純javascript語言開發的射擊類游戲
這是一個純javascript語言開發的射擊類游戲,它的名字叫“打飛機”,主體開發了4個工作日,內部含有全部的代碼。希望大家學習學習。運行這款游戲可以在IE8以上瀏覽器運行。運行時如果屏幕分辨率不兼容,你可以縮放到最佳顯示效果。
簡介:
這個游戲是我在去年上自習課時閑著無聊做的一個射擊類小游戲,總共花個4個工作日才完成,為了游戲的效率,做了很多優化,目前在IE8以上瀏覽器能夠流暢運行,運行時如果屏幕分辨率不兼容,你可以縮放到最佳顯示效果。大家可以學習學習,有不足的地方你們可以自己改改。
截圖:
主界面:

制作方簡介:

游戲進行中:

游戲進行中的菜單:

代碼說明:
這個游戲是基于HTML4開發的,所以兼容性也挺不錯的,電腦配置稍微高些就可以流暢玩耍了。下面介紹下相關代碼。
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!--這是我自己加的信息-->
<meta name="author" content="BruceWan" />
<meta name="generator" content="Softwan" />
<meta name="copyright" content="China by BruceWan" />
<meta name="keywords" content="游戲,小游戲,射擊,射擊類游戲,打飛機,打灰機,飛機大戰,涂鴉,涂鴉小游戲,游戲平臺">
<meta name="description" content="游戲中心的游戲可以免費玩耍,如有問題請聯系E-mail:1101587171@qq.com">
<!--/*<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no" />//不允許縮放*/-->
<link rel="shortcut icon" href="image/icon32x32.png">
<title>"打飛機"</title>
<style type="text/css">
body{
margin:0px;
padding:0px;
background-color:#9FA7AC;
margin:auto;
}
.maindisplay{
border-color:#666;
border-width:6px;
border-style:double;
width:480px;
height:800px;
background-image:url(image/bg_01.jpg);
background-repeat:repeat-y;
margin:auto;
}
.title{
float:left;
margin-top:260px;
height:200px;
width:100%;
color:#666;
text-align:center;
background-color:transparent;
font-family:"方正喵喵體","微軟雅黑", "黑體", "楷體";
}
.helpbox{
display:none;
float:left;
margin-top:300px;
height:200px;
width:100%;
color:#666;
text-align:center;
font-size:42px;
background-color:transparent;
cursor:default;
font-family:"方正喵喵體","微軟雅黑", "黑體", "楷體";
}
.playmethodbox{
display:none;
float:left;
margin-top:300px;
height:200px;
width:100%;
color:#666;
text-align:center;
font-size:28px;
background-color:transparent;
cursor:default;
font-family:"方正喵喵體","微軟雅黑", "黑體", "楷體";
}
.optionbox{
display:none;
float:left;
margin-top:240px;
height:200px;
width:100%;
color:#666;
text-align:center;
font-size:36px;
background-color:transparent;
font-family:"方正喵喵體","微軟雅黑", "黑體", "楷體";
}
.endbox{
display:none;
float:left;
margin-top:240px;
height:200px;
width:100%;
color:#666;
text-align:center;
font-size:36px;
background-color:transparent;
font-family:"方正喵喵體","微軟雅黑", "黑體", "楷體";
}
.score{
cursor:default;
}
.returngm:hover{
border-style:double;
border-width:6px;
cursor:pointer;
}
.restartgm:hover{
border-style:double;
border-width:6px;
cursor:pointer;
}
.quitgm:hover{
border-style:double;
border-width:6px;
cursor:pointer;
}
.logo{
font-size:65px;
font-weight:bold;
cursor:default;
}
.msg{
font-size:32px;
font-weight:bold;
}
.msg:hover{
border-style:double;
border-width:6px;
cursor:pointer;
}
.help{
font-size:26px;
font-weight:bold;
}
.help:hover{
border-style:double;
border-width:6px;
cursor:pointer;
}
.playmethod{
font-size:28px;
font-weight:bold;
}
.playmethod:hover{
border-style:double;
border-width:6px;
cursor:pointer;
}
.myplane{
position:absolute;
width:62px;
height:74px;
background-color:transparent;
/*background-image:url(image/my_speed.gif);*/
background-image:url(image/my.png);
background-repeat:no-repeat;
cursor:none;
display:none;
}
.countdisplay{
width:300px;
height:60px;
background-color:transparent;
display:none;
float:none;
}
.startgm{
width:50px;
height:50px;
float:left;
background-repeat:no-repeat;
cursor:pointer;
}
.countscore_space{
width:10px;
height:40px;
background-color:transparent;
float:left;
}
.countscore{
width:240px;
height:30px;
background-color:transparent;
float:left;
font-family:"方正喵喵體","微軟雅黑", "黑體", "楷體";
font-size:36px;
text-align:left;
padding-top:10px;
cursor:default;
}
.displaybgsound{
float:right;
font-family:"方正喵喵體","微軟雅黑", "黑體", "楷體";
font-size:32px;
text-align:left;
padding-top:10px;
cursor:pointer;
display:none;
background-color:transparent;
}
.bullet{
height:20px;
width:20px;
background-color:transparent;
background-image:url(image/bullet_red.png);
background-repeat:no-repeat;
cursor:default;
position:absolute;
display:none;
}
.fire1{
width:10px;
height:20px;
background-repeat:no-repeat;
margin-top:53px;
margin-left:5px;
float:left;
}
.fire2{
width:10px;
height:21px;
background-repeat:no-repeat;
margin-top:53px;
margin-right:5px;
float:right;
}
.hostileplane{
width:40px;
height:42px;
position:absolute;
background-color:transparent;
top:0px;
left:0px;
background-repeat:no-repeat;
background-image:url(image/king3.png);
display:none;
cursor:default;
}
.hostileplane2{
width:69px;
height:89px;
position:absolute;
background-color:transparent;
top:0px;
left:0px;
background-repeat:no-repeat;
background-image:url(image/king2.png);
display:none;
cursor:default;
}
.hostileplane3{
width:108px;
height:164px;
position:absolute;
background-color:transparent;
top:0px;
left:0px;
background-repeat:no-repeat;
background-image:url(image/king.png);
display:none;
cursor:default;
}
.prop_c{
width:30px;
height:46px;
position:absolute;
background-color:transparent;
top:0px;
left:0px;
background-repeat:no-repeat;
display:none;
cursor:default;
}
.propbox{
width:120px;
height:30px;
background-color:transparent;
margin-top:704px;
margin-left:10px;
cursor:default;
}
.bigProp{
float:left;
margin-right:10px;
background-image:url(image/fatal.png);
background-color:transparent;
width:30px;
height:30px;
display:none;
cursor:pointer;
}
@font-face { font-family:方正喵喵體;src:url(font/fzmmt.ttf); }
</style>
<script language="javascript" type="text/javascript">
window.onload=IniObj;//初始化參數
//低等敵機實例控制值
var HostilePlaneIsSend=true;//是否允許低等發射敵機
var HostilePlaneLife=2;//低等敵機生命
var HostilePlaneMaxNO=1;//最多敵機數量
var HostilePlaneSpeed=5;
var HostilePlaneStep=3;
//中等敵機實例控制
var HostilePlane2IsSend=false;
var HostilePlane2Life=3;
var HostilePlane2MaxNO=1;
var HostilePlane2Speed=5;
var HostilePlane2Step=3;
//高等敵機實例控制
var HostilePlane3IsSend=false;
var HostilePlane3Life=5;
var HostilePlane3MaxNO=1;
var HostilePlane3Speed=5;
var HostilePlane3Step=3;
//子彈實例控制
var BulletSpeed=10;
var BulletStep=5;
var IsChangeBulletColorBlue=false;
//道具實例控制
var PropSpeed=5;
var PropStep=5;
var PropTimeOut=5;//道具持續時間
var PropSendTime=10;
var PropIsSend=false;
var BigPropNowNum=3;//必殺次數
//劇情控制
var TimeLine=0;//時間線
function PlotControl(){
if(IsStart&&!IsEndGM){//排除暫停與結束
SendTimeProp();//定期派發道具
switch(TimeLine){
case 0:
PropStep=6;
HostilePlaneMaxNO=1;
HostilePlaneSpeed=5;
BulletSpeed=10;
HostilePlaneIsSend=true;
HostilePlane2IsSend=false;
HostilePlane3IsSend=false;
break;
case 5:
BulletSpeed=8;
HostilePlaneMaxNO=2;
HostilePlaneSpeed=5;
HostilePlaneIsSend=true;
HostilePlane2IsSend=false;
HostilePlane3IsSend=false;
break;
case 10:
BulletSpeed=7;
HostilePlaneMaxNO=3;
HostilePlaneSpeed=5;
HostilePlaneIsSend=true;
HostilePlane2IsSend=false;
HostilePlane3IsSend=false;
break;
case 15:
BulletSpeed=5;
HostilePlaneMaxNO=5;
HostilePlaneSpeed=5;
HostilePlaneIsSend=true;
HostilePlane2IsSend=false;
HostilePlane3IsSend=false;
