C# socket通信實現兩個控制臺之間聊天
1、運行效果
圖1 啟動服務端
圖2 啟動客戶端
圖3 客戶發消息
圖4 服務端發消息
圖5 客戶主動關閉,服務段打印異常詳情
2、服務器端源碼
服務端和客戶端都要添加一下namespace:
using System.Net;
using System.Net.Sockets;
using System.Threading;
源碼:
class Program { private static string serverIP = "192.168.3.42";//本機ip地址 private static int serverPort = 8888; private static int bufferSize = 1024; private static int count = 0;//表示對話序號 static void Main(string[] args) { IPAddress ip = IPAddress.Parse(serverIP); IPEndPoint ipe = new IPEndPoint(ip, serverPort); Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); try { s.Bind(ipe); s.Listen(10); Console.WriteLine("等待連接……"); } catch (Exception ex) { Console.WriteLine(ex); } Thread mainTrd = new Thread(Run); mainTrd.Start(s); } /// <summary> /// 啟動服務器的socket。 /// 此處要想修改為多用戶連接,對每個新用戶都new一個RecMsg線程,并且Dictionary<T1,T2>存儲每一對ipe和socket即可 /// </summary> /// <param name="o">傳入的socket對象</param> private static void Run(object o) { Socket socket = o as Socket; try { Socket connSocket = socket.Accept(); //客戶和服務器連接成功。 Console.WriteLine("{0}成功連接到本機。", connSocket.RemoteEndPoint); //接下來的事情交給會話線程 Thread recTh = new Thread(RecMsg); recTh.Start(connSocket); Thread sendTh = new Thread(SendMsg); sendTh.Start(connSocket); } catch (Exception ex) { Console.WriteLine(ex); throw; } } private static void RecMsg(object o) { Socket connSocket = o as Socket; while (true) { byte[] buffer = new Byte[bufferSize]; try { int length = connSocket.Receive(buffer); byte[] realBuffer = new Byte[length]; Array.Copy(buffer, 0, realBuffer, 0, length); string str = System.Text.Encoding.Default.GetString(realBuffer); Console.Write("[{0}] ", count++); Console.WriteLine("{0}說:{1}.", connSocket.RemoteEndPoint, str); } catch (Exception ex) { Console.WriteLine(ex); Console.ReadKey(); break; } } } private static void SendMsg(object o) { Socket connSocket = o as Socket; while (true) { string str = Console.ReadLine(); if (str != string.Empty) { byte[] buffer = Encoding.Default.GetBytes(str); connSocket.Send(buffer, buffer.Length, SocketFlags.None); } } } }
3、客戶端源碼
class Program { private static string host = "192.168.3.42"; private static int port = 8888; private static int bufferSize = 1024; static IPAddress ip = IPAddress.Parse(host); static IPEndPoint ipe = new IPEndPoint(ip, port); private static int count = 0;//表示對話序號 static void Main(string[] args) { Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); try { s.Connect(ipe); Console.WriteLine("成功連接到{0}。", s.RemoteEndPoint); Console.WriteLine("請輸入要發送給服務器的話,按Enter發送。"); } catch (Exception ex) { Debug.WriteLine(ex); throw; } Thread clientTh = new Thread(SendToServer); clientTh.Start(s); Thread recTh = new Thread(RecMsg); recTh.Start(s); } private static void RecMsg(object o) { Socket connSocket = o as Socket; while (true) { byte[] buffer = new Byte[bufferSize]; try { int length = connSocket.Receive(buffer); byte[] realBuffer = new Byte[length]; Array.Copy(buffer, 0, realBuffer, 0, length); string str = System.Text.Encoding.Default.GetString(realBuffer); Console.Write("[{0}] ", count++); Console.WriteLine("{0}說:{1}.", connSocket.RemoteEndPoint, str); } catch (Exception ex) { Console.WriteLine(ex); Console.ReadKey(); break; } } } private static void SendToServer(object o) { Socket socket = o as Socket; while (true) { try { string str = Console.ReadLine(); if (str != string.Empty) { byte[] bt = Encoding.Default.GetBytes(str); socket.Send(bt, bt.Length, 0); } } catch (Exception ex) { Console.WriteLine("發送失敗。"); Debug.WriteLine(ex); throw; } } } }
來自:http://my.oschina.net/SnifferApache/blog/406563
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