Andriod實現刮刮卡的效果
思想:
將一個View設計成多層,內層(包括中獎信息)和外層(用于刮獎),外層的圖層用Canvas與一個Bitmap關聯,用這個關聯的Bitmap來處理手勢的滑動,類似于刮獎的動作。
使用paint.setXfermode 來進行消除手勢滑動區域import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;/**
Created by Administrator on 2015/7/29. */
public class GuaView extends View {
private Path mPath;
private Paint mInnerPaint; //內層圖層Paint
private Paint mOuterPaint; //外層圖層Paint
private Bitmap mGuaBitmap; //用于處理刮獎的Bitmap
private Bitmap mOuterBitmap; //外層圖層Bitmap
private Canvas mCanvas;private int mWidth, mHeight;
private float mLastX;
private float mLastY;private String mText;
public GuaView(Context context, AttributeSet attrs) {
super(context, attrs); init();
}
private void init() {
mPath = new Path(); mOuterPaint = new Paint(); mInnerPaint = new Paint(); //創建外層圖層 mOuterBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.guaguaka).copy(Bitmap.Config.ARGB_8888, true); mText = "¥500";
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {super.onMeasure(widthMeasureSpec, heightMeasureSpec); mWidth = mOuterBitmap.getWidth(); mHeight = mOuterBitmap.getHeight(); //創建內層圖層 mGuaBitmap = Bitmap.createBitmap(mWidth, mHeight, Bitmap.Config.ARGB_8888); mCanvas = new Canvas(mGuaBitmap); mCanvas.drawBitmap(mOuterBitmap, 0, 0, null); //將mOuterBitmap畫到mCanvas上,與mGuaBitmap關聯 setOuterPaint(); setInnerPaint();
}
private void setInnerPaint() {
mInnerPaint.setColor(Color.RED); mInnerPaint.setStyle(Paint.Style.STROKE); mInnerPaint.setStrokeCap(Paint.Cap.ROUND); mInnerPaint.setStrokeJoin(Paint.Join.ROUND); mInnerPaint.setAntiAlias(true); mInnerPaint.setDither(true); //防抖 mInnerPaint.setStrokeWidth(5); mInnerPaint.setTextSize(100); mInnerPaint.setTextAlign(Paint.Align.CENTER);
}
private void setOuterPaint() {
mOuterPaint.setColor(Color.GREEN); mOuterPaint.setStyle(Paint.Style.STROKE); mOuterPaint.setStrokeCap(Paint.Cap.ROUND); mOuterPaint.setStrokeJoin(Paint.Join.ROUND); mOuterPaint.setAntiAlias(true); mOuterPaint.setDither(true); //防抖 mOuterPaint.setStrokeWidth(20);
}
@Override //Path
public boolean onTouchEvent(MotionEvent event) {float x = event.getX(); float y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mLastX = x; mLastY = y; mPath.moveTo(x, y); break; case MotionEvent.ACTION_MOVE: float deltaX = Math.abs(x - mLastX); float deltaY = Math.abs(y - mLastY); if (deltaX > 5 || deltaY > 5) { mPath.lineTo(x, y); } mLastX = x; mLastY = y; break; case MotionEvent.ACTION_UP: break; } invalidate(); return true;
}
@Override
protected void onDraw(Canvas canvas) {super.onDraw(canvas); canvas.drawColor(Color.parseColor("#bbbbbb")); //背景底色 灰色 canvas.drawText(mText, mWidth / 2, mHeight / 4 * 3, mInnerPaint); //繪制文本 canvas.drawBitmap(mGuaBitmap, 0, 0, null); //繪制外層Bitmap, 將mBitmap顯示在界面上 drawPath();
}
private void drawPath() {
//使用該mode:dst和src相交后, 只保留dst,且除去相交的部份 mOuterPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT)); mCanvas.drawPath(mPath, mOuterPaint);
}
} </pre>