Fab 和 Dialog 之間的過渡效果(Fab and Dialog Morphing Animation)
最近在讀Plaid的源碼,發現fab和dialog之間切換的動畫效果好舒服,于是就研究了下,將其從Plaid項目中抽離出來,然后再改進了些代碼,更加方便易懂,也更加簡單易用。效果如下,項目源碼地址
實現原理分析
1.在前面的《Android群英傳》的讀書筆記中提到過Activity共享元素過渡動畫的實現方式
共享元素過渡動畫:一個共享元素過渡動畫決定兩個Activity之間的過渡怎么共享它們的視圖,包括了
changeBounds:改變目標視圖的布局邊界;
changeClipBounds:裁剪目標視圖的邊界;
changeTransform:改變目標視圖的縮放比例和旋轉角度;
changeImageTransform:改變目標圖片的大小和縮放比例。
使用方式:假設Activity從A跳轉到B,那么將A中原來的startActivity改為如下代碼:
//單個共享元素的調用方式 startActivity(intent,ActivityOptions.makeSceneTransitionAnimation(this, view, "share").toBundle()); //多個共享元素的調用方式 startActivity(intent,ActivityOptions.makeSceneTransitionAnimation(this, Pair.create(view, "share"), Pair.create(fab, "fab")).toBundle());
然后在B的onCreate方法中添加如下代碼:
//聲明需要開啟Activity過渡動畫 getWindow().requestFeature(Window.FEATURE_CONTENT_TRANSITIONS);
其次還要在Activity A和B的布局文件中為共享元素組件添加android:transitionName="xxx"屬性。
2.源碼中的Dialog實際上是Activity,并設置了android:windowIsTranslucent為true,所以從fab到dialog的動畫效果實際上是Activity的過渡動畫。但是,如果單純的只是使用Activity的共享元素過渡動畫,將fab作為共享元素的話,效果并不好,不是那么的舒服。
3.為了讓過渡效果更加舒服,這里添加了兩個漸變效果,一個是color,從fab的顏色到dialog的背景顏色的漸變;另一個是cornerRadius,即圓角幅度的漸變。請看下面的代碼實現:
/** * MorphTransition擴展自ChangeBounds(共享元素的動畫的一種),它在原有動畫基礎上添加了color和cornerRadius的動畫效果,這個類實際上是整合了MorphFabToDialog和MorphDialogToFab兩個類的作用 * <p/> * A transition that morphs a circle into a rectangle, changing it's background color. */ public class MorphTransition extends ChangeBounds { private static final String PROPERTY_COLOR = "color"; private static final String PROPERTY_CORNER_RADIUS = "cornerRadius"; private static final String[] TRANSITION_PROPERTIES = { PROPERTY_COLOR, PROPERTY_CORNER_RADIUS }; private int startColor = Color.TRANSPARENT; private int endColor = Color.TRANSPARENT; private int startCornerRadius = 0; private int endCornerRadius = 0; private boolean isShowViewGroup = false; public MorphTransition(int startColor, int endColor, int startCornerRadius, int endCornerRadius, boolean isShowViewGroup) { super(); setStartColor(startColor); setEndColor(endColor); setStartCornerRadius(startCornerRadius); setEndCornerRadius(endCornerRadius); setIsShowViewGroup(isShowViewGroup); } public MorphTransition(Context context, AttributeSet attrs) { super(context, attrs); } @Override public String[] getTransitionProperties() { return TRANSITION_PROPERTIES; } @Override public void captureStartValues(TransitionValues transitionValues) { super.captureStartValues(transitionValues); final View view = transitionValues.view; if (view.getWidth() <= 0 || view.getHeight() <= 0) { return; } transitionValues.values.put(PROPERTY_COLOR, startColor); transitionValues.values.put(PROPERTY_CORNER_RADIUS, startCornerRadius);//view.getHeight() / 2 } @Override public void captureEndValues(TransitionValues transitionValues) { super.captureEndValues(transitionValues); final View view = transitionValues.view; if (view.getWidth() <= 0 || view.getHeight() <= 0) { return; } transitionValues.values.put(PROPERTY_COLOR, endColor);//ContextCompat.getColor(view.getContext(), R.color.dialog_background_color) transitionValues.values.put(PROPERTY_CORNER_RADIUS, endCornerRadius); } @Override public Animator createAnimator(final ViewGroup sceneRoot, TransitionValues startValues, final TransitionValues endValues) { Animator changeBounds = super.createAnimator(sceneRoot, startValues, endValues); if (startValues == null || endValues == null || changeBounds == null) { return null; } Integer startColor = (Integer) startValues.values.get(PROPERTY_COLOR); Integer startCornerRadius = (Integer) startValues.values.get(PROPERTY_CORNER_RADIUS); Integer endColor = (Integer) endValues.values.get(PROPERTY_COLOR); Integer endCornerRadius = (Integer) endValues.values.get(PROPERTY_CORNER_RADIUS); if (startColor == null || startCornerRadius == null || endColor == null || endCornerRadius == null) { return null; } MorphDrawable background = new MorphDrawable(startColor, startCornerRadius); endValues.view.setBackground(background); Animator color = ObjectAnimator.ofArgb(background, background.COLOR, endColor); Animator corners = ObjectAnimator.ofFloat(background, background.CORNER_RADIUS, endCornerRadius); ////...... AnimatorSet transition = new AnimatorSet(); transition.playTogether(changeBounds, corners, color); transition.setDuration(300); transition.setInterpolator(AnimationUtils.loadInterpolator(sceneRoot.getContext(), android.R.interpolator.fast_out_slow_in)); return transition; } public void setEndColor(int endColor) { this.endColor = endColor; } public void setEndCornerRadius(int endCornerRadius) { this.endCornerRadius = endCornerRadius; } public void setStartColor(int startColor) { this.startColor = startColor; } public void setStartCornerRadius(int startCornerRadius) { this.startCornerRadius = startCornerRadius; } public void setIsShowViewGroup(boolean isShowViewGroup) { this.isShowViewGroup = isShowViewGroup; } }
