計算Bitmap內存占用計算
densityDpi表示一英寸有多少個像素點
densityDpi | density | drawable目錄 | ic_launcher大小 |
---|---|---|---|
640 | 4 | drawable-xxxhdpi | 192x192 |
480 | 3 | drawable-xxhdpi | 144x144 |
320 | 2 | drawable-xhdpi | 96x96 |
240 | 1.5 | drawable-hdpi | 72x72 |
160 | 1 | drawable-mdpi | 48x48 |
160 | 1 | drawable | - |
- | - | drawable-nodpi | - |
xml布局使用R.drawable.xx相當于代碼
BitmapFactory.decodeResource(getResources(), R.drawable.xx)
假設當前設備的dpi是560,那么系統匹配drawable目錄的順序是:
1) drawable-xxxhdpi
2) drawable-nodpi
3) drawable-xxhdpi
4) drawable-xhdpi
5) drawable-hdpi
6) drawable-mdpi
7) drawable
加載圖片會經過縮放,內存占用計算公式如下
float scale = (float) deviceDensityDpi / drawableDirDensityDpi;
int scaledWidth = (int) (imgWidth * scale + 0.5f);
int scaledHeight = (int) (imgHeight * scale + 0.5f);
// 這里為什么是一個像素點占4字節,下面再說
int byteCount = scaledWidth * scaledHeight * 4;
如果最終選擇的是drawable目錄,經過測試,其實就和放在drawable-mdpi是一樣的,從下上面的公式和表格,可以得出drawableDirDensityDpi越小,最終byteCount越大。所以最壞的情況就是本該放在drawable-xxxhdpi目錄的圖片放到了drawable目錄
如果最終選擇的是drawable-nodpi目錄,那么是不會經過縮放的,也就是
int byteCount=imgWidth * imgHeight * 4
再說下,為什么說一個像素點是4個字節
其實加載圖片的時候還要根據BitmapFactory.Options,如果options.inPreferredConfig = Bitmap.Config.ARGB_8888那么一個像素就是占4字節,而默認就是ARGB_8888
ALPHA_8就是Alpha由8位組成=1字節
ARGB_4444就是由4個4位組成即16位=2字節
ARGB_8888就是由4個8位組成即32位=4字節
RGB_565就是R為5位,G為6位,B為5位共16位=2字節
ARGB_4444已經不建議使用,質量太差,官方有這樣一句注釋
@deprecated Because of the poor quality of this configuration, it is advised to use {@link #ARGB_8888} instead.
關于jpg和png
對于Android來說并沒有區別,比如一張100x100的jpg,大小10k,一張100x100的png,大小15k,如果放在同一個drawable目錄下,它們加載進來占用的內存是一摸一樣的,只跟分辨率有關。通常jpg圖片的文件大小會比png圖片小,是因為jpg是有損壓縮,而png是無損壓縮,而且jpg沒有alpha通道
Demo
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
// 同一張圖片,每個目錄都存一份
// drawable-nodpi
Bitmap nodpi = BitmapFactory.decodeResource(getResources(), R.drawable.nodpi);
// drawable
Bitmap _default = BitmapFactory.decodeResource(getResources(), R.drawable._default);
// drawable-mhdpi
Bitmap mhdpi = BitmapFactory.decodeResource(getResources(), R.drawable.mhdpi);
// drawable-hdpi
Bitmap hdpi = BitmapFactory.decodeResource(getResources(), R.drawable.hdpi);
// drawable-xhdpi
Bitmap xhdpi = BitmapFactory.decodeResource(getResources(), R.drawable.xhdpi);
// drawable-xxhdpi
Bitmap xxhdpi = BitmapFactory.decodeResource(getResources(), R.drawable.xxhdpi);
// drawable-xxxhdpi
Bitmap xxxhdpi = BitmapFactory.decodeResource(getResources(), R.drawable.xxxhdpi);
Log.d("TEST", "nodpi=" + nodpi.getByteCount());
Log.d("TEST", "default=" + _default.getByteCount());
Log.d("TEST", "mhdpi=" + mhdpi.getByteCount());
Log.d("TEST", "hdpi=" + hdpi.getByteCount());
Log.d("TEST", "xhdpi=" + xhdpi.getByteCount());
Log.d("TEST", "xxhdpi=" + xxhdpi.getByteCount());
Log.d("TEST", "xxxhdpi=" + xxxhdpi.getByteCount());
DisplayMetrics displayMetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
float realDensityDpi = displayMetrics.densityDpi;
// 根據densityDpi從不同的目錄加載圖片
float drawableDirDensityDpi;
if (realDensityDpi < 240) {
drawableDirDensityDpi = 160;
} else if (realDensityDpi < 320) {
drawableDirDensityDpi = 240;
} else if (realDensityDpi < 480) {
drawableDirDensityDpi = 320;
} else if (realDensityDpi < 560) {
drawableDirDensityDpi = 480;
} else {
drawableDirDensityDpi = 640;
}
float scale = realDensityDpi / drawableDirDensityDpi;
// 默認是Bitmap.Config.ARGB_8888,所以是4字節
// 我的設備dpi是560,所以是在xxxhdpi目錄下
int byteCount = (int) (192 * scale + 0.5) * (int) (192 * scale + 0.5) * 4;
Bitmap ic_launcher = BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher);
Log.d("TEST", ic_launcher.getByteCount() + " " + byteCount);
}
}
來自:http://www.jianshu.com/p/e1d42bf88d40