在iOS應用中的音頻播放:AZSoundManager
Intro
AZSoundManager is a simple tool for playing sound and music in iOS apps.
Installation
To use the AZSoundManager:
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Just drag the class files into your project:
AZSoundManager.h AZSoundManager.m AZSoundItem.h AZSoundItem.m
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Add the AVFoundation framework.
Classes
The AZSoundManager package defines two classes: AZSoundManager and AZSoundItem.
AZSoundItem properties
@property (nonatomic, readonly) NSString *name;
The name of the item.
@property (nonatomic, readonly) NSURL *URL;
The absolute URL of the sound file.
@property (nonatomic, readonly) NSTimeInterval duration;
The duration (in seconds) of the sound file.
@property (nonatomic, readonly) NSTimeInterval currentTime;
The current time offset (in seconds) of the sound file.
@property (nonatomic, readonly) NSString *title;
The title from metadata of item.
@property (nonatomic, readonly) NSString *album;
The album name from metadata of item.
@property (nonatomic, readonly) NSString *artist;
The artist name from metadata of item.
@property (nonatomic, readonly) UIImage *artwork;
The artwork image from metadata of item.
AZSoundItem creation
+ (instancetype)soundItemWithContentsOfFile:(NSString*)path; - (instancetype)initWithContentsOfFile:(NSString*)path; + (instancetype)soundItemWithContentsOfURL:(NSURL*)URL; - (instancetype)initWithContentsOfURL:(NSURL*)URL;
These methods create a new AZSoundItem instance from a file path or URL.
AZSoundManager properties
@property (nonatomic, readonly) AZSoundStatus status;
The status of audio player.
@property (nonatomic, readonly) AZSoundItem *currentItem;
The current item of audio player.
@property (nonatomic, assign) float volume;
The sound volume. Should be in the range 0 - 1.
Usage
Playing a sound
NSString *filePath = [[NSBundle mainBundle] pathForResource:@"demo" ofType:@"mp3"]; AZSoundItem *item = [AZSoundItem soundItemWithContentsOfFile:filePath]; [[AZSoundManager sharedManager] playSoundItem:item];
Preloading a sound
NSString *filePath = [[NSBundle mainBundle] pathForResource:@"demo" ofType:@"mp3"]; AZSoundItem *item = [AZSoundItem soundItemWithContentsOfFile:filePath]; [[AZSoundManager sharedManager] preloadSoundItem:item]; ... [[AZSoundManager sharedManager] play];
Playing actions
- (void)play; - (void)pause; - (void)stop; - (void)restart; - (void)playAtSecond:(NSTimeInterval)second;
Get actual info about playing item
NSString *filePath = [[NSBundle mainBundle] pathForResource:@"demo" ofType:@"mp3"]; AZSoundItem *item = [AZSoundItem soundItemWithContentsOfFile:filePath]; [[AZSoundManager sharedManager] playSoundItem:item]; [[AZSoundManager sharedManager] getItemInfoWithProgressBlock:^(AZSoundItem *item) { NSLog(@"Item duration: %ld - current time: %ld", (long)item.duration, (long)item.currentTime); } completionBlock:^{ NSLog(@"finish playing"); }];