break;
case 20:
HostilePlaneMaxNO=7;
HostilePlaneSpeed=5;
HostilePlaneIsSend=true;
HostilePlane2IsSend=false;
HostilePlane3IsSend=false;
break;
case 25:
HostilePlaneMaxNO=8;
HostilePlaneSpeed=5;
HostilePlaneIsSend=true;
HostilePlane2IsSend=false;
HostilePlane3IsSend=false;
break;
case 30:
HostilePlaneMaxNO=10;
HostilePlaneSpeed=5;
PropStep=5;
HostilePlaneIsSend=true;
HostilePlane2IsSend=false;
HostilePlane3IsSend=false;
break;
case 60:
HostilePlaneMaxNO=10;
HostilePlane2MaxNO=1;
HostilePlaneSpeed=5;
HostilePlane2Speed=5;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=false;
break;
case 90:
HostilePlaneMaxNO=10;
HostilePlaneSpeed=5;
HostilePlane2MaxNO=2;
HostilePlane2Speed=5;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=false;
break;
case 120:
HostilePlaneMaxNO=10;
HostilePlaneSpeed=5;
HostilePlane2MaxNO=3;
HostilePlane2Speed=5;
PropStep=4;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=false;
break;
case 180:
HostilePlaneMaxNO=10;
HostilePlane2MaxNO=3;
HostilePlane3MaxNO=1;
HostilePlaneSpeed=5;
HostilePlane2Speed=5;
HostilePlane3Speed=5;
BulletSpeed=3;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=true;
break;
case 240:
HostilePlaneMaxNO=10;
HostilePlane2MaxNO=3;
HostilePlane3MaxNO=2;
HostilePlaneSpeed=5;
HostilePlane2Speed=5;
HostilePlane3Speed=5;
BulletSpeed=3;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=true;
break;
case 300:
HostilePlaneMaxNO=10;
HostilePlaneSpeed=3;
BulletSpeed=3;
PropStep=3;
HostilePlaneIsSend=true;
HostilePlane2IsSend=false;
HostilePlane3IsSend=false;
break;
case 360:
HostilePlaneMaxNO=10;
HostilePlane2MaxNO=1;
HostilePlaneSpeed=3;
HostilePlane2Speed=3;
BulletSpeed=3;
PropStep=2;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=false;
break;
case 420:
HostilePlaneMaxNO=10;
HostilePlane2MaxNO=2;
HostilePlaneSpeed=3;
HostilePlane2Speed=3;
BulletSpeed=3;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=false;
break;
case 480:
HostilePlaneMaxNO=10;
HostilePlane2MaxNO=3;
HostilePlaneSpeed=3;
HostilePlane2Speed=3;
BulletSpeed=3;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=false;
break;
case 540:
HostilePlaneMaxNO=10;
HostilePlane2MaxNO=3;
HostilePlane3MaxNO=1;
HostilePlaneSpeed=3;
HostilePlane2Speed=3;
HostilePlane3Speed=3;
BulletSpeed=3;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=true;
break;
case 600:
PropTimeOut=30000;//道具持續時間
PropSendTime=10;
HostilePlaneMaxNO=10;
HostilePlane2MaxNO=3;
HostilePlane3MaxNO=2;
HostilePlaneSpeed=3;
HostilePlane2Speed=3;
HostilePlane3Speed=3;
BulletSpeed=3;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=true;
break;
case 660:
HostilePlaneMaxNO=10;
HostilePlane2MaxNO=3;
HostilePlane3MaxNO=2;
HostilePlaneSpeed=2;
HostilePlane2Speed=2;
HostilePlane3Speed=2;
BulletSpeed=3;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=true;
break;
case 720:
HostilePlaneMaxNO=10;
HostilePlane2MaxNO=3;
HostilePlane3MaxNO=2;
HostilePlaneSpeed=1;
HostilePlane2Speed=1;
HostilePlane3Speed=1;
BulletSpeed=2;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=true;
break;
case 780:
HostilePlaneLife=3;//低等敵機生命
HostilePlane2Life=4;
HostilePlane3Life=5;
HostilePlaneMaxNO=10;
HostilePlane2MaxNO=3;
HostilePlane3MaxNO=2;
HostilePlaneSpeed=1;
HostilePlane2Speed=1;
HostilePlane3Speed=1;
BulletSpeed=2;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=true;
break;
case 840:
PropTimeOut=60000;//道具持續時間
PropSendTime=10;
HostilePlaneLife=4;//低等敵機生命
HostilePlane2Life=5;
HostilePlane3Life=6;
HostilePlaneMaxNO=10;
HostilePlane2MaxNO=3;
HostilePlane3MaxNO=2;
HostilePlaneSpeed=1;
HostilePlane2Speed=1;
HostilePlane3Speed=1;
BulletSpeed=2;
HostilePlaneIsSend=true;
HostilePlane2IsSend=true;
HostilePlane3IsSend=true;
break;
}
TimeLine+=1;
}
}
//定期派發道具
function SendTimeProp(){
if(TimeLine%PropSendTime==0){//每10秒派發一次隨機道具
PropIsSend=true;
}
else{
PropIsSend=false;
}
}
var btn_Start;var playmethodBox;var optionBox;var titlePage;var myPlane;
var mainBG;var countDisplay;var mainBG;var myPlaneFire1;var sumScore;var bigProp1;var bigProp2;var bigProp3;
var myPlaneFire2;var titlePage;var helpBox;var hostilePlane;var endBox;var prop;
//背景音樂
var bgSound1;var bgSound2;var bgSound3;var bgSound4;
var OpenBGSound=true;
var bgSoundO;
var hostilePlane0;var hostilePlane1;var hostilePlane2;var hostilePlane3;
var hostilePlane4;var hostilePlane5;var hostilePlane6;var hostilePlane7;
var hostilePlane8;var hostilePlane9;
var hostilePlane2_0;var hostilePlane2_1;var hostilePlane2_2;
var hostilePlane3_0;var hostilePlane3_1;
var bullet0;var bullet1;var bullet2;var bullet3;var bullet4;
var bullet5;var bullet6;var bullet7;var bullet8;var bullet9;
var bullet10;var bullet11;var bullet12;var bullet13;var bullet14;
var bullet15;var bullet16;var bullet17;var bullet18;var bullet19;
function IniObj(){
bgSoundO=document.getElementById('bgSoundO');
bgSound1=document.getElementById('bgSound1');
bgSound2=document.getElementById('bgSound2');
bgSound3=document.getElementById('bgSound3');
bgSound4=document.getElementById('bgSound4');
bigProp1=document.getElementById('bigProp1');
bigProp2=document.getElementById('bigProp2');
bigProp3=document.getElementById('bigProp3');
prop=document.getElementById('prop');
endBox=document.getElementById('endBox');
sumScore=document.getElementById('sumScore');
hostilePlane=document.getElementById('lable_Countscore');
bullet0=document.getElementById('bullet0');
bullet1=document.getElementById('bullet1');
bullet2=document.getElementById('bullet2');
bullet3=document.getElementById('bullet3');
bullet4=document.getElementById('bullet4');
bullet5=document.getElementById('bullet5');
bullet6=document.getElementById('bullet6');
bullet7=document.getElementById('bullet7');
bullet8=document.getElementById('bullet8');
bullet9=document.getElementById('bullet9');
bullet10=document.getElementById('bullet10');
bullet11=document.getElementById('bullet11');
bullet12=document.getElementById('bullet12');
bullet13=document.getElementById('bullet13');
bullet14=document.getElementById('bullet14');
bullet15=document.getElementById('bullet15');
bullet16=document.getElementById('bullet16');
bullet17=document.getElementById('bullet17');
bullet18=document.getElementById('bullet18');
bullet19=document.getElementById('bullet19');
hostilePlane0=document.getElementById('hostilePlane0');
hostilePlane1=document.getElementById('hostilePlane1');
hostilePlane2=document.getElementById('hostilePlane2');
hostilePlane3=document.getElementById('hostilePlane3');
hostilePlane4=document.getElementById('hostilePlane4');
hostilePlane5=document.getElementById('hostilePlane5');
hostilePlane6=document.getElementById('hostilePlane6');
hostilePlane7=document.getElementById('hostilePlane7');
hostilePlane8=document.getElementById('hostilePlane8');
hostilePlane9=document.getElementById('hostilePlane9');
