iOS常用動畫

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//
//  CoreAnimationEffect.h
//  CoreAnimationEffect
//
//  Created by VincentXue on 13-1-19.
//  Copyright (c) 2013年 VincentXue. All rights reserved.
//

import <Foundation/Foundation.h>

/* ! 導入QuartzCore.framework

  • Example: *
  • Step.1 *
  • #import "CoreAnimationEffect.h" *
  • Step.2 *
  • [CoreAnimationEffect animationMoveLeft:your view];
  • */

@interface CoreAnimationEffect : NSObject

pragma mark - Custom Animation

/**

  • @brief 快速構建一個你自定義的動畫,有以下參數供你設置. *
  • @note 調用系統預置Type需要在調用類引入下句 *
  • #import <QuartzCore/QuartzCore.h> *
  • @param type 動畫過渡類型
  • @param subType 動畫過渡方向(子類型)
  • @param duration 動畫持續時間
  • @param timingFunction 動畫定時函數屬性
  • @param theView 需要添加動畫的view. */
  • (void)showAnimationType:(NSString *)type
            withSubType:(NSString *)subType
               duration:(CFTimeInterval)duration
         timingFunction:(NSString *)timingFunction
                   view:(UIView *)theView;

pragma mark - Preset Animation

/**

  • 下面是一些常用的動畫效果 */

// reveal

  • (void)animationRevealFromBottom:(UIView *)view;
  • (void)animationRevealFromTop:(UIView *)view;
  • (void)animationRevealFromLeft:(UIView *)view;
  • (void)animationRevealFromRight:(UIView *)view;

// 漸隱漸消

  • (void)animationEaseIn:(UIView *)view;
  • (void)animationEaseOut:(UIView *)view;

// 翻轉

  • (void)animationFlipFromLeft:(UIView *)view;
  • (void)animationFlipFromRigh:(UIView *)view;

// 翻頁

  • (void)animationCurlUp:(UIView *)view;
  • (void)animationCurlDown:(UIView *)view;

// push

  • (void)animationPushUp:(UIView *)view;
  • (void)animationPushDown:(UIView *)view;
  • (void)animationPushLeft:(UIView *)view;
  • (void)animationPushRight:(UIView *)view;

// move

  • (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;
  • (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;
  • (void)animationMoveLeft:(UIView *)view;
  • (void)animationMoveRight:(UIView *)view;

// 旋轉縮放

// 各種旋轉縮放效果

  • (void)animationRotateAndScaleEffects:(UIView *)view;

// 旋轉同時縮小放大效果

  • (void)animationRotateAndScaleDownUp:(UIView *)view;

pragma mark - Private API

/**

  • 下面動畫里用到的某些屬性在當前API里是不合法的,但是也可以用. */
  • (void)animationFlipFromTop:(UIView *)view;
  • (void)animationFlipFromBottom:(UIView *)view;

  • (void)animationCubeFromLeft:(UIView *)view;

  • (void)animationCubeFromRight:(UIView *)view;
  • (void)animationCubeFromTop:(UIView *)view;
  • (void)animationCubeFromBottom:(UIView *)view;

  • (void)animationSuckEffect:(UIView *)view;

  • (void)animationRippleEffect:(UIView *)view;

  • (void)animationCameraOpen:(UIView *)view;

  • (void)animationCameraClose:(UIView *)view;

@end

// // CoreAnimationEffect.m // CoreAnimationEffect // // Created by VincentXue on 13-1-19. // Copyright (c) 2013年 VincentXue. All rights reserved. //

import "CoreAnimationEffect.h"

import <QuartzCore/QuartzCore.h>

@implementation CoreAnimationEffect

/**

pragma mark - Custom Animation

  • (void)showAnimationType:(NSString *)type

            withSubType:(NSString *)subType
               duration:(CFTimeInterval)duration
         timingFunction:(NSString *)timingFunction
                   view:(UIView *)theView
    

    { /* CATransition

    • @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
    • @see http://geeklu.com/2012/09/animation-in-ios/ *
    • CATransition 常用設置及屬性注解如下: */

      CATransition *animation = [CATransition animation];

      /* delegate

    • 動畫的代理,如果你想在動畫開始和結束的時候做一些事,可以設置此屬性,它會自動回調兩個代理方法. *
    • @see CAAnimationDelegate (按下command鍵點擊) */

      animation.delegate = self;

      /* duration

    • 動畫持續時間 */

      animation.duration = duration;

