HTML5圖片裁剪工具 HTML5 image crop tool

fmms 13年前發布 | 113K 次閱讀 HTML5 前端技術

未標題-2.gif


這是一篇介紹如何利用HTML5的canvas標簽來裁剪圖片的教程。圖片裁剪的典型應用就是網站的頭像裁剪。利用HTML5來裁剪圖片,只需要在客戶端實現,不需要將坐標數據發送至服務器端。之前有一篇教程 ‘Image Crop Plugin – using Jcrop’,利用jQuery插件 JCrop + PHP實現。大家可以對比一下。

第1步. HTML

Small code with canvas element and blank image (for future cropped image)

index.html
<!DOCTYPE html>
<html lang="en" >
    <head>
        <meta charset="utf-8" />
        <title>HTML5 image crop tool | Script Tutorials</title>
        <link href="css/main.css" rel="stylesheet" type="text/css" />
        <script src="http://code.jquery.com/jquery-latest.min.js"></script>
        <script src="js/script.js"></script>
    </head>
    <body>
        <header>
            <h2>HTML5 image crop tool</h2>
            <a href="http://www.script-tutorials.com/html5-image-crop-tool/" class="stuts">Back to original tutorial on <span>Script Tutorials</span></a>
        </header>
        <div class="container">
            <div class="contr">
                <button onclick="getResults()">Crop</button>
            </div>
            <canvas id="panel" width="779" height="519"></canvas>
            <div id="results">
                <h2>Please make selection for cropping and click 'Crop' button.</h2>
                <img id="crop_result" />
            </div>
        </div>
    </body>
</html>

第2步. CSS

css/main.css

跳過,有源代碼可以下載。

第3步. HTML5 JS

js/script.js
// variables
var canvas, ctx;
var image;
var iMouseX, iMouseY = 1;
var theSelection;

// define Selection constructor function Selection(x, y, w, h){ this.x = x; // initial positions this.y = y; this.w = w; // and size this.h = h;

this.px = x; // extra variables to dragging calculations
this.py = y;

this.csize = 6; // resize cubes size
this.csizeh = 10; // resize cubes size (on hover)

this.bHow = [false, false, false, false]; // hover statuses
this.iCSize = [this.csize, this.csize, this.csize, this.csize]; // resize cubes sizes
this.bDrag = [false, false, false, false]; // drag statuses
this.bDragAll = false; // drag whole selection

}

// define Selection draw method Selection.prototype.draw = function(){

ctx.strokeStyle = '#000';
ctx.lineWidth = 2;
ctx.strokeRect(this.x, this.y, this.w, this.h);

// draw part of original image
if (this.w > 0 && this.h > 0) {
    ctx.drawImage(image, this.x, this.y, this.w, this.h, this.x, this.y, this.w, this.h);
}

// draw resize cubes
ctx.fillStyle = '#fff';
ctx.fillRect(this.x - this.iCSize[0], this.y - this.iCSize[0], this.iCSize[0] * 2, this.iCSize[0] * 2);
ctx.fillRect(this.x + this.w - this.iCSize[1], this.y - this.iCSize[1], this.iCSize[1] * 2, this.iCSize[1] * 2);
ctx.fillRect(this.x + this.w - this.iCSize[2], this.y + this.h - this.iCSize[2], this.iCSize[2] * 2, this.iCSize[2] * 2);
ctx.fillRect(this.x - this.iCSize[3], this.y + this.h - this.iCSize[3], this.iCSize[3] * 2, this.iCSize[3] * 2);

}

function drawScene() { // main drawScene function ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // clear canvas

// draw source image
ctx.drawImage(image, 0, 0, ctx.canvas.width, ctx.canvas.height);

// and make it darker
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);

// draw selection
theSelection.draw();

}

$(function(){ // loading source image image = new Image(); image.onload = function () { } image.src = 'images/image.jpg';

// creating canvas and context objects
canvas = document.getElementById('panel');
ctx = canvas.getContext('2d');

// create initial selection
theSelection = new Selection(200, 200, 200, 200);

$('#panel').mousemove(function(e) { // binding mouse move event
    var canvasOffset = $(canvas).offset();
    iMouseX = Math.floor(e.pageX - canvasOffset.left);
    iMouseY = Math.floor(e.pageY - canvasOffset.top);

    // in case of drag of whole selector
    if (theSelection.bDragAll) {
        theSelection.x = iMouseX - theSelection.px;
        theSelection.y = iMouseY - theSelection.py;
    }

    for (i = 0; i < 4; i++) {
        theSelection.bHow[i] = false;
        theSelection.iCSize[i] = theSelection.csize;
    }

