Android 聽筒模式 實現
一、利用距離感應器監聽聽筒靠近耳朵事件
準確的說距離感應器并不能監聽到你是否把手機靠近耳朵,也許是你用手擋在了距離感應器前面,但這不是我們關心的,我們關心的是當你的耳朵靠近聽筒時,我們要捕獲到這個事件step 1,新建實現SensorEventListener接口的類并實現onSensorChanged(SensorEvent event)方法
public class MainActivity extends Activity implements SensorEventListener
step 2,得到距離感應器的實例
audioManager = (AudioManager) this
.getSystemService(Context.AUDIO_SERVICE);
mSensorManager = (SensorManager) getSystemService
(Context.SENSOR_SERVICE);
mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_PROXIMITY);</pre>
step 3,在onSensorChanged方法中判斷是否靠近聽筒
public void onSensorChanged(SensorEvent event) {
// TODO Auto-generated method stub
float range = event.values[0];
if (range == mSensor.getMaximumRange()) {
Toast.makeText(this, "正常模式", Toast.LENGTH_LONG).show();
} else {
Toast.makeText(this, "聽筒模式", Toast.LENGTH_LONG).show();
}</pre><br />
step 4, 向SensorManager注冊監聽距離感應器
@Override
protected void onResume() {
mSensorManager.registerListener(this, mSensor,
SensorManager.SENSOR_DELAY_NORMAL);
super.onResume();
}
@Override
protected void onPause() {
mSensorManager.unregisterListener(this);
super.onPause();
}
二、根據距離感應器改變AudioManager播放模式
默認情況下,播放語音都是用外置喇叭或者耳機,我們需要編碼實現播放的切換。
step 1,在AndroidManifest文件中添加權限聲明
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
step 2,切換播放模式
public void onSensorChanged(SensorEvent event) {
// TODO Auto-generated method stub
float range = event.values[0];
if (range == mSensor.getMaximumRange()) {
Toast.makeText(this, "正常模式", Toast.LENGTH_LONG).show();
audioManager.setMode(AudioManager.MODE_NORMAL);
} else {
Toast.makeText(this, "聽筒模式", Toast.LENGTH_LONG).show();
audioManager.setMode(AudioManager.MODE_IN_CALL);
}
完整代碼:
package com.markjoker.sensortest;
import java.io.FileInputStream;
import java.io.IOException;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.media.AudioManager;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.util.Log;
import android.view.Menu;
import android.widget.Toast;
public class MainActivity extends Activity implements SensorEventListener {
private AudioManager audioManager;
private SensorManager mSensorManager;
private Sensor mSensor;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
init();
}
private void init() {
audioManager = (AudioManager) this
.getSystemService(Context.AUDIO_SERVICE);
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_PROXIMITY);
MediaPlayer mPlayer = new MediaPlayer();
try {
mPlayer.reset();
mPlayer.setDataSource(new FileInputStream("/sdcard/snow.mp3").getFD());
mPlayer.prepare();
mPlayer.start();
} catch (IllegalArgumentException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (SecurityException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IllegalStateException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
@Override
protected void onResume() {
mSensorManager.registerListener(this, mSensor,
SensorManager.SENSOR_DELAY_NORMAL);
super.onResume();
}
@Override
protected void onPause() {
// TODO Auto-generated method stub
mSensorManager.unregisterListener(this);
super.onPause();
}
@Override
public void onSensorChanged(SensorEvent event) {
// TODO Auto-generated method stub
float range = event.values[0];
if (range == mSensor.getMaximumRange()) {
Toast.makeText(this, "正常模式", Toast.LENGTH_LONG).show();
audioManager.setMode(AudioManager.MODE_NORMAL);
} else {
Toast.makeText(this, "聽筒模式", Toast.LENGTH_LONG).show();
audioManager.setMode(AudioManager.MODE_IN_CALL);
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub
}
}
本文由用戶 jopen 自行上傳分享,僅供網友學習交流。所有權歸原作者,若您的權利被侵害,請聯系管理員。
轉載本站原創文章,請注明出處,并保留原始鏈接、圖片水印。
本站是一個以用戶分享為主的開源技術平臺,歡迎各類分享!