      /* timingFunction

    • 用于變化起點和終點之間的插值計算,形象點說它決定了動畫運行的節奏,比如是均勻變化(相同時間變化量相同)還是
    • 先快后慢,先慢后快還是先慢再快再慢. *
    • 動畫的開始與結束的快慢,有五個預置分別為(下同):
    • kCAMediaTimingFunctionLinear 線性,即勻速
    • kCAMediaTimingFunctionEaseIn 先慢后快
    • kCAMediaTimingFunctionEaseOut 先快后慢
    • kCAMediaTimingFunctionEaseInEaseOut 先慢后快再慢
    • kCAMediaTimingFunctionDefault 實際效果是動畫中間比較快. */

      /* timingFunction

    • 當上面的預置不能滿足你的需求的時候,你可以使用下面的兩個方法來自定義你的timingFunction
    • 具體參見下面的URL *
    • @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html *
      • (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y; *
      • (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y; */

      animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction];

      /* fillMode

    • 決定當前對象過了非active時間段的行為,比如動畫開始之前,動畫結束之后.
    • 預置為:
    • kCAFillModeRemoved 默認,當動畫開始前和動畫結束后,動畫對layer都沒有影響,動畫結束后,layer會恢復到之前的狀態
    • kCAFillModeForwards 當動畫結束后,layer會一直保持著動畫最后的狀態
    • kCAFillModeBackwards 和kCAFillModeForwards相對,具體參考上面的URL
    • kCAFillModeBoth kCAFillModeForwards和kCAFillModeBackwards在一起的效果 */

      animation.fillMode = kCAFillModeForwards;

      /* removedOnCompletion

    • 這個屬性默認為YES.一般情況下,不需要設置這個屬性. *
    • 但如果是CAAnimation動畫,并且需要設置 fillMode 屬性,那么需要將 removedOnCompletion 設置為NO,否則
    • fillMode無效 */

// animation.removedOnCompletion = NO;

/** type
 *
 *  各種動畫效果  其中除了'fade', `moveIn', `push' , `reveal' ,其他屬于似有的API(我是這么認為的,可以點進去看下注釋).
 *  ↑↑↑上面四個可以分別使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'來調用.
 *  @"cube"                     立方體翻滾效果
 *  @"moveIn"                   新視圖移到舊視圖上面
 *  @"reveal"                   顯露效果(將舊視圖移開,顯示下面的新視圖)
 *  @"fade"                     交叉淡化過渡(不支持過渡方向)             (默認為此效果)
 *  @"pageCurl"                 向上翻一頁
 *  @"pageUnCurl"               向下翻一頁
 *  @"suckEffect"               收縮效果,類似系統最小化窗口時的神奇效果(不支持過渡方向)
 *  @"rippleEffect"             滴水效果,(不支持過渡方向)
 *  @"oglFlip"                  上下左右翻轉效果
 *  @"rotate"                   旋轉效果
 *  @"push"                    
 *  @"cameraIrisHollowOpen"     相機鏡頭打開效果(不支持過渡方向)
 *  @"cameraIrisHollowClose"    相機鏡頭關上效果(不支持過渡方向)
 */

/** type
 *
 *  kCATransitionFade            交叉淡化過渡
 *  kCATransitionMoveIn          新視圖移到舊視圖上面
 *  kCATransitionPush            新視圖把舊視圖推出去
 *  kCATransitionReveal          將舊視圖移開,顯示下面的新視圖
 */

animation.type = type;

/** subtype
 *
 *  各種動畫方向
 *
 *  kCATransitionFromRight;      同字面意思(下同)
 *  kCATransitionFromLeft;
 *  kCATransitionFromTop;
 *  kCATransitionFromBottom;
 */

/** subtype
 *
 *  當type為@"rotate"(旋轉)的時候,它也有幾個對應的subtype,分別為:
 *  90cw    逆時針旋轉90°
 *  90ccw   順時針旋轉90°
 *  180cw   逆時針旋轉180°
 *  180ccw  順時針旋轉180°
 */

/**
 *  type與subtype的對應關系(必看),如果對應錯誤,動畫不會顯現.
 *
 *  @see http://iphonedevwiki.net/index.php/CATransition
 */

animation.subtype = subType;

/**
 *  所有核心動畫和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把動畫添加到layer上.
 *  forKey  可以是任意字符串.
 */

[theView.layer addAnimation:animation forKey:nil];

}

pragma mark - Preset Animation

  • (void)animationRevealFromBottom:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromBottom]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationRevealFromTop:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromTop]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationRevealFromLeft:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromLeft]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationRevealFromRight:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromRight]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationEaseIn:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionFade]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationEaseOut:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionFade]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [view.layer addAnimation:animation forKey:nil]; }