hostilePlane2_0=document.getElementById('hostilePlane2_0');
hostilePlane2_1=document.getElementById('hostilePlane2_1');
hostilePlane2_2=document.getElementById('hostilePlane2_2');
hostilePlane3_0=document.getElementById('hostilePlane3_0');
hostilePlane3_1=document.getElementById('hostilePlane3_1');
btn_Start=document.getElementById('btn_Start');
playmethodBox=document.getElementById('playmethodBox');
optionBox=document.getElementById('optionBox');
titlePage=document.getElementById('titlePage');
myPlane=document.getElementById('myPlane');
mainBG=document.getElementById('mainBG');
countDisplay=document.getElementById('countDisplay');
mainBG=document.getElementById('mainBG');
myPlaneFire1=document.getElementById('myPlaneFire1');
myPlaneFire2=document.getElementById('myPlaneFire2');
helpBox=document.getElementById('helpBox');
}
//屏蔽右鍵菜單
function OffRightMenu(){
event.returnValue=false;
return false;
}
var IsStart=false;//是否開始
var IsCanMenuOpt=false;
var IsEndGM=false;
var NowScore=0;//當前成績
//開始游戲
function GoToGM(){
IniGM();
}
//繼續游戲
function StartGM(){
if(!IsEndGM){
IsStart=true;
btn_Start.src="image/pause.png";
optionBox.style.display="none";
}
else{
EndBoxIsOpen();
}
}
//暫停游戲
function PauseGM(){
if(!IsEndGM){
IsStart=false;
btn_Start.src="image/start.png";
optionBox.style.display="block";
}
else{
EndBoxIsOpen();
}
}
//處理游戲全局鼠標事件 有兼容處理
function MainDisplyClick(ev){
if(IsCanMenuOpt){
var oEvent=ev||event;
if(oEvent.button==1||oEvent.button==0){//谷歌、IE//單左鍵
}
else if(oEvent.button==2){//谷歌、IE右鍵
if(!IsDownMosue){//不按住左鍵時
if(IsStart){
PauseGM();
}
else{
StartGM();
}
}
else{//谷歌
if(IsStart){
SendBigProp();
}
}
}
else if(oEvent.button==3){//IE兼容按下左右鍵
if(IsStart){
SendBigProp();
}
}
}
}
//處理暫停按鈕事件
function DealStartBtnEvent(ev){
var oEvent=ev||event;
if(IsStart){
PauseGM();
}
else{
StartGM();
}
}
//按下事件 有兼容處理
var IsDownMosue=false;
function MyPlaneMouseDwon(ev){
var oEvent=ev||event;
if(oEvent.button==1||oEvent.button==0){
IsDownMosue=true;
}
else if(oEvent.button==2){
}
}
//釋放事件 有兼容處理
function MyPlaneMouseUp(ev){
var oEvent=ev||event;
if(oEvent.button==1||oEvent.button==0){
IsDownMosue=false;
}
if(oEvent.button==2){
}
}
//初始化主體框架
function IniGM(){
//初始化全局參數
IsStart=true;
IsEndGM=false;
IsOpenEndBox=false
NowScore=0;
BGSpeed=2;
TimeLine=0;
BGLoc=0;
MaxLoc=99999999;
IsChangeBulletColorBlue=false;
HostilePlaneIsSend=true;
HostilePlane2IsSend=false;
HostilePlane3IsSend=false;
BulletSpeed=10;
HostilePlaneLife=2;//低等敵機生命
HostilePlane2Life=3;
HostilePlane3Life=5;
PropSpeed=5;
PropStep=5;
PropTimeOut=20000;//道具持續時間
PropSendTime=10;
PropIsSend=false;
BigPropNowNum=3;
DisplayBigProp();
//關閉標題
titlePage.style.display="none";
//重置飛機位置
myPlane.style.display="block";
myPlane.style.left=(mainBG.getBoundingClientRect().left+mainBG.offsetWidth/2-myPlane.offsetWidth/2)+"px";
myPlane.style.top=(mainBG.getBoundingClientRect().top+mainBG.offsetHeight-myPlane.offsetHeight)+"px";
myPlane.style.backgroundImage="url(image/my.png)";
//開啟左上角的統計界面
countDisplay.style.display="block";
//切換按鈕
btn_Start.style.display="block";
btn_Start.src="image/pause.png";
//顯示聲音開關
bgSoundO.style.display="block";
//關閉界面
optionBox.style.display="none";
endBox.style.display="none";
StartBGA();
IsCanMenuOpt=true;
}
//重新開始游戲
function RestartGM(){
//重新顯示積分
ClearNowScore();
CloseBGA();
CloseGMImg();
IniGM();
}
var BGSpeed=2;//背景移動速度
var BGLoc=0;//背景的默認位置
var MaxLoc=99999999;//背景的最大位置
//背景動畫
function MoveBG(){
if(IsStart&&!IsEndGM)
{
if(BGLoc<MaxLoc){
mainBG.style.backgroundImage="url(image/bg_02.jpg)";
mainBG.style.backgroundPosition="0px "+BGLoc+"px";
BGLoc=BGLoc+BGSpeed;
}
else{
BGLoc=0;
}
}
}
//自己的飛機運動效果
var MyPlaneBG=1;
function MoveMyPlaneA(){
if(IsStart&&!IsEndGM){
if(MyPlaneBG==1){
MyPlaneBG=2;
myPlaneFire1.style.backgroundImage="url(image/bullet_king_4.png)";
myPlaneFire2.style.backgroundImage="url(image/bullet_king_4.png)";
}
else if(MyPlaneBG==2){
MyPlaneBG=3;
myPlaneFire1.style.backgroundImage="url(image/bullet_king_3.png)";
myPlaneFire2.style.backgroundImage="url(image/bullet_king_3.png)";
}
else if(MyPlaneBG==3){
MyPlaneBG=4;
myPlaneFire1.style.backgroundImage="url(image/bullet_king_2.png)";
myPlaneFire2.style.backgroundImage="url(image/bullet_king_2.png)";
}
else if(MyPlaneBG==4){
MyPlaneBG=1;
myPlaneFire1.style.backgroundImage="url(image/bullet_king_1.png)";
myPlaneFire2.style.backgroundImage="url(image/bullet_king_1.png)";
}
}
}
//我方飛機隨按下鍵的鼠標移動
function FollowMouse(ev){
if(IsStart&&IsDownMosue)
{
var oEvent=ev||event;
//計算我的戰機位置
var myPlane_of_x=myPlane.offsetWidth/2;//偏移中心x軸
var myPlane_of_y=myPlane.offsetHeight/2;//偏移中心y軸
var myPlane_x=(oEvent.clientX-myPlane_of_x);
var myPlane_y=(oEvent.clientY-myPlane_of_y);
//約束區域
if(mainBG.getBoundingClientRect().left<=myPlane_x
&&mainBG.getBoundingClientRect().left+mainBG.offsetWidth>=myPlane_x+myPlane.offsetWidth)
{
myPlane.style.left=myPlane_x+"px";
}
if(mainBG.getBoundingClientRect().top<=myPlane_y
&&mainBG.getBoundingClientRect().top+mainBG.offsetHeight>=myPlane_y+myPlane.offsetHeight)
{
myPlane.style.top=myPlane_y+"px";
}
}
}
//內容修正方法
function NewlyIniLoc(){
//計算我的戰機位置
var myPlane_x=myPlane.getBoundingClientRect().left;
var myPlane_y=myPlane.getBoundingClientRect().top;
//修正界面
if(mainBG.getBoundingClientRect().left>=myPlane_x)
{
myPlane.style.left=(mainBG.getBoundingClientRect().left)+"px";
}
if(mainBG.getBoundingClientRect().left+mainBG.offsetWidth<=myPlane_x+myPlane.offsetWidth)
{
myPlane.style.left=(mainBG.getBoundingClientRect().left+mainBG.offsetWidth-myPlane.offsetWidth)+"px";
}
if(mainBG.getBoundingClientRect().top>=myPlane_y)
{
myPlane.style.top=(mainBG.getBoundingClientRect().top)+"px";
}
if(mainBG.getBoundingClientRect().top+mainBG.offsetHeight<=myPlane_y+myPlane.offsetHeight)
{
myPlane.style.top=(mainBG.getBoundingClientRect().top+mainBG.offsetHeight-myPlane.offsetHeight)+"px";
}
}
//顯示幫助框
var DisplayHelpBox=false;
function OpenHelpBox(){
if(DisplayHelpBox){
DisplayHelpBox=false;
titlePage.style.display="block";
helpBox.style.display="none";
}
else{
DisplayHelpBox=true;
titlePage.style.display="none";
helpBox.style.display="block";
}
}
//顯示玩法介紹框
var DisplayPlayMethodBox=false;
function OpenPlayMethodBox(){
if(DisplayPlayMethodBox){
DisplayPlayMethodBox=false;
titlePage.style.display="block";
playmethodBox.style.display="none";
}
else{
DisplayPlayMethodBox=true;
titlePage.style.display="none";
playmethodBox.style.display="block";
}
}
//退出游戲
function QuitGM(){
//關閉背景滾動
CloseBGA();
//初始化全局參數
IsCanMenuOpt=false;
IsStart=false;
IsOpenEndBox=false;
NowScore=0;
BGSpeed=2;
TimeLine=0;
BGLoc=0;
MaxLoc=99999999;
BigPropNowNum=3;
IsEndGM=true;
IsChangeBulletColorBlue=false;
HostilePlaneIsSend=true;
HostilePlane2IsSend=false;
HostilePlane3IsSend=false;
BulletSpeed=10;
HostilePlaneLife=2;//低等敵機生命
HostilePlane2Life=3;
