Android自定義控件 芝麻信用分雷達圖

mh3454 8年前發布 | 22K 次閱讀 安卓開發 Android開發 移動開發

1.介紹

首先看下支付寶上芝麻信用分的效果圖:

芝麻分

2.思路

  1. 確定雷達圖中心點坐標

  2. 繪制多邊形及連接線

  3. 根據維度值繪制覆蓋區域

  4. 繪制分數

  5. 繪制每個維度的標題文字和圖標

3.實現

獲取布局的中心坐標

在onSizeChanged(int w, int h, int oldw, int oldh)方法里面,根據View的長寬,計算出雷達圖的半徑(這里取布局寬高最小值的四分之一,可以自定義),獲取整個布局的中心坐標。

public class CreditScoreView extends View {

//數據個數
private int dataCount = 5;
//每個角的弧度
private float radian = (float) (Math.PI * 2 / dataCount);
//雷達圖半徑
private float radius;
//中心X坐標
private int centerX;
//中心Y坐標
private int centerY;
//各維度標題
private String[] titles = {"履約能力", "信用歷史", "人脈關系", "行為偏好", "身份特質"};
//各維度圖標
private int[] icons = {R.mipmap.ic_performance, R.mipmap.ic_history, R.mipmap.ic_contacts,
        R.mipmap.ic_predilection, R.mipmap.ic_identity};
//各維度分值
private float[] data = {170, 180, 160, 170, 180};
//數據最大值
private float maxValue = 190;
//雷達圖與標題的間距
private int radarMargin = DensityUtils.dp2px(getContext(), 15);
//雷達區畫筆
private Paint mainPaint;
//數據區畫筆
private Paint valuePaint;
//分數畫筆
private Paint scorePaint;
//標題畫筆
private Paint titlePaint;
//圖標畫筆
private Paint iconPaint;
//分數大小
private int scoreSize = DensityUtils.dp2px(getContext(), 28);
//標題文字大小
private int titleSize = DensityUtils.dp2px(getContext(), 13);

...

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    //雷達圖半徑
    radius = Math.min(h, w) / 2 * 0.5f;
    //中心坐標
    centerX = w / 2;
    centerY = h / 2;
    postInvalidate();
    super.onSizeChanged(w, h, oldw, oldh);
}

...

}</code></pre>

繪制多邊形和連接線

主要看下getPoint方法,此方法封裝了獲取雷達圖上各個點坐標的計算邏輯。

/**

  • 繪制多邊形 *
  • @param canvas 畫布 */ private void drawPolygon(Canvas canvas) { Path path = new Path(); for (int i = 0; i < dataCount; i++) {

     if (i == 0) {
         path.moveTo(getPoint(i).x, getPoint(i).y);
     } else {
         path.lineTo(getPoint(i).x, getPoint(i).y);
     }
    

    }

    //閉合路徑 path.close(); canvas.drawPath(path, mainPaint); }

/**

  • 繪制連接線 *
  • @param canvas 畫布 */ private void drawLines(Canvas canvas) { Path path = new Path(); for (int i = 0; i < dataCount; i++) {
     path.reset();
     path.moveTo(centerX, centerY);
     path.lineTo(getPoint(i).x, getPoint(i).y);
     canvas.drawPath(path, mainPaint);
    
    } }</code></pre>

    getPoint方法,參數radarMargin與percent在此步驟賦予默認值。

    /**
  • 獲取雷達圖上各個點的坐標 *
  • @param position 坐標位置(右上角為0,順時針遞增)
  • @return 坐標 */ private Point getPoint(int position) { return getPoint(position, 0, 1); }

/**

  • 獲取雷達圖上各個點的坐標(包括維度標題與圖標的坐標) *
  • @param position 坐標位置
  • @param radarMargin 雷達圖與維度標題的間距
  • @param percent 覆蓋區的的百分比
  • @return 坐標 */ private Point getPoint(int position, int radarMargin, float percent) { int x = 0; int y = 0;

    if (position == 0) {

     x = (int) (centerX + (radius + radarMargin) * Math.sin(radian) * percent);
     y = (int) (centerY - (radius + radarMargin) * Math.cos(radian) * percent);
    
    

    } else if (position == 1) {

     x = (int) (centerX + (radius + radarMargin) * Math.sin(radian / 2) * percent);
     y = (int) (centerY + (radius + radarMargin) * Math.cos(radian / 2) * percent);
    
    

    } else if (position == 2) {

     x = (int) (centerX - (radius + radarMargin) * Math.sin(radian / 2) * percent);
     y = (int) (centerY + (radius + radarMargin) * Math.cos(radian / 2) * percent);
    