    // hovering over resize cubes
    if (iMouseX > theSelection.x - theSelection.csizeh && iMouseX < theSelection.x + theSelection.csizeh &&
        iMouseY > theSelection.y - theSelection.csizeh && iMouseY < theSelection.y + theSelection.csizeh) {

        theSelection.bHow[0] = true;
        theSelection.iCSize[0] = theSelection.csizeh;
    }
    if (iMouseX > theSelection.x + theSelection.w-theSelection.csizeh && iMouseX < theSelection.x + theSelection.w + theSelection.csizeh &&
        iMouseY > theSelection.y - theSelection.csizeh && iMouseY < theSelection.y + theSelection.csizeh) {

        theSelection.bHow[1] = true;
        theSelection.iCSize[1] = theSelection.csizeh;
    }
    if (iMouseX > theSelection.x + theSelection.w-theSelection.csizeh && iMouseX < theSelection.x + theSelection.w + theSelection.csizeh &&
        iMouseY > theSelection.y + theSelection.h-theSelection.csizeh && iMouseY < theSelection.y + theSelection.h + theSelection.csizeh) {

        theSelection.bHow[2] = true;
        theSelection.iCSize[2] = theSelection.csizeh;
    }
    if (iMouseX > theSelection.x - theSelection.csizeh && iMouseX < theSelection.x + theSelection.csizeh &&
        iMouseY > theSelection.y + theSelection.h-theSelection.csizeh && iMouseY < theSelection.y + theSelection.h + theSelection.csizeh) {

        theSelection.bHow[3] = true;
        theSelection.iCSize[3] = theSelection.csizeh;
    }

    // in case of dragging of resize cubes
    var iFW, iFH;
    if (theSelection.bDrag[0]) {
        var iFX = iMouseX - theSelection.px;
        var iFY = iMouseY - theSelection.py;
        iFW = theSelection.w + theSelection.x - iFX;
        iFH = theSelection.h + theSelection.y - iFY;
    }
    if (theSelection.bDrag[1]) {
        var iFX = theSelection.x;
        var iFY = iMouseY - theSelection.py;
        iFW = iMouseX - theSelection.px - iFX;
        iFH = theSelection.h + theSelection.y - iFY;
    }
    if (theSelection.bDrag[2]) {
        var iFX = theSelection.x;
        var iFY = theSelection.y;
        iFW = iMouseX - theSelection.px - iFX;
        iFH = iMouseY - theSelection.py - iFY;
    }
    if (theSelection.bDrag[3]) {
        var iFX = iMouseX - theSelection.px;
        var iFY = theSelection.y;
        iFW = theSelection.w + theSelection.x - iFX;
        iFH = iMouseY - theSelection.py - iFY;
    }

    if (iFW > theSelection.csizeh * 2 && iFH > theSelection.csizeh * 2) {
        theSelection.w = iFW;
        theSelection.h = iFH;

        theSelection.x = iFX;
        theSelection.y = iFY;
    }

    drawScene();
});

$('#panel').mousedown(function(e) { // binding mousedown event
    var canvasOffset = $(canvas).offset();
    iMouseX = Math.floor(e.pageX - canvasOffset.left);
    iMouseY = Math.floor(e.pageY - canvasOffset.top);

    theSelection.px = iMouseX - theSelection.x;
    theSelection.py = iMouseY - theSelection.y;

    if (theSelection.bHow[0]) {
        theSelection.px = iMouseX - theSelection.x;
        theSelection.py = iMouseY - theSelection.y;
    }
    if (theSelection.bHow[1]) {
        theSelection.px = iMouseX - theSelection.x - theSelection.w;
        theSelection.py = iMouseY - theSelection.y;
    }
    if (theSelection.bHow[2]) {
        theSelection.px = iMouseX - theSelection.x - theSelection.w;
        theSelection.py = iMouseY - theSelection.y - theSelection.h;
    }
    if (theSelection.bHow[3]) {
        theSelection.px = iMouseX - theSelection.x;
        theSelection.py = iMouseY - theSelection.y - theSelection.h;
    }

    if (iMouseX > theSelection.x + theSelection.csizeh && iMouseX < theSelection.x+theSelection.w - theSelection.csizeh &&
        iMouseY > theSelection.y + theSelection.csizeh && iMouseY < theSelection.y+theSelection.h - theSelection.csizeh) {

        theSelection.bDragAll = true;
    }

    for (i = 0; i < 4; i++) {
        if (theSelection.bHow[i]) {
            theSelection.bDrag[i] = true;
        }
    }
});

$('#panel').mouseup(function(e) { // binding mouseup event
    theSelection.bDragAll = false;

    for (i = 0; i < 4; i++) {
        theSelection.bDrag[i] = false;
    }
    theSelection.px = 0;
    theSelection.py = 0;
});

drawScene();

});

function getResults() { var temp_ctx, temp_canvas; temp_canvas = document.createElement('canvas'); temp_ctx = temp_canvas.getContext('2d'); temp_canvas.width = theSelection.w; temp_canvas.height = theSelection.h; temp_ctx.drawImage(image, theSelection.x, theSelection.y, theSelection.w, theSelection.h, 0, 0, theSelection.w, theSelection.h); var vData = temp_canvas.toDataURL(); $('#crop_result').attr('src', vData); $('#results h2').text('Well done, we have prepared our cropped image, now you can save it if you wish'); }</pre>以上大部分代碼都有注釋。相信大家都可以看得懂。</h4>

示例地址:http://www.script-tutorials.com/demos/197/index.html
源碼下載:http://www.script-tutorials.com/demos/197/source.zip


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