/**

  • UIViewAnimation *
  • @see http://www.cocoachina.com/bbs/read.php?tid=110168 *
  • @brief UIView動畫應該是最簡單便捷創建動畫的方式了,詳解請猛戳URL.
  • @method beginAnimations:context 第一個參數用來作為動畫的標識,第二個參數給代理代理傳遞消息.至于為什么一個使用
  • nil而另外一個使用NULL,是因為第一個參數是一個對象指針,而第二個參數是基本數據類型.
  • @method setAnimationCurve: 設置動畫的加速或減速的方式(速度)
  • @method setAnimationDuration: 動畫持續時間
  • @method setAnimationTransition:forView:cache: 第一個參數定義動畫類型,第二個參數是當前視圖對象,第三個參數是是否使用緩沖區
  • @method commitAnimations 動畫結束 */
  • (void)animationFlipFromLeft:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO]; [UIView commitAnimations]; }

  • (void)animationFlipFromRigh:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO]; [UIView commitAnimations]; }

  • (void)animationCurlUp:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO]; [UIView commitAnimations]; }

  • (void)animationCurlDown:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO]; [UIView commitAnimations]; }

  • (void)animationPushUp:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromTop];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationPushDown:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromBottom];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationPushLeft:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromLeft];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationPushRight:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromRight];

    [view.layer addAnimation:animation forKey:nil]; }

// presentModalViewController

  • (void)animationMoveUp:(UIView )view duration:(CFTimeInterval)duration { CATransition animation = [CATransition animation]; [animation setDuration:duration]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [animation setType:kCATransitionMoveIn]; [animation setSubtype:kCATransitionFromTop];

    [view.layer addAnimation:animation forKey:nil]; }

// dissModalViewController

  • (void)animationMoveDown:(UIView )view duration:(CFTimeInterval)duration { CATransition transition = [CATransition animation]; transition.duration =0.4; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; transition.type = kCATransitionReveal; transition.subtype = kCATransitionFromBottom; [view.layer addAnimation:transition forKey:nil]; }

  • (void)animationMoveLeft:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionMoveIn]; [animation setSubtype:kCATransitionFromLeft];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationMoveRight:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionMoveIn]; [animation setSubtype:kCATransitionFromRight];

    [view.layer addAnimation:animation forKey:nil]; }

+(void)animationRotateAndScaleEffects:(UIView *)view { [UIView animateWithDuration:0.35f animations:^ { /**

      *  @see       http://donbe.blog.163.com/blog/static/138048021201061054243442/
      *
      *  @param     transform   形變屬性(結構體),可以利用這個屬性去對view做一些翻轉或者縮放.詳解請猛戳↑URL.
      *
      *  @method    valueWithCATransform3D: 此方法需要一個CATransform3D的結構體.一些非詳細的講解可以看下面的URL
      *
      *  @see       http://blog.csdn.net/liubo0_0/article/details/7452166
      *
      */

     view.transform = CGAffineTransformMakeScale(0.001, 0.001);

     CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];

     // 向右旋轉45°縮小到最小,然后再從小到大推出.
     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];

     /**
      *     其他效果:
      *     從底部向上收縮一半后彈出
      *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];
      *
      *     從底部向上完全收縮后彈出
      *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];
      *
      *     左旋轉45°縮小到最小,然后再從小到大推出.
      *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];
      *
      *     旋轉180°縮小到最小,然后再從小到大推出.
      *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];
      */

     animation.duration = 0.45;
     animation.repeatCount = 1;
     [view.layer addAnimation:animation forKey:nil];

 }
                 completion:^(BOOL finished)
 {
     [UIView animateWithDuration:0.35f animations:^
      {
          view.transform = CGAffineTransformMakeScale(1.0, 1.0);
      }];
 }];