    

    } else if (position == 3) {

     x = (int) (centerX - (radius + radarMargin) * Math.sin(radian) * percent);
     y = (int) (centerY - (radius + radarMargin) * Math.cos(radian) * percent);
    
    

    } else if (position == 4) {

     x = centerX;
     y = (int) (centerY - (radius + radarMargin) * percent);
    

    }

    return new Point(x, y); }</code></pre>

    多邊形和連接線

    繪制覆蓋區域

    /**

  • 繪制覆蓋區域 *
  • @param canvas 畫布 */ private void drawRegion(Canvas canvas) { Path path = new Path();

    for (int i = 0; i < dataCount; i++) {

     //計算百分比
     float percent = data[i] / maxValue;
     int x = getPoint(i, 0, percent).x;
     int y = getPoint(i, 0, percent).y;
     if (i == 0) {
         path.moveTo(x, y);
     } else {
         path.lineTo(x, y);
     }
    

    }

    //繪制填充區域的邊界 path.close(); valuePaint.setStyle(Paint.Style.STROKE); canvas.drawPath(path, valuePaint);

    //繪制填充區域 valuePaint.setStyle(Paint.Style.FILL_AND_STROKE); canvas.drawPath(path, valuePaint); }</code></pre>

    覆蓋區域

    繪制分數

    /**

  • 繪制分數 *
  • @param canvas 畫布 */ private void drawScore(Canvas canvas) { int score = 0; //計算總分 for (int i = 0; i < dataCount; i++) {
     score += data[i];
    
    } canvas.drawText(score + "", centerX, centerY + scoreSize / 2, scorePaint); }</code></pre>

    分數

    繪制標題

    /**
  • 繪制標題 *
  • @param canvas 畫布 */ private void drawTitle(Canvas canvas) { for (int i = 0; i < dataCount; i++) {

     int x = getPoint(i, radarMargin, 1).x;
     int y = getPoint(i, radarMargin, 1).y;
    
     Bitmap bitmap = BitmapFactory.decodeResource(getResources(), icons[i]);
     int iconHeight = bitmap.getHeight();
     float titleWidth = titlePaint.measureText(titles[i]);
    
     //底下兩個角的坐標需要向下移動半個圖片的位置(1、2)
     if (i == 1) {
         y += (iconHeight / 2);
     } else if (i == 2) {
         x -= titleWidth;
         y += (iconHeight / 2);
     } else if (i == 3) {
         x -= titleWidth;
     } else if (i == 4) {
         x -= titleWidth / 2;
     }
     canvas.drawText(titles[i], x, y, titlePaint);
    

    } }</code></pre>

    標題

    繪制圖標

    /**

  • 繪制圖標 *
  • @param canvas 畫布 */ private void drawIcon(Canvas canvas) { for (int i = 0; i < dataCount; i++) {

     int x = getPoint(i, radarMargin, 1).x;
     int y = getPoint(i, radarMargin, 1).y;
    
     Bitmap bitmap = BitmapFactory.decodeResource(getResources(), icons[i]);
     int iconWidth = bitmap.getWidth();
     int iconHeight = bitmap.getHeight();
     float titleWidth = titlePaint.measureText(titles[i]);
    
     //上面獲取到的x、y坐標是標題左下角的坐標
     //需要將圖標移動到標題上方居中位置
     if (i == 0) {
         x += (titleWidth - iconWidth) / 2;
         y -= (iconHeight + getTextHeight(titlePaint));
     } else if (i == 1) {
         x += (titleWidth - iconWidth) / 2;
         y -= (iconHeight / 2 + getTextHeight(titlePaint));
     } else if (i == 2) {
         x -= (iconWidth + (titleWidth - iconWidth) / 2);
         y -= (iconHeight / 2 + getTextHeight(titlePaint));
     } else if (i == 3) {
         x -= (iconWidth + (titleWidth - iconWidth) / 2);
         y -= (iconHeight + getTextHeight(titlePaint));
     } else if (i == 4) {
         x -= iconWidth / 2;
         y -= (iconHeight + getTextHeight(titlePaint));
     }
    
     canvas.drawBitmap(bitmap, x, y, titlePaint);
    

    } }</code></pre>

    /**

  • 獲取文本的高度 *
  • @param paint 文本繪制的畫筆
  • @return 文本高度 */ private int getTextHeight(Paint paint) { Paint.FontMetrics fontMetrics = paint.getFontMetrics(); return (int) (fontMetrics.descent - fontMetrics.ascent); }</code></pre>

    圖標

    OK,到這里主要的繪制工作就完成了,有些圖標實在找不到,就用相似的代替了。

     

     

     

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