HostilePlane3Life=5;
PropSpeed=5;
PropStep=5;
PropTimeOut=20000;//道具持續時間
PropSendTime=10;
PropIsSend=false;
//重新顯示積分
ClearNowScore();
//關閉標題
titlePage.style.display="block";
//開啟左上角的統計界面
countDisplay.style.display="none";
//切換按鈕
btn_Start.style.display="none";
//主背景
mainBG.style.backgroundImage="url(image/bg_01.jpg)";
mainBG.style.backgroundPosition="0px 0px";
//顯示聲音開關
bgSoundO.style.display="none";
//關閉界面
optionBox.style.display="none";
endBox.style.display="none";
CloseGMImg();
NotDisplayBigProp();
}
//去掉正在游戲時的場景
function CloseGMImg(){
//去掉飛機
myPlane.style.display="none";
//去掉低等飛機
hostilePlane0.style.display="none";
hostilePlane1.style.display="none";
hostilePlane2.style.display="none";
hostilePlane3.style.display="none";
hostilePlane4.style.display="none";
hostilePlane5.style.display="none";
hostilePlane6.style.display="none";
hostilePlane7.style.display="none";
hostilePlane8.style.display="none";
hostilePlane9.style.display="none";
//去掉中等飛機
hostilePlane2_0.style.display="none";
hostilePlane2_1.style.display="none";
hostilePlane2_2.style.display="none";
//去掉高等飛機
hostilePlane3_0.style.display="none";
hostilePlane3_1.style.display="none";
//去掉子彈
bullet0.style.display="none";
bullet1.style.display="none";
bullet2.style.display="none";
bullet3.style.display="none";
bullet4.style.display="none";
bullet5.style.display="none";
bullet6.style.display="none";
bullet7.style.display="none";
bullet8.style.display="none";
bullet9.style.display="none";
bullet10.style.display="none";
bullet11.style.display="none";
bullet12.style.display="none";
bullet13.style.display="none";
bullet14.style.display="none";
bullet15.style.display="none";
bullet16.style.display="none";
bullet17.style.display="none";
bullet18.style.display="none";
bullet19.style.display="none";
//隱藏道具
prop.style.display="none";
}
var WhileDisplayBG;//存放定時器示例
var WhileMyPlaneBG;
var WhileSendBullet;
var WhileSendHostilePlane;
var WhileSendHostilePlane2;
var WhileSendHostilePlane3;
var WhileCheckBullet;
var WhilePlotControl;
var WhileSendProp;
//開始動畫
function StartBGA(){
WhileDisplayBG=setInterval("MoveBG()",10);//背景動畫
WhileMyPlaneBG=setInterval("MoveMyPlaneA()",150);//我方飛機尾氣動畫
WhileSendBullet=setInterval("SendBullet()",200);//子彈的間隔
WhileSendHostilePlane=setInterval("SendHostilePlane()",400);//敵機的間隔
WhileSendHostilePlane2=setInterval("SendHostilePlane2()",400);//敵機的間隔
WhileSendHostilePlane3=setInterval("SendHostilePlane3()",400);//敵機的間隔
WhileCheckBullet=setInterval("CheckBullet()",50);//檢測子彈
WhilePlotControl=setInterval("PlotControl()",1000);//檢測我方飛機是否獲取道具
WhileSendProp=setInterval("SendProp()",400);//發送道具的間隔
}
//關閉背景動畫
function CloseBGA(){
if(WhileDisplayBG!=null){
window.clearInterval(WhileDisplayBG);
}
if(WhileMyPlaneBG!=null){
window.clearInterval(WhileMyPlaneBG);
}
if(WhileSendBullet!=null){
window.clearInterval(WhileSendBullet);
}
if(WhileSendHostilePlane!=null){
window.clearInterval(WhileSendHostilePlane);
}
if(WhileSendHostilePlane2!=null){
window.clearInterval(WhileSendHostilePlane2);
}
if(WhileSendHostilePlane3!=null){
window.clearInterval(WhileSendHostilePlane3);
}
if(WhileCheckBullet!=null){
window.clearInterval(WhileCheckBullet);
}
if(WhilePlotControl!=null){
window.clearInterval(WhilePlotControl);
}
if(WhileSendProp!=null){
window.clearInterval(WhileSendProp);
}
}
//子彈連續發射
var BulletNowNum=0;//當前子彈數量
var BulletNO=0;
var BulletImg1="url(image/bullet_red.png)";
var BulletImg2="url(image/bullet_blue.png)";
function SendBullet(){
if(IsStart&&!IsEndGM){
if(BulletNO>19){
BulletNO=0;//保證連貫效果
}
if(BulletNO<20){
if(IsChangeBulletColorBlue){
if(BulletNowNum<19)//至少有2發
{
var bullet=document.getElementById('bullet'+BulletNO);//左彈夾
var b2=BulletNO+1;
if(b2>19){
b2=0;
}
var bullet1=document.getElementById('bullet'+b2);//右彈夾
bullet.style.display="block";
if(bullet.style.backgroundImage!=BulletImg2){
bullet.style.backgroundImage=BulletImg2;
}
bullet1.style.display="block";
if(bullet1.style.backgroundImage!=BulletImg2){
bullet1.style.backgroundImage=BulletImg2;
}
var bullet_of_y=(myPlane.getBoundingClientRect().top-bullet.offsetHeight+45);
var bullet_of_x=(myPlane.getBoundingClientRect().left+myPlane.offsetWidth/2-bullet.offsetWidth/2-14);
bullet.style.left=bullet_of_x+"px";//子彈的x坐標
bullet.style.top=bullet_of_y+"px";//子彈的y坐標
bullet_of_x=(myPlane.getBoundingClientRect().left+myPlane.offsetWidth/2-bullet1.offsetWidth/2+26);
bullet1.style.left=bullet_of_x+"px";//子彈的x坐標
bullet1.style.top=bullet_of_y+"px";//子彈的y坐標
WhileABullet_Blue(mainBG,bullet,bullet1,bullet_of_y);
BulletNowNum=BulletNowNum+2;
BulletNO=b2+1;
PlaySound1();
}
}
else{
if(BulletNowNum<20)//至少有2發
{
var bullet=document.getElementById('bullet'+BulletNO);
bullet.style.display="block";
if(bullet.style.backgroundImage!=BulletImg1){
bullet.style.backgroundImage=BulletImg1;
}
var bullet_of_x=(myPlane.getBoundingClientRect().left+myPlane.offsetWidth/2-bullet.offsetWidth/2+5);
bullet.style.left=bullet_of_x+"px";//子彈的x坐標
var bullet_of_y=(myPlane.getBoundingClientRect().top-bullet.offsetHeight+45);
bullet.style.top=bullet_of_y+"px";//子彈的y坐標
BulletNowNum=BulletNowNum+1;
WhileABullet_Red(mainBG,bullet,bullet_of_y);
BulletNO=BulletNO+1;
PlaySound1();
}
}
}
}
}
//子彈實例控制
//單發紅子彈
function WhileABullet_Red(mainBG,bullet,bullet_of_y){
//動態修正
var bullet_of_x=bullet.getBoundingClientRect().left;
if(bullet_of_x<mainBG.getBoundingClientRect().left){
bullet_of_x=mainBG.getBoundingClientRect().left;
}
else if(bullet_of_x>mainBG.getBoundingClientRect().left
+mainBG.offsetWidth){
bullet_of_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-bullet.offsetWidth;
}
bullet.style.left=bullet_of_x+"px";//子彈的x坐標
if(IsStart){
bullet_of_y=bullet_of_y-BulletStep;
bullet.style.top=bullet_of_y+"px";//子彈的y坐標
}
if(bullet_of_y>-20){
setTimeout(function(){ WhileABullet_Red(mainBG,bullet,bullet_of_y);},BulletSpeed);
}else{
bullet.style.display="none";
BulletNowNum=BulletNowNum-1;
}
}
//雙發藍子彈
function WhileABullet_Blue(mainBG,bullet,bullet1,bullet_of_y){
//動態修正
var bullet_of_x=bullet.getBoundingClientRect().left;//彈1
if(bullet_of_x<mainBG.getBoundingClientRect().left){
bullet_of_x=mainBG.getBoundingClientRect().left;
}
else if(bullet_of_x>mainBG.getBoundingClientRect().left
+mainBG.offsetWidth){
bullet_of_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-bullet.offsetWidth;
}
bullet.style.left=bullet_of_x+"px";//子彈的x坐標
var bullet_of_x2=bullet1.getBoundingClientRect().left;//彈2
if(bullet_of_x2<mainBG.getBoundingClientRect().left){
bullet_of_x2=mainBG.getBoundingClientRect().left;
}
else if(bullet_of_x2>mainBG.getBoundingClientRect().left
+mainBG.offsetWidth){
bullet_of_x2=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-bullet1.offsetWidth;
}
bullet1.style.left=bullet_of_x2+"px";//子彈的x坐標
if(IsStart){
bullet_of_y=bullet_of_y-BulletStep;
bullet.style.top=bullet_of_y+"px";//子彈的y坐標
