libgdx 1.9 發布,跨平臺開發框架

jopen 9年前發布 | 7K 次閱讀

libgdx 1.9 發布,此版本的更新內容如下:

  API Change: Lwjgl3ApplicationConfiguration#setBackbufferConfig -> setBackBufferConfig
- Fixed HexagonalTiledMapRenderer, see https://github.com/libgdx/libgdx/pull/3654
- Added support for locking the screen orientation in GWT, see https://github.com/libgdx/libgdx/pull/3633
- Added Gdx-Kiwi and gdx-lml to extensions, see https://github.com/libgdx/libgdx/pull/3597
- Added Gyroscope support in Input, implemented for Android, see https://github.com/libgdx/libgdx/pull/3594
- Fixed touch mapping on iOS, see https://github.com/libgdx/libgdx/pull/3590
- Added orientation to Box2D Transform class, see https://github.com/libgdx/libgdx/pull/3308
- Added system cursors to GWT, fix 'Ibeam' system cursor not working on LWJGL3.
- Added experimental AndroidApplicationConfiguration#useGL30 and IOSApplicationConfiguration#useGL30 for testing OpenGL ES 3.0 support on mobile devices, do not use in production.
- Fix broken kerning for FreeType fonts, see https://github.com/libgdx/libgdx/pull/3756
- Added ARM64 and x86_64 binaries for Android

下載頁面: 1.9.0

Libgdx是什么:

一個作為引擎和游戲基礎的高性能,跨平臺的游戲開發框架。這個框架允許我們我們專注于基礎而不是游戲引擎的新的特性。它具有很棒的靈活性。

libgdx 1.9 發布,跨平臺開發框架

來自: http://www.oschina.net//news/70183/libgdx-1-9

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