4.上面的代碼中用到了MorphDrawable類,它繼承自Drawable,并添加了前面提到的那兩個屬性以用于產生屬性動畫,默認是沒有為那兩個屬性添加set/get方法的,所以需要進行擴展。關于屬性動畫可以看以前的讀書筆記,重要代碼如下:
/** * 形態和顏色可以發生變化的Drawable,形態變化是通過cornerRadius來實現的,顏色變化是通過paint的color來實現的 * 該類在Drawable的基礎上添加了cornerRadius和color兩個屬性,前者是float類型,后者是int類型 * <p/> * A drawable that can morph size, shape (via it's corner radius) and color. Specifically this is * useful for animating between a FAB and a dialog. */ public class MorphDrawable extends Drawable { private Paint paint; private float cornerRadius; public static final Property<MorphDrawable, Float> CORNER_RADIUS = new Property<MorphDrawable, Float>(Float.class, "cornerRadius") { @Override public void set(MorphDrawable morphDrawable, Float value) { morphDrawable.setCornerRadius(value); } @Override public Float get(MorphDrawable morphDrawable) { return morphDrawable.getCornerRadius(); } }; public static final Property<MorphDrawable, Integer> COLOR = new Property<MorphDrawable, Integer>(Integer.class, "color") { @Override public void set(MorphDrawable morphDrawable, Integer value) { morphDrawable.setColor(value); } @Override public Integer get(MorphDrawable morphDrawable) { return morphDrawable.getColor(); } }; public MorphDrawable(@ColorInt int color, float cornerRadius) { this.cornerRadius = cornerRadius; paint = new Paint(Paint.ANTI_ALIAS_FLAG); paint.setColor(color); } public float getCornerRadius() { return cornerRadius; } public void setCornerRadius(float cornerRadius) { this.cornerRadius = cornerRadius; invalidateSelf(); } public int getColor() { return paint.getColor(); } public void setColor(int color) { paint.setColor(color); invalidateSelf(); } @Override public void draw(Canvas canvas) { canvas.drawRoundRect(getBounds().left, getBounds().top, getBounds().right, getBounds() .bottom, cornerRadius, cornerRadius, paint);//hujiawei } @Override public void getOutline(Outline outline) { outline.setRoundRect(getBounds(), cornerRadius); } @Override public void setAlpha(int alpha) { paint.setAlpha(alpha); invalidateSelf(); } @Override public void setColorFilter(ColorFilter cf) { paint.setColorFilter(cf); invalidateSelf(); } @Override public int getOpacity() { return paint.getAlpha(); } }
5.有了前面的準備之后,就可以在dialog中配置進入和退出的動畫效果了,重要代碼如下:
//DialogActivity.java public void setupSharedEelementTransitions2() { ArcMotion arcMotion = new ArcMotion(); arcMotion.setMinimumHorizontalAngle(50f); arcMotion.setMinimumVerticalAngle(50f); Interpolator easeInOut = AnimationUtils.loadInterpolator(this, android.R.interpolator.fast_out_slow_in); //hujiawei 100是隨意給的一個數字,可以修改,需要注意的是這里調用container.getHeight()結果為0 MorphTransition sharedEnter = new MorphTransition(ContextCompat.getColor(this, R.color.fab_background_color), ContextCompat.getColor(this, R.color.dialog_background_color), 100, getResources().getDimensionPixelSize(R.dimen.dialog_corners), true); sharedEnter.setPathMotion(arcMotion); sharedEnter.setInterpolator(easeInOut); MorphTransition sharedReturn = new MorphTransition(ContextCompat.getColor(this, R.color.dialog_background_color), ContextCompat.getColor(this, R.color.fab_background_color), getResources().getDimensionPixelSize(R.dimen.dialog_corners), 100, false); sharedReturn.setPathMotion(arcMotion); sharedReturn.setInterpolator(easeInOut); if (container != null) { sharedEnter.addTarget(container); sharedReturn.addTarget(container); } getWindow().setSharedElementEnterTransition(sharedEnter); getWindow().setSharedElementReturnTransition(sharedReturn); }
6.從上面的分析可以看出,這個方案比較容易擴展,只要是該類型的動畫,使用開始和結束時的對應顏色和圓角值就可以構造相應的MorphTransition,將MorphTransition設置為Activity的進入或者退化動畫即可。
以上是我的分析和理解,有任何問題歡迎大家指點 ?(^ω^)?
原文:Fab and Dialog Morphing Animation
來自: http://www.jcodecraeer.com//a/anzhuokaifa/2015/1215/3776.html