bullet1.style.top=bullet_of_y+"px";//子彈的y坐標
}
if(bullet_of_y>-20){
setTimeout(function(){ WhileABullet_Blue(mainBG,bullet,bullet1,bullet_of_y);},BulletSpeed);
}else{
bullet.style.display="none";
bullet1.style.display="none";
BulletNowNum=BulletNowNum-2;
}
}
//低等敵機連續發射
var HostilePlaneNowNum=0;//當前敵機數量
var HostilePlaneNO=0;//當前敵機編號機
function SendHostilePlane(){
if(IsStart&&!IsEndGM){
if(HostilePlaneNO>9){
HostilePlaneNO=0;//保證連貫效果
}
if(HostilePlaneNO<10&&HostilePlaneIsSend&&HostilePlaneMaxNO>HostilePlaneNowNum){
//var hostilePlane=document.getElementById('hostilePlane'+HostilePlaneNO);
var hostilePlane;
switch(HostilePlaneNO){
case 0:hostilePlane=hostilePlane0;break;
case 1:hostilePlane=hostilePlane1;break;
case 2:hostilePlane=hostilePlane2;break;
case 3:hostilePlane=hostilePlane3;break;
case 4:hostilePlane=hostilePlane4;break;
case 5:hostilePlane=hostilePlane5;break;
case 6:hostilePlane=hostilePlane6;break;
case 7:hostilePlane=hostilePlane7;break;
case 8:hostilePlane=hostilePlane8;break;
case 9:hostilePlane=hostilePlane9;break;
}
UpdateHostilePlaneLife('hostilePlane'+HostilePlaneNO,HostilePlaneLife);
hostilePlane.style.display="block";
hostilePlane.style.backgroundImage="url(image/king3.png)";
var hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth*Math.random()-hostilePlane.offsetWidth;
if(hostilePlane_x<mainBG.getBoundingClientRect().left){
hostilePlane_x=mainBG.getBoundingClientRect().left;
}
hostilePlane.style.left=hostilePlane_x+"px";//子彈的x坐標
var hostilePlane_y=-27;
hostilePlane.style.top=hostilePlane_y+"px";//子彈的y坐標
HostilePlaneNowNum=HostilePlaneNowNum+1;
WhileAHostilePlane(mainBG,hostilePlane,hostilePlane_y);
HostilePlaneNO=HostilePlaneNO+1;
}
}
}
//低等敵機實例控制
function WhileAHostilePlane(mainBG,hostilePlane,hostilePlane_y){
//動態修正
var hostilePlane_x=hostilePlane.getBoundingClientRect().left;
if(hostilePlane_x<mainBG.getBoundingClientRect().left){
hostilePlane_x=mainBG.getBoundingClientRect().left;
}
else if(hostilePlane_x>mainBG.getBoundingClientRect().left
+mainBG.offsetWidth){
hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-hostilePlane.offsetWidth;
}
hostilePlane.style.left=hostilePlane_x+"px";//子彈的x坐標
if(IsStart){
hostilePlane_y=hostilePlane_y+HostilePlaneStep;
hostilePlane.style.top=hostilePlane_y+"px";//子彈的y坐標
}
if(hostilePlane_y<(mainBG.offsetHeight-hostilePlane.offsetHeight)){
setTimeout(function(){ WhileAHostilePlane(mainBG,hostilePlane,hostilePlane_y);},HostilePlaneSpeed);
}
else{
hostilePlane.style.display="none";
HostilePlaneNowNum=HostilePlaneNowNum-1;
}
}
//中等敵機連續發射
var HostilePlane2NowNum=0;//當前敵機數量
var HostilePlane2NO=0;//當前敵機編號機
function SendHostilePlane2(){
if(IsStart&&!IsEndGM){
if(HostilePlane2NO>2){
HostilePlane2NO=0;//保證連貫效果
}
if(HostilePlane2NO<3&&HostilePlane2IsSend&&HostilePlane2MaxNO>HostilePlane2NowNum){
var hostilePlane;
switch(HostilePlane2NO){
case 0:hostilePlane=hostilePlane2_0;break;
case 1:hostilePlane=hostilePlane2_1;break;
case 2:hostilePlane=hostilePlane2_2;break;
}
UpdateHostilePlaneLife('hostilePlane2_'+HostilePlane2NO,HostilePlane2Life);
hostilePlane.style.display="block";
hostilePlane.style.backgroundImage="url(image/king2.png)";
var hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth*Math.random()-hostilePlane.offsetWidth;
if(hostilePlane_x<mainBG.getBoundingClientRect().left){
hostilePlane_x=mainBG.getBoundingClientRect().left;
}
hostilePlane.style.left=hostilePlane_x+"px";//子彈的x坐標
var hostilePlane_y=-90;
hostilePlane.style.top=hostilePlane_y+"px";//子彈的y坐標
HostilePlane2NowNum=HostilePlane2NowNum+1;
WhileAHostilePlane2(mainBG,hostilePlane,hostilePlane_y);
HostilePlane2NO=HostilePlane2NO+1;
}
}
}
//中等敵機實例控制
function WhileAHostilePlane2(mainBG,hostilePlane,hostilePlane_y){
//動態修正
var hostilePlane_x=hostilePlane.getBoundingClientRect().left;
if(hostilePlane_x<mainBG.getBoundingClientRect().left){
hostilePlane_x=mainBG.getBoundingClientRect().left;
}
else if(hostilePlane_x>mainBG.getBoundingClientRect().left
+mainBG.offsetWidth){
hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-hostilePlane.offsetWidth;
}
hostilePlane.style.left=hostilePlane_x+"px";//子彈的x坐標
if(IsStart){
hostilePlane_y=hostilePlane_y+HostilePlane2Step;
hostilePlane.style.top=hostilePlane_y+"px";//子彈的y坐標
}
if(hostilePlane_y<(mainBG.offsetHeight-hostilePlane.offsetHeight)){
setTimeout(function(){ WhileAHostilePlane2(mainBG,hostilePlane,hostilePlane_y);},HostilePlane2Speed);
}
else{
hostilePlane.style.display="none";
HostilePlane2NowNum=HostilePlane2NowNum-1;
}
}
//高等敵機連續發射
var HostilePlane3NowNum=0;//當前敵機數量
var HostilePlane3NO=0;//當前敵機編號機
function SendHostilePlane3(){
if(IsStart&&!IsEndGM){
if(HostilePlane3NO>1){
HostilePlane3NO=0;//保證連貫效果
}
if(HostilePlane3NO<2&&HostilePlane3IsSend&&HostilePlane3MaxNO>HostilePlane3NowNum){
var hostilePlane;
switch(HostilePlane3NO){
case 0:hostilePlane=hostilePlane3_0;break;
case 1:hostilePlane=hostilePlane3_1;break;
}
UpdateHostilePlaneLife('hostilePlane3_'+HostilePlane3NO,HostilePlane3Life);
hostilePlane.style.display="block";
hostilePlane.style.backgroundImage="url(image/king.png)";
var hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth*Math.random()-hostilePlane.offsetWidth;
if(hostilePlane_x<mainBG.getBoundingClientRect().left){
hostilePlane_x=mainBG.getBoundingClientRect().left;
}
hostilePlane.style.left=hostilePlane_x+"px";//子彈的x坐標
var hostilePlane_y=-164;
hostilePlane.style.top=hostilePlane_y+"px";//子彈的y坐標
HostilePlane3NowNum=HostilePlane3NowNum+1;
WhileAHostilePlane3(mainBG,hostilePlane,hostilePlane_y);
HostilePlane3NO=HostilePlane3NO+1;
}
}
}
//高等敵機實例控制
function WhileAHostilePlane3(mainBG,hostilePlane,hostilePlane_y){
//動態修正
var hostilePlane_x=hostilePlane.getBoundingClientRect().left;
if(hostilePlane_x<mainBG.getBoundingClientRect().left){
hostilePlane_x=mainBG.getBoundingClientRect().left;
}
else if(hostilePlane_x>mainBG.getBoundingClientRect().left
+mainBG.offsetWidth){
hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-hostilePlane.offsetWidth;
}
hostilePlane.style.left=hostilePlane_x+"px";//子彈的x坐標
if(IsStart){
hostilePlane_y=hostilePlane_y+HostilePlane3Step;
hostilePlane.style.top=hostilePlane_y+"px";//子彈的y坐標
}
if(hostilePlane_y<(mainBG.offsetHeight-hostilePlane.offsetHeight)){
setTimeout(function(){ WhileAHostilePlane3(mainBG,hostilePlane,hostilePlane_y);},HostilePlane3Speed);
}
else{
hostilePlane.style.display="none";
HostilePlane3NowNum=HostilePlane3NowNum-1;
}
}
//道具派送
var PropMaxNO=1;
var PropNowNum=0;//當前敵機數量
var PropImg1="url(image/prop_red.png)";
var PropImg2="url(image/prop_blue.png)";
var PropImg3="url(image/fatal.png)";
function SendProp(){
if(IsStart&&!IsEndGM){
if(PropIsSend&&PropMaxNO>PropNowNum){
var propCode=Math.random();
prop.style.display="block";
if(propCode<=0.3&&propCode>=0.0)
{