}

/* CABasicAnimation

  • @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html *
  • @brief 便利構造函數 animationWithKeyPath: KeyPath需要一個字符串類型的參數,實際上是一個
  • 鍵-值編碼協議的擴展,參數必須是CALayer的某一項屬性,你的代碼會對應的去改變該屬性的效果
  • 具體可以填寫什么請參考上面的URL,切勿亂填!
  • 例如這里填寫的是 @"transform.rotation.z" 意思就是圍繞z軸旋轉,旋轉的單位是弧度.
  • 這個動畫的效果是把view旋轉到最小,再旋轉回來.
  • 你也可以填寫@"opacity" 去修改透明度...以此類推.修改layer的屬性,可以用這個類. *
  • @param toValue 動畫結束的值.CABasicAnimation自己只有三個屬性(都很重要)(其他屬性是繼承來的),分別為:
  • fromValue(開始值), toValue(結束值), byValue(偏移值), ! 這三個屬性最多只能同時設置兩個;
  • 他們之間的關系如下:
  • 如果同時設置了fromValue和toValue,那么動畫就會從fromValue過渡到toValue;
  • 如果同時設置了fromValue和byValue,那么動畫就會從fromValue過渡到fromValue + byValue;
  • 如果同時設置了byValue 和toValue,那么動畫就會從toValue - byValue過渡到toValue; *
  • 如果只設置了fromValue,那么動畫就會從fromValue過渡到當前的value;
  • 如果只設置了toValue ,那么動畫就會從當前的value過渡到toValue;
  • 如果只設置了byValue ,那么動畫就會從從當前的value過渡到當前value + byValue. *
  • 可以這么理解,當你設置了三個中的一個或多個,系統就會根據以上規則使用插值算法計算出一個時間差并
  • 同時開啟一個Timer.Timer的間隔也就是這個時間差,通過這個Timer去不停地刷新keyPath的值. ! 而實際上,keyPath的值(layer的屬性)在動畫運行這一過程中,是沒有任何變化的,它只是調用了GPU去
  • 完成這些顯示效果而已.
  • 在這個動畫里,是設置了要旋轉到的弧度,根據以上規則,動畫將會從它當前的弧度專旋轉到我設置的弧度. *
  • @param duration 動畫持續時間 *
  • @param timingFunction 動畫起點和終點之間的插值計算,也就是說它決定了動畫運行的節奏,是快還是慢,還是先快后慢... */

/* CAAnimationGroup

  • @brief 顧名思義,這是一個動畫組,它允許多個動畫組合在一起并行顯示.比如這里設置了兩個動畫,
  • 把他們加在動畫組里,一起顯示.例如你有幾個動畫,在動畫執行的過程中需要同時修改動畫的某些屬性,
  • 這時候就可以使用CAAnimationGroup. *
  • @param duration 動畫持續時間,值得一提的是,如果添加到group里的子動畫不設置此屬性,group里的duration會統一
  • 設置動畫(包括子動畫)的duration屬性;但是如果子動畫設置了duration屬性,那么group的duration屬性
  • 的值不應該小于每個子動畫中duration屬性的值,否則會造成子動畫顯示不全就停止了動畫. *
  • @param autoreverses 動畫完成后自動重新開始,默認為NO. *
  • @param repeatCount 動畫重復次數,默認為0. *
  • @param animations 動畫組(數組類型),把需要同時運行的動畫加到這個數組里. *
  • @note addAnimation:forKey 這個方法的forKey參數是一個字符串,這個字符串可以隨意設置. *
  • @note 如果你需要在動畫group執行結束后保存動畫效果的話,設置 fillMode 屬性,并且把
  • removedOnCompletion 設置為NO; */
  • (void)animationRotateAndScaleDownUp:(UIView )view { CABasicAnimation rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; rotationAnimation.toValue = [NSNumber numberWithFloat:(2 M_PI) 2]; rotationAnimation.duration = 0.35f; rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; scaleAnimation.toValue = [NSNumber numberWithFloat:0.0]; scaleAnimation.duration = 0.35f; scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    CAAnimationGroup *animationGroup = [CAAnimationGroup animation]; animationGroup.duration = 0.35f; animationGroup.autoreverses = YES; animationGroup.repeatCount = 1; animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil]; [view.layer addAnimation:animationGroup forKey:@"animationGroup"]; }

pragma mark - Private API

  • (void)animationFlipFromTop:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"oglFlip"]; [animation setSubtype:@"fromTop"];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationFlipFromBottom:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"oglFlip"]; [animation setSubtype:@"fromBottom"];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationCubeFromLeft:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromLeft"];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationCubeFromRight:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromRight"];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationCubeFromTop:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromTop"];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationCubeFromBottom:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromBottom"];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationSuckEffect:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"suckEffect"];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationRippleEffect:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"rippleEffect"];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationCameraOpen:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cameraIrisHollowOpen"]; [animation setSubtype:@"fromRight"];

    [view.layer addAnimation:animation forKey:nil]; }

  • (void)animationCameraClose:(UIView )view { CATransition animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cameraIrisHollowClose"]; [animation setSubtype:@"fromRight"];

    [view.layer addAnimation:animation forKey:nil]; } @end</pre>

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