同時,此類還實現另外一個功能:當手指按在觸屏上移動時候,圖片“黏貼”在手指上隨手指移動而整體移動。
具體使用方法可以是這樣:先new一個此類的實例,然后在ImageView的方法setOnTouchListener(new ImageViewOnMultiTouchListener());
例如:
ImageViewOnMultiTouchListener listener=new ImageViewOnMultiTouchListener(); ImageView mImageView=(ImageView)findViewById(R.id.imageView); mImageView.setOnTouchListener(listener);
ImageViewOnMultiTouchListener.java全部源代碼:
public class ImageViewOnMultiTouchListener implements View.OnTouchListener {private final int NONE = 0; private final int MOVE = 1; private final int ZOOM = 2; private final int DRAG = 3; private int mode = NONE; private Matrix matrix = new Matrix(); private Matrix savedMatrix = new Matrix(); private PointF start = new PointF(); private PointF mid = new PointF(); private float oldDistance = 0; @Override public boolean onTouch(View v, MotionEvent event) { ImageView view = (ImageView) v; switch (event.getAction() & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: matrix.set(view.getImageMatrix()); savedMatrix.set(matrix); start.set(event.getX(), event.getY()); mode = DRAG; break; case MotionEvent.ACTION_POINTER_DOWN: oldDistance = spacing(event); if (oldDistance > 5f) { savedMatrix.set(matrix); midPoint(mid, event); mode = ZOOM; } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: mode = NONE; break; case MotionEvent.ACTION_MOVE: if (mode == DRAG) { matrix.set(savedMatrix); matrix.postTranslate(event.getX() - start.x, event.getY() - start.y); } else if (mode == ZOOM) { float newDist = spacing(event); if (newDist > 5f) { matrix.set(savedMatrix); float scale = newDist / oldDistance; matrix.postScale(scale, scale, mid.x, mid.y); } } break; } view.setImageMatrix(matrix); view.setScaleType(ImageView.ScaleType.MATRIX); view.setPadding(3, 5, 3, 5); return true; } private float spacing(MotionEvent event) { float x = event.getX(0) - event.getX(1); float y = event.getY(0) - event.getY(1); return FloatMath.sqrt(x * x + y * y); } private void midPoint(PointF point, MotionEvent event) { float x = event.getX(0) + event.getX(1); float y = event.getY(0) + event.getY(1); point.set(x / 2, y / 2); } } </pre>
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