prop.style.backgroundImage=PropImg1;
}
else if(propCode>0.3&&propCode<=0.7){
prop.style.backgroundImage=PropImg2;
}
else{
prop.style.backgroundImage=PropImg3;
}
var prop_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth*Math.random()-prop.offsetWidth;
if(prop_x<mainBG.getBoundingClientRect().left){
prop_x=mainBG.getBoundingClientRect().left;
}
prop.style.left=prop_x+"px";//子彈的x坐標
var prop_y=-46;
prop.style.top=prop_y+"px";//子彈的y坐標
PropNowNum=PropNowNum+1;
WhileAProp(mainBG,prop,prop_y);
}
}
}
//道具實例控制
function WhileAProp(mainBG,prop,prop_y){
//動態修正
var prop_x=prop.getBoundingClientRect().left;
if(prop_x<mainBG.getBoundingClientRect().left){
prop_x=mainBG.getBoundingClientRect().left;
}
else if(prop_x>mainBG.getBoundingClientRect().left
+mainBG.offsetWidth){
prop_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-prop.offsetWidth;
}
prop.style.left=prop_x+"px";//子彈的x坐標
if(IsStart){
prop_y=prop_y+PropStep;
prop.style.top=prop_y+"px";//子彈的y坐標
}
if(prop_y<(mainBG.offsetHeight-prop.offsetHeight)){
setTimeout(function(){ WhileAProp(mainBG,prop,prop_y);},PropSpeed);
}
else{
prop.style.display="none";
PropNowNum=PropNowNum-1;
}
}
//道具與飛機間檢測
function CheckProp(){
//取得飛機位于x軸 a,b 坐標
//飛機左上角
var myPlane_x_ax=myPlane.getBoundingClientRect().left;
//飛機右上角
var myPlane_x_bx=myPlane.getBoundingClientRect().top+myPlane.offsetWidth;
//取得飛機位于y軸 A,B 坐標
//飛機左下角
var myPlane_y_ay=myPlane.getBoundingClientRect().top;
//飛機右下角
var myPlane_y_by=myPlane.getBoundingClientRect().top+myPlane.offsetHeight;
if(prop==null){
return;
}
//取得低等機的位于x軸 a,b 坐標
//敵機左上角
var prop_x_ax=prop.getBoundingClientRect().left;
//敵機右上角
var prop_x_bx=prop.getBoundingClientRect().left+prop.offsetWidth;
//取得低等機的位于y軸 A,B 坐標
//敵機左下角
var prop_y_ay=prop.getBoundingClientRect().top;
//敵機右下角
var prop_y_by=prop.getBoundingClientRect().top+prop.offsetHeight;
//判斷是否相撞,近似距離校正
if(
//x軸區域
prop_x_ax-myPlane.offsetWidth<=myPlane_x_ax&&prop_x_bx>=myPlane_x_ax&&
//y軸區域
prop_y_ay-myPlane.offsetHeight<=myPlane_y_by&&prop_y_by>=myPlane_y_ay){
prop.style.display="none";
Add_hostilePlane_D();
if(prop.style.backgroundImage.indexOf('blue')>-1){
TimeOutProp_Blue();
PlaySound3();
}
else if(prop.style.backgroundImage.indexOf('red')>-1){
TimeOutProp_Red();
PlaySound3();
}
else if(prop.style.backgroundImage.indexOf('fatal')>-1){
AddBigProp();
PlaySound3();
}
}
}
//過期正在使用的道具
function TimeOutProp_Blue(){
if(!IsChangeBulletColorBlue){
IsChangeBulletColorBlue=true;
setTimeout(function(){IsChangeBulletColorBlue=false;},PropTimeOut);
}
else{
IsChangeBulletColorBlue=true;
var old_BulletSpeed=BulletSpeed;
BulletSpeed=2;//射速加成
setTimeout(function(){BulletSpeed=old_BulletSpeed;},PropTimeOut);
}
}
function TimeOutProp_Red(){
if(IsChangeBulletColorBlue){
IsChangeBulletColorBlue=false;
}
else{
IsChangeBulletColorBlue=false;
var old_BulletSpeed=BulletSpeed;
BulletSpeed=2;//射速加成
setTimeout(function(){BulletSpeed=old_BulletSpeed;},PropTimeOut);
}
}
//子彈檢測
function CheckBullet(){
CheckProp();//檢測是否存在道具碰撞
for(var i=0;i<20;i++){
//var bullet=document.getElementById('bullet'+i);//當前子彈實例
var bullet;
switch(i){
case 0:bullet=bullet0;break;
case 1:bullet=bullet1;break;
case 2:bullet=bullet2;break;
case 3:bullet=bullet3;break;
case 4:bullet=bullet4;break;
case 5:bullet=bullet5;break;
case 6:bullet=bullet6;break;
case 7:bullet=bullet7;break;
case 8:bullet=bullet8;break;
case 9:bullet=bullet9;break;
case 10:bullet=bullet10;break;
case 11:bullet=bullet11;break;
case 12:bullet=bullet12;break;
case 13:bullet=bullet13;break;
case 14:bullet=bullet14;break;
case 15:bullet=bullet15;break;
case 16:bullet=bullet16;break;
case 17:bullet=bullet17;break;
case 18:bullet=bullet18;break;
case 19:bullet=bullet19;break;
}
if(bullet!=null&&bullet.style.display!="none"&&
bullet.getBoundingClientRect().top>0){
//取得子彈位于x軸 a,b 坐標
//子彈左上角
var bullet_x_ax=bullet.getBoundingClientRect().left;
//子彈右上角
var bullet_x_bx=bullet.getBoundingClientRect().top+bullet.offsetWidth;
//取得子彈位于y軸 A,B 坐標
//子彈左下角
var bullet_y_ay=bullet.getBoundingClientRect().top;
//子彈右下角
var bullet_y_by=bullet.getBoundingClientRect().top+bullet.offsetHeight;
for(var j=0;j<10;j++){//檢測低等飛機
//var hostilePlane=document.getElementById('hostilePlane'+j);
var hostilePlane;
switch(j){
case 0:hostilePlane=hostilePlane0;break;
case 1:hostilePlane=hostilePlane1;break;
case 2:hostilePlane=hostilePlane2;break;
case 3:hostilePlane=hostilePlane3;break;
case 4:hostilePlane=hostilePlane4;break;
case 5:hostilePlane=hostilePlane5;break;
case 6:hostilePlane=hostilePlane6;break;
case 7:hostilePlane=hostilePlane7;break;
case 8:hostilePlane=hostilePlane8;break;
case 9:hostilePlane=hostilePlane9;break;
}
if(hostilePlane!=null&&hostilePlane.style.display!="none"&&
hostilePlane.getBoundingClientRect().top>0){
CheckCollidePlane(hostilePlane);//檢測敵機與自己
//取得低等機的位于x軸 a,b 坐標
//敵機左上角
var hostilePlane_x_ax=hostilePlane.getBoundingClientRect().left;
//敵機右上角
var hostilePlane_x_bx=hostilePlane.getBoundingClientRect().left+hostilePlane.offsetWidth;
//取得低等機的位于y軸 A,B 坐標
//敵機左下角
var hostilePlane_y_ay=hostilePlane.getBoundingClientRect().top;
//敵機右下角
var hostilePlane_y_by=hostilePlane.getBoundingClientRect().top+hostilePlane.offsetHeight;
//判斷是否相撞,近似距離校正
var scope_x=0;
var scope_y=55;
if(
//x軸區域
hostilePlane_x_ax-bullet.offsetWidth-scope_x<=bullet_x_ax&&hostilePlane_x_bx+scope_x>=bullet_x_ax&&
//y軸區域
hostilePlane_y_ay-bullet.offsetHeight-scope_y<=bullet_y_by&&hostilePlane_y_by+scope_y>=bullet_y_ay){
var life=GetHostilePlaneLife("hostilePlane"+j);
if((life-1)==0)//當前敵機生命值為0
{
UpdateHostilePlaneLife('hostilePlane'+j,0);
//hostilePlane.style.display="none";//待加入爆炸效果
HostilePlaneBlast(hostilePlane,3);
Add_hostilePlane_C();
PlaySound2();
}
else if(life>0){
UpdateHostilePlaneLife('hostilePlane'+j,life-1);
}
bullet.style.display="none";//待加入爆炸效果
}
}
}
for(var j=0;j<3;j++){//檢測中等飛機
//var hostilePlane=document.getElementById('hostilePlane'+j);
var hostilePlane;
switch(j){
case 0:hostilePlane=hostilePlane2_0;break;
case 1:hostilePlane=hostilePlane2_1;break;
case 2:hostilePlane=hostilePlane2_2;break;
}
if(hostilePlane!=null&&hostilePlane.style.display!="none"&&
hostilePlane.getBoundingClientRect().top>0){
//取得中等機的位于x軸 a,b 坐標
//敵機左上角
var hostilePlane_x_ax=hostilePlane.getBoundingClientRect().left;
//敵機右上角
var hostilePlane_x_bx=hostilePlane.getBoundingClientRect().left+hostilePlane.offsetWidth;
//取得中等機的位于y軸 A,B 坐標
//敵機左下角
var hostilePlane_y_ay=hostilePlane.getBoundingClientRect().top;
//敵機右下角
var hostilePlane_y_by=hostilePlane.getBoundingClientRect().top+hostilePlane.offsetHeight;
//判斷是否相撞,近似距離校正
var scope_x=0;
var scope_y=55;
if(
//x軸區域
hostilePlane_x_ax-bullet.offsetWidth-scope_x<=bullet_x_ax&&hostilePlane_x_bx+scope_x>=bullet_x_ax&&
//y軸區域
hostilePlane_y_ay-bullet.offsetHeight-scope_y<=bullet_y_by&&hostilePlane_y_by+scope_y>=bullet_y_ay){
