iOS上手指點擊波紋效果的實現
閑暇時間做了一個反饋手指點擊屏幕的效果,用到了CAShapeLayer和基本的動畫知識,模擬器上效果如下:
fingerWave.gif
-
這種效果使用在某些頁面上肯定會給用戶更有趣的體驗,特別是面向兒童的app中。
具體的實現代碼如下
-
首先監聽控制器view的Tap事件
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(onTap:)]; [self.view addGestureRecognizer:tap];
- (void)onTap:(UITapGestureRecognizer*)sender { CGPoint center = [sender locationInView:sender.view]; [FingerWaveView showInView:self.view center:center]; }
-
FingerWaveView.h
#import <UIKit/UIKit.h> @interface FingerWaveView : UIView + (instancetype)showInView:(UIView *)view center:(CGPoint)center; @end
-
FingerWaveView.m
#import "FingerWaveView.h" @interface FingerWaveView () <CAAnimationDelegate> { CGSize waveSize; NSTimeInterval duration; } @end @implementation FingerWaveView - (instancetype)initWithFrame:(CGRect)frame{ self=[super initWithFrame:frame]; if (self) { waveSize = CGSizeMake(150, 150); duration = 1.0; } return self; } + (instancetype)showInView:(UIView *)view center:(CGPoint)center { FingerWaveView *waveView = [FingerWaveView new]; [waveView setframeWithCenter:center]; [view addSubview:waveView]; return waveView; } - (void)didMoveToSuperview{ CAShapeLayer *waveLayer = [CAShapeLayer new]; waveLayer.backgroundColor = [UIColor clearColor].CGColor; waveLayer.opacity = 0.6; waveLayer.fillColor = [UIColor whiteColor].CGColor; [self.layer addSublayer:waveLayer]; [self startAnimationInLayer:waveLayer]; } - (void)startAnimationInLayer:(CALayer *)layer{ UIBezierPath *beginPath = [UIBezierPath bezierPathWithArcCenter:[self pathCenter] radius:[self animationBeginRadius] startAngle:0 endAngle:M_PI*2 clockwise:YES]; UIBezierPath *endPath = [UIBezierPath bezierPathWithArcCenter:[self pathCenter] radius:[self animationEndRadius] startAngle:0 endAngle:M_PI*2 clockwise:YES]; CABasicAnimation *rippleAnimation = [CABasicAnimation animationWithKeyPath:@"path"]; rippleAnimation.delegate = self; rippleAnimation.fromValue = (__bridge id _Nullable)(beginPath.CGPath); rippleAnimation.toValue = (__bridge id _Nullable)(endPath.CGPath); rippleAnimation.duration = duration; CABasicAnimation *opacityAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"]; opacityAnimation.delegate = self; opacityAnimation.fromValue = [NSNumber numberWithFloat:0.6]; opacityAnimation.toValue = [NSNumber numberWithFloat:0.0]; opacityAnimation.duration = duration; [layer addAnimation:rippleAnimation forKey:@"rippleAnimation"]; [layer addAnimation:opacityAnimation forKey:@"opacityAnimation"]; } - (void)setframeWithCenter:(CGPoint)center{ CGRect frame = CGRectMake(center.x-waveSize.width*0.5, center.y-waveSize.height*0.5, waveSize.width, waveSize.height); self.frame = frame;; } - (CGFloat)animationBeginRadius{ return waveSize.width*0.5*0.2; } - (CGFloat)animationEndRadius{ return waveSize.width*0.5; } - (CGPoint)pathCenter{ return CGPointMake(waveSize.width*0.5, waveSize.height*0.5); } #pragma mark - CAAnimationDelegate - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{ if (flag) { [self removeFromSuperview]; } } @end
-
大家也可以DIY我的代碼,做出很多其他的效果,比如改成其他的波紋顏色。
來自:http://www.jianshu.com/p/35e6f53ca0fe
本文由用戶 cp100 自行上傳分享,僅供網友學習交流。所有權歸原作者,若您的權利被侵害,請聯系管理員。
轉載本站原創文章,請注明出處,并保留原始鏈接、圖片水印。
本站是一個以用戶分享為主的開源技術平臺,歡迎各類分享!