Android軟件開發:在Canvas中利用Path繪制基本圖形

xmoq6121 9年前發布 | 11K 次閱讀 Android開發 移動開發

來自: http://blog.csdn.net//chenguang79/article/details/43701387


在Android中繪制基本的集合圖形,本程序就是自定義一個View組件,程序重寫該View組件的onDraw(Canvase)方法,然后在該Canvas上繪制大量的基本的集合圖形。

直接上代碼:

1.自定義的View組件代碼:

package com.infy.configuration;  

    import android.content.Context;  
    import android.graphics.Canvas;  
    import android.graphics.Color;  
    import android.graphics.LinearGradient;  
    import android.graphics.Paint;  
    import android.graphics.Path;  
    import android.graphics.RectF;  
    import android.graphics.Shader;  
    import android.util.AttributeSet;  
    import android.view.View;  

    public class MyView extends View{  

        public MyView(Context context, AttributeSet attrs) {  
            super(context, attrs);  
        }  

        @Override  
        protected void onDraw(Canvas canvas) {  
            // TODO Auto-generated method stub   
            super.onDraw(canvas);  

            //把整張畫布繪制成白色   
            canvas.drawColor(Color.WHITE);  
            Paint paint = new Paint();  

            //去鋸齒   
            paint.setAntiAlias(true);  
            paint.setColor(Color.BLUE);  
            paint.setStyle(Paint.Style.STROKE);  
            paint.setStrokeWidth(3);  

            //繪制圓形   
            canvas.drawCircle(40, 40, 30, paint);  
            //繪制正方形   
            canvas.drawRect(10, 80, 70, 140, paint);  
            //繪制矩形   
            canvas.drawRect(10, 150, 70, 190, paint);  

            RectF rel = new RectF(10,240,70,270);  
            //繪制橢圓   
            canvas.drawOval(rel, paint);  
            //定義一個Path對象,封閉一個三角形   
            Path path1 = new Path();  
            path1.moveTo(10, 340);  
            path1.lineTo(70, 340);  
            path1.lineTo(40, 290);  
            path1.close();  
            //根據Path進行繪制,繪制三角形   
            canvas.drawPath(path1, paint);  

            //定義一個Path對象,封閉一個五角星   
            Path path2 = new Path();  
            path2.moveTo(27, 360);  
            path2.lineTo(54, 360);  
            path2.lineTo(70, 392);  
            path2.lineTo(40, 420);  
            path2.lineTo(10, 392);  
            path2.close();  
            //根據Path進行繪制,繪制五角星   
            canvas.drawPath(path2, paint);  

            //設置填叢風格后進行繪制   
            paint.setStyle(Paint.Style.FILL);  
            paint.setColor(Color.RED);  
            canvas.drawCircle(120, 40, 30, paint);  
            //繪制正方形   
            canvas.drawRect(90, 80, 150, 140, paint);  
            //繪制矩形   
            canvas.drawRect(90, 150, 150, 190, paint);  

            //繪制圓角矩形   
            RectF re2 = new RectF(90,200,150,230);  
            canvas.drawRoundRect(re2, 15, 15, paint);  
            //繪制橢圓   
            RectF re21 = new RectF(90, 240, 150, 270);  
            canvas.drawOval(re21, paint);  

            Path path3 = new Path();  
            path3.moveTo(90, 340);  
            path3.lineTo(150, 340);  
            path3.lineTo(120, 290);  
            path3.close();  
            //繪制三角形   
            canvas.drawPath(path3,paint);  

            //繪制五角形   
            Path path4 = new Path();  
            path4.moveTo(106, 360);  
            path4.lineTo(134, 360);  
            path4.lineTo(150, 392);  
            path4.lineTo(120, 420);  
            path4.lineTo(90, 392);  
            path4.close();  
            canvas.drawPath(path4, paint);  

            //設置漸變器后繪制   
            //為Paint設置漸變器   
            Shader mShasder = new LinearGradient(0, 0, 40, 60, new int[]{Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW}, null, Shader.TileMode.REPEAT);  
            paint.setShader(mShasder);  
            //設置陰影   
            paint.setShadowLayer(45, 10, 10, Color.GRAY);  
            //繪制圓形   
            canvas.drawCircle(200, 40, 30, paint);  
            //繪制正方形   
            canvas.drawRect(170, 80, 230, 140, paint);  
            //繪制矩形   
            canvas.drawRect(170, 150, 230, 190, paint);  

            //繪制圓角的矩形   
            RectF re31 = new RectF();  
            canvas.drawRoundRect(re31, 15, 15, paint);  

            //繪制橢圓   
            RectF re32 =new RectF();  
            canvas.drawOval(re32, paint);  

            //根據Path,繪制三角形   
            Path path5 = new Path();  
            path5.moveTo(170, 340);  
            path5.lineTo(230, 340);  
            path5.lineTo(200, 290);  
            path5.close();  
            canvas.drawPath(path5, paint);  

            //根據PAth,進行繪制五角形   
            Path path6 = new Path();  
            path6.moveTo(186, 360);  
            path6.lineTo(214, 360);  
            path6.lineTo(230, 392);  
            path6.lineTo(200, 420);  
            path6.lineTo(170, 392);  
            path6.close();  
            canvas.drawPath(path6, paint);  

        }  

    }  

2. 使用一個基本的Activity來實現自定義的MyView組件,

定義一個ZiDingYiViewTes的Activity:

    package com.infy.configuration;  

    import android.app.Activity;  
    import android.os.Bundle;  

    public class ZiDingYiViewTes extends Activity{  

        private MyView myView =null;  

        @Override  
        protected void onCreate(Bundle savedInstanceState) {  
            // TODO Auto-generated method stub   
            super.onCreate(savedInstanceState);  

            myView = new MyView(this, null);  

            setContentView(myView);  

        }  
    }

Android的Canvas既可以繪制簡單的集合圖形,也可以直接將一個Bitmap繪制到畫布上。

最后附上效果圖(多了一個橢圓哭):

轉自:http://www.linuxidc.com/Linux/2012-05/61204.htm

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