var life=GetHostilePlaneLife("hostilePlane2_"+j);
if((life-1)==0)//當前敵機生命值為0
{
UpdateHostilePlaneLife('hostilePlane2_'+j,0);
//hostilePlane.style.display="none";//待加入爆炸效果
HostilePlaneBlast(hostilePlane,3);
Add_hostilePlane_B();
PlaySound2();
}
else if(life>0){
UpdateHostilePlaneLife('hostilePlane2_'+j,life-1);
}
bullet.style.display="none";//待加入爆炸效果
}
}
}
for(var j=0;j<2;j++){//檢測高等飛機
//var hostilePlane=document.getElementById('hostilePlane'+j);
var hostilePlane;
switch(j){
case 0:hostilePlane=hostilePlane3_0;break;
case 1:hostilePlane=hostilePlane3_1;break;
}
if(hostilePlane!=null&&hostilePlane.style.display!="none"&&
hostilePlane.getBoundingClientRect().top>0){
//取得高等機的位于x軸 a,b 坐標
//敵機左上角
var hostilePlane_x_ax=hostilePlane.getBoundingClientRect().left;
//敵機右上角
var hostilePlane_x_bx=hostilePlane.getBoundingClientRect().left+hostilePlane.offsetWidth;
//取得高等機的位于y軸 A,B 坐標
//敵機左下角
var hostilePlane_y_ay=hostilePlane.getBoundingClientRect().top;
//敵機右下角
var hostilePlane_y_by=hostilePlane.getBoundingClientRect().top+hostilePlane.offsetHeight;
//判斷是否相撞,近似距離校正
var scope_x=0;
var scope_y=55;
if(
//x軸區域
hostilePlane_x_ax-bullet.offsetWidth-scope_x<=bullet_x_ax&&hostilePlane_x_bx+scope_x>=bullet_x_ax&&
//y軸區域
hostilePlane_y_ay-bullet.offsetHeight-scope_y<=bullet_y_by&&hostilePlane_y_by+scope_y>=bullet_y_ay){
var life=GetHostilePlaneLife("hostilePlane3_"+j);
if((life-1)==0)//當前敵機生命值為0
{
UpdateHostilePlaneLife('hostilePlane3_'+j,0);
//hostilePlane.style.display="none";//待加入爆炸效果
HostilePlaneBlast(hostilePlane,3);
Add_hostilePlane_A();
PlaySound2();
}
else if(life>0){
UpdateHostilePlaneLife('hostilePlane3_'+j,life-1);
}
bullet.style.display="none";//待加入爆炸效果
}
}
}
}
}
}
//飛機爆炸
var BlastSpeed=100;
var BlastImg1="url(image/blast1.png)";
var BlastImg2="url(image/blast2.png)";
var BlastImg3="url(image/blast3.png)";
function HostilePlaneBlast(bullet,blastNum){
switch(blastNum){
case 1:bullet.style.backgroundImage=BlastImg1;break;
case 2:bullet.style.backgroundImage=BlastImg2;break;
case 3:bullet.style.backgroundImage=BlastImg3;break;
}
blastNum=blastNum-1;
if(blastNum>0){
setTimeout(function(){ HostilePlaneBlast(bullet,blastNum);},BlastSpeed);
}
else{
bullet.style.display="none";//待加入爆炸效果
}
}
//飛機間檢測
function CheckCollidePlane(hostilePlane){
//取得飛機位于x軸 a,b 坐標
//飛機左上角
var myPlane_x_ax=myPlane.getBoundingClientRect().left;
//飛機右上角
var myPlane_x_bx=myPlane.getBoundingClientRect().top+myPlane.offsetWidth;
//取得飛機位于y軸 A,B 坐標
//飛機左下角
var myPlane_y_ay=myPlane.getBoundingClientRect().top;
//飛機右下角
var myPlane_y_by=myPlane.getBoundingClientRect().top+myPlane.offsetHeight;
if(hostilePlane==null){
return;
}
//取得低等機的位于x軸 a,b 坐標
//敵機左上角
var hostilePlane_x_ax=hostilePlane.getBoundingClientRect().left;
//敵機右上角
var hostilePlane_x_bx=hostilePlane.getBoundingClientRect().left+hostilePlane.offsetWidth;
//取得低等機的位于y軸 A,B 坐標
//敵機左下角
var hostilePlane_y_ay=hostilePlane.getBoundingClientRect().top;
//敵機右下角
var hostilePlane_y_by=hostilePlane.getBoundingClientRect().top+hostilePlane.offsetHeight;
//判斷是否相撞,近似距離校正
if(
//x軸區域
hostilePlane_x_ax-myPlane.offsetWidth<=myPlane_x_ax&&hostilePlane_x_bx>=myPlane_x_ax&&
//y軸區域
hostilePlane_y_ay-myPlane.offsetHeight<=myPlane_y_by&&hostilePlane_y_by>=myPlane_y_ay){
EndGM();
PlaySound4();
//myPlane.style.display="none";//待加入爆炸效果
}
}
//積分處理
function ClearNowScore(){
hostilePlane.innerHTML="得分:0";
}
//低級敵機
function Add_hostilePlane_C(){
NowScore=NowScore+1000;
hostilePlane.innerHTML="得分:"+NowScore;
}
//中級敵機
function Add_hostilePlane_B(){
NowScore=NowScore+6000;
hostilePlane.innerHTML="得分:"+NowScore;
}
//高級敵機
function Add_hostilePlane_A(){
NowScore=NowScore+10000;
hostilePlane.innerHTML="得分:"+NowScore;
}
//道具
function Add_hostilePlane_D(){
NowScore=NowScore+15000;
hostilePlane.innerHTML="得分:"+NowScore;
}
//敵機生命值
var HostilePlane0_Life=2;var HostilePlane1_Life=2;var HostilePlane2_Life=2;
var HostilePlane3_Life=2;var HostilePlane4_Life=2;var HostilePlane5_Life=2;
var HostilePlane6_Life=2;var HostilePlane7_Life=2;var HostilePlane8_Life=2;var HostilePlane9_Life=2;
var HostilePlane2_0_Life=5;var HostilePlane2_1_Life=5;var HostilePlane2_2_Life=5;
var HostilePlane3_0_Life=8;var HostilePlane3_1_Life=8;
//更新生命值
function UpdateHostilePlaneLife(name,value){
switch(name){
case"hostilePlane0":HostilePlane0_Life=value;break;
case"hostilePlane1":HostilePlane1_Life=value;break;
case"hostilePlane2":HostilePlane2_Life=value;break;
case"hostilePlane3":HostilePlane3_Life=value;break;
case"hostilePlane4":HostilePlane4_Life=value;break;
case"hostilePlane5":HostilePlane5_Life=value;break;
case"hostilePlane6":HostilePlane6_Life=value;break;
case"hostilePlane7":HostilePlane7_Life=value;break;
case"hostilePlane8":HostilePlane8_Life=value;break;
case"hostilePlane9":HostilePlane9_Life=value;break;
case"hostilePlane2_0":HostilePlane2_0_Life=value;break;
case"hostilePlane2_1":HostilePlane2_2_Life=value;break;
case"hostilePlane2_2":HostilePlane2_2_Life=value;break;
case"hostilePlane3_0":HostilePlane3_0_Life=value;break;
case"hostilePlane3_1":HostilePlane3_1_Life=value;break;
}
}
//獲取生命值
function GetHostilePlaneLife(name){
switch(name){
case"hostilePlane0":return HostilePlane0_Life;break;
case"hostilePlane1":return HostilePlane1_Life;break;
case"hostilePlane2":return HostilePlane2_Life;break;
case"hostilePlane3":return HostilePlane3_Life;break;
case"hostilePlane4":return HostilePlane4_Life;break;
case"hostilePlane5":return HostilePlane5_Life;break;
case"hostilePlane6":return HostilePlane6_Life;break;
case"hostilePlane7":return HostilePlane7_Life;break;
case"hostilePlane8":return HostilePlane8_Life;break;
case"hostilePlane9":return HostilePlane9_Life;break;
case"hostilePlane2_0":return HostilePlane2_0_Life;break;
case"hostilePlane2_1":return HostilePlane2_1_Life;break;
case"hostilePlane2_2":return HostilePlane2_2_Life;break;
case"hostilePlane3_0":return HostilePlane3_0_Life;break;
case"hostilePlane3_1":return HostilePlane3_1_Life;break;
}
}
//游戲結束對話框
var IsOpenEndBox=false;
function OpenEndBox(){
if(IsOpenEndBox){
IsOpenEndBox=false;
endBox.style.display="none";
}
else{
IsOpenEndBox=true;
endBox.style.display="block";
}
}
//強制打開結束對話框
function EndBoxIsOpen(){
if(!IsOpenEndBox){
OpenEndBox();
}
}
//處理游戲結束
function EndGM(){
sumScore.innerHTML="總分:"+NowScore;
OpenEndBox();
IsStart=false;
IsEndGM=true;
CloseBGA();
HostilePlaneBlast(myPlane,3);
EndBoxIsOpen();//防止未打開結束
}
//添加必殺
function AddBigProp(){
if(BigPropNowNum<3){
BigPropNowNum=BigPropNowNum+1;
DisplayBigProp();
}
}
//去掉一個必殺技
function RemoveBigProp(){
if(BigPropNowNum>0){
BigPropNowNum=BigPropNowNum-1;
DisplayBigProp();
}
}
//顯示必殺
function DisplayBigProp(){
if(BigPropNowNum==1){
bigProp1.style.display="block";
bigProp2.style.display="none";
bigProp3.style.display="none";
}
else if(BigPropNowNum==2){
bigProp1.style.display="block";
bigProp2.style.display="block";
bigProp3.style.display="none";
}
else if(BigPropNowNum==3){
bigProp1.style.display="block";
bigProp2.style.display="block";
bigProp3.style.display="block";
}
else{
NotDisplayBigProp();
}
}
//移除顯示
function NotDisplayBigProp(){
bigProp1.style.display="none";
bigProp2.style.display="none";
bigProp3.style.display="none";
}
//必殺技
function SendBigProp(){
if(BigPropNowNum>0&&IsStart){
RemoveBigProp();
if(hostilePlane0.style.display!="none"){
HostilePlaneBlast(hostilePlane0,3);
Add_hostilePlane_C();
}
if(hostilePlane1.style.display!="none"){
HostilePlaneBlast(hostilePlane1,3);
Add_hostilePlane_C();
}
if(hostilePlane2.style.display!="none"){
HostilePlaneBlast(hostilePlane2,3);
Add_hostilePlane_C();
}
if(hostilePlane3.style.display!="none"){
HostilePlaneBlast(hostilePlane3,3);
Add_hostilePlane_C();
}
if(hostilePlane4.style.display!="none"){
HostilePlaneBlast(hostilePlane4,3);
Add_hostilePlane_C();
}
if(hostilePlane5.style.display!="none"){
HostilePlaneBlast(hostilePlane5,3);
Add_hostilePlane_C();
}
if(hostilePlane6.style.display!="none"){
HostilePlaneBlast(hostilePlane6,3);
Add_hostilePlane_C();
}
if(hostilePlane7.style.display!="none"){
HostilePlaneBlast(hostilePlane7,3);
Add_hostilePlane_C();
}
if(hostilePlane8.style.display!="none"){
HostilePlaneBlast(hostilePlane8,3);
Add_hostilePlane_C();
}
if(hostilePlane9.style.display!="none"){
HostilePlaneBlast(hostilePlane9,3);
Add_hostilePlane_C();
}
if(hostilePlane2_0.style.display!="none"){
HostilePlaneBlast(hostilePlane2_0,3);
Add_hostilePlane_B();
}
if(hostilePlane2_1.style.display!="none"){
HostilePlaneBlast(hostilePlane2_1,3);
Add_hostilePlane_B();
}
if(hostilePlane2_2.style.display!="none"){
HostilePlaneBlast(hostilePlane2_2,3);
Add_hostilePlane_B();
}
if(hostilePlane3_0.style.display!="none"){
HostilePlaneBlast(hostilePlane3_0,3);
Add_hostilePlane_A();
}
if(hostilePlane3_1.style.display!="none"){
HostilePlaneBlast(hostilePlane3_1,3);
Add_hostilePlane_A();
}
PlaySound2();
}
}
//射擊音效
function PlaySound1(){
if(OpenBGSound){
bgSound1.play();
}
}
//爆炸音效
function PlaySound2(){
if(OpenBGSound){
bgSound2.play();
}
}
//道具音效
function PlaySound3(){
if(OpenBGSound){
bgSound3.play();
}
}
//結束音效
function PlaySound4(){
if(OpenBGSound){
bgSound4.play();
}
}
//開關聲音
function OnOrOffBGSound(){
if(OpenBGSound){
OpenBGSound=false;
bgSoundO.innerHTML="聲音:關";
}
else{
OpenBGSound=true;
bgSoundO.innerHTML="聲音:開";
}
}
</script>
</head>
<body onresize="NewlyIniLoc()" onmouseup="MyPlaneMouseUp()" oncontextmenu="OffRightMenu()">
<div class="maindisplay" id="mainBG" onmousemove="FollowMouse()" onmousedown="MainDisplyClick()">
<div class="displaybgsound" onclick="OnOrOffBGSound()" id="bgSoundO">聲音:開</div>
<div class="countdisplay" id="countDisplay"><img src="image/start.png" class="startgm" id="btn_Start" onclick="DealStartBtnEvent()"/><div class="countscore_space"></div><div class="countscore" id="lable_Countscore">得分:0</div></div>
<div class="title" id="titlePage"><a class="logo">“打飛機”</a><br/><br/><br/><a class="msg" onclick="GoToGM()">開始游戲</a><br/><br/><br/><a class="playmethod" onclick="OpenPlayMethodBox()">玩法介紹</a><br/><br/><br/><a class="help" onclick="OpenHelpBox()">幫助</a></div>
<div class="helpbox" id="helpBox"><a>開發者:萬國睿</a><br /><a>QQ:975738768</a><br /><a>版本號:1.0.0.1</a><br /><br /><a class="help" onclick="OpenHelpBox()">返回</a></div>
<div class="playmethodbox" id="playmethodBox"><a>1.按住飛機進行移動</a><br /><br /><a>2.按住飛機時右鍵施展必殺技</a><br /><br /><a>3.只點擊右鍵暫停游戲</a><br /><br /><a class="help" onclick="OpenPlayMethodBox()">返回</a></div>
<div class="optionbox" id="optionBox"><a class="returngm" onclick="StartGM()">返回游戲</a><br/><br/><a class="restartgm" onclick="RestartGM()">重新開始</a><br/><br /><a class="quitgm" onclick="QuitGM()">退出游戲</a></div>
<div class="endbox" id="endBox"><a class="score" id="sumScore">總分:0</a><br/><br/><a class="restartgm" onclick="RestartGM()">重新開始</a><br/><br /><a class="quitgm" onclick="QuitGM()">退出游戲</a></div>
<div class="propbox">
<div class="bigProp" id="bigProp1" onclick="SendBigProp()"></div>
<div class="bigProp" id="bigProp2" onclick="SendBigProp()"></div>
<div class="bigProp" id="bigProp3" onclick="SendBigProp()"></div>
</div>
<div class="myplane" id="myPlane" onmouseup="MyPlaneMouseUp()" onmousedown="MyPlaneMouseDwon()">
<div class="fire1" id="myPlaneFire1"></div>
<div class="fire2" id="myPlaneFire2"></div>
</div>
<!--創建我方子彈-->
<div class="bullet" id="bullet0"></div>
<div class="bullet" id="bullet1"></div>
<div class="bullet" id="bullet2"></div>
<div class="bullet" id="bullet3"></div>
<div class="bullet" id="bullet4"></div>
<div class="bullet" id="bullet5"></div>
<div class="bullet" id="bullet6"></div>
<div class="bullet" id="bullet7"></div>
<div class="bullet" id="bullet8"></div>
<div class="bullet" id="bullet9"></div>
<div class="bullet" id="bullet10"></div>
<div class="bullet" id="bullet11"></div>
<div class="bullet" id="bullet12"></div>
<div class="bullet" id="bullet13"></div>
<div class="bullet" id="bullet14"></div>
<div class="bullet" id="bullet15"></div>
<div class="bullet" id="bullet16"></div>
<div class="bullet" id="bullet17"></div>
<div class="bullet" id="bullet18"></div>
<div class="bullet" id="bullet19"></div>
<!--創建敵方飛機-->
<!--創建10個低等敵機-->
<div class="hostileplane" id="hostilePlane0"></div>
<div class="hostileplane" id="hostilePlane1"></div>
<div class="hostileplane" id="hostilePlane2"></div>
<div class="hostileplane" id="hostilePlane3"></div>
<div class="hostileplane" id="hostilePlane4"></div>
<div class="hostileplane" id="hostilePlane5"></div>
<div class="hostileplane" id="hostilePlane6"></div>
<div class="hostileplane" id="hostilePlane7"></div>
<div class="hostileplane" id="hostilePlane8"></div>
<div class="hostileplane" id="hostilePlane9"></div>
<!--創建3個中等敵機-->
<div class="hostileplane2" id="hostilePlane2_0"></div>
<div class="hostileplane2" id="hostilePlane2_1"></div>
<div class="hostileplane2" id="hostilePlane2_2"></div>
<!--創建兩個高等敵機-->
<div class="hostileplane3" id="hostilePlane3_0"></div>
<div class="hostileplane3" id="hostilePlane3_1"></div>
<!--創建一個道具-->
<div class="prop_c" id="prop"></div>
</div>
<!--這個是游戲過程中可能用到的音效-->
<!--autostart="true" loop="true"-->
<embed src="sound/bullet.mp3" autostart="false" loop="false" width="0" height="0" id="bgSound1"></embed>
<embed src="sound/enemy1_down.mp3" autostart="false" loop="false" width="0" height="0" id="bgSound2"></embed>
<embed src="sound/button.mp3" autostart="false" loop="false" width="0" height="0" id="bgSound3"></embed>
<embed src="sound/game_over.mp3" autostart="false" loop="false" width="0" height="0" id="bgSound4"></embed>
</body>
</html>
以上是代碼的所有邏輯。
代碼下載地址:
點擊下載(訪問密碼:82ad)
聯系方式:
QQ:1101587171 或 975738768
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