Core Animation之多種動畫效果
前面介紹了Core Animation基礎知識,還有CALayer的簡單使用,最終還是有要動畫的滴,這里列出幾個動畫效果,參考下能加深對Core Animation的認識和理解
1、把圖片移到右下角變小透明
使用CAAnimationGroup疊加動畫效果,就是下面按鈕《把圖片移到右下角變小透明》描述的效果:
、
上面三個圖是動畫的三個狀態,實現代碼如下:
- (void)viewDidLoad
{
[super viewDidLoad];
self.imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snaguosha.png"]];
self.imageView.frame = CGRectMake(10, 10, 128, 192);
[self.view addSubview:self.imageView];
}
- (IBAction)tranAction:(id)sender {
CGPoint fromPoint = self.imageView.center;
//路徑曲線
UIBezierPath *movePath = [UIBezierPath bezierPath];
[movePath moveToPoint:fromPoint];
CGPoint toPoint = CGPointMake(300, 460);
[movePath addQuadCurveToPoint:toPoint
controlPoint:CGPointMake(300,0)];
//關鍵幀
CAKeyframeAnimation *moveAnim = [CAKeyframeAnimation animationWithKeyPath:@"position"];
moveAnim.path = movePath.CGPath;
moveAnim.removedOnCompletion = YES;
//旋轉變化
CABasicAnimation *scaleAnim = [CABasicAnimation animationWithKeyPath:@"transform"];
scaleAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
//x,y軸縮小到0.1,Z 軸不變
scaleAnim.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.1, 0.1, 1.0)];
scaleAnim.removedOnCompletion = YES;
//透明度變化
CABasicAnimation *opacityAnim = [CABasicAnimation animationWithKeyPath:@"alpha"];
opacityAnim.fromValue = [NSNumber numberWithFloat:1.0];
opacityAnim.toValue = [NSNumber numberWithFloat:0.1];
opacityAnim.removedOnCompletion = YES;
//關鍵幀,旋轉,透明度組合起來執行
CAAnimationGroup *animGroup = [CAAnimationGroup animation];
animGroup.animations = [NSArray arrayWithObjects:moveAnim, scaleAnim,opacityAnim, nil];
animGroup.duration = 1;
[self.imageView.layer addAnimation:animGroup forKey:nil];
}</pre>
代碼解析:上面關鍵幀設置了動畫的路徑,scaleAnim設置了縮小,opacityAnim設置了透明度的變化。把三個動畫組合到:animGroup。 在把animGroup添加到imageView.layer層的動畫里。于是動畫效果就有了。
2、旋轉并向右移動
- (IBAction)RightRotateAction:(id)sender {
CGPoint fromPoint = self.imageView.center;
UIBezierPath *movePath = [UIBezierPath bezierPath];
[movePath moveToPoint:fromPoint];
CGPoint toPoint = CGPointMake(fromPoint.x +100 , fromPoint.y ) ;
[movePath addLineToPoint:toPoint];
CAKeyframeAnimation *moveAnim = [CAKeyframeAnimation animationWithKeyPath:@"position"];
moveAnim.path = movePath.CGPath;
CABasicAnimation *TransformAnim = [CABasicAnimation animationWithKeyPath:@"transform"];
TransformAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
//沿Z軸旋轉
TransformAnim.toValue = [NSValue valueWithCATransform3D: CATransform3DMakeRotation(M_PI,0,0,1)];
//沿Y軸旋轉
// scaleAnim.toValue = [NSValue valueWithCATransform3D: CATransform3DMakeRotation(M_PI,0,1.0,0)];
//沿X軸旋轉
// TransformAnim.toValue = [NSValue valueWithCATransform3D: CATransform3DMakeRotation(M_PI,1.0,0,0)];
TransformAnim.cumulative = YES;
TransformAnim.duration =3;
//旋轉2遍,360度
TransformAnim.repeatCount =2;
self.imageView.center = toPoint;
TransformAnim.removedOnCompletion = YES;
CAAnimationGroup *animGroup = [CAAnimationGroup animation];
animGroup.animations = [NSArray arrayWithObjects:moveAnim, TransformAnim, nil];
animGroup.duration = 6;
[self.imageView.layer addAnimation:animGroup forKey:nil];
}</pre>代碼解析:可能你沒注意到, CATransform3DMakeRotation,這返回的是旋轉的值。上面的動畫效果里返回的是 CATransform3DMakeScale縮放的值。
向右移動是因為關鍵幀使用了路徑為直線的路徑。
3、旋轉并消除邊緣鋸齒
- (IBAction)Rotate360Action:(id)sender {
//圖片旋轉360度
CABasicAnimation *animation = [ CABasicAnimation
animationWithKeyPath: @"transform" ];
animation.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
//圍繞Z軸旋轉,垂直與屏幕
animation.toValue = [ NSValue valueWithCATransform3D:
CATransform3DMakeRotation(M_PI, 0, 0, 1.0) ];
animation.duration = 3;
//旋轉效果累計,先轉180度,接著再旋轉180度,從而實現360旋轉
animation.cumulative = YES;
animation.repeatCount = 2;
//在圖片邊緣添加一個像素的透明區域,去圖片鋸齒
CGRect imageRrect = CGRectMake(0, 0, self.imageView.frame.size.width, self.imageView.frame.size.height);
UIGraphicsBeginImageContext(imageRrect.size);
[self.imageView.image drawInRect:CGRectMake(1,1,self.imageView.frame.size.width-2,self.imageView.frame.size.height-2)];
self.imageView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[self.imageView.layer addAnimation:animation forKey:nil];
}如果你仔細觀察,會看到第二個動畫里在旋轉時,圖片邊緣是有鋸齒的,如何消除呢? 在圖片邊緣添加一個像素的透明區域,去圖片鋸齒。
UIGraphicsBeginImageContext 開始圖片內容
UIGraphicsGetImageFromCurrentImageContext 獲取當前內容作為圖片,
UIGraphicsEndImageContext結束。是和UIGraphicsBeginImageContext配套使用的。
4、吃豆人動畫
這個有點復雜,首先說下實現的步驟:
- 畫一個吃豆人開口的路徑:pacmanOpenPath
- 畫一個吃豆人閉口的路徑:pacmanClosedPath
- 新建一個閉口的吃豆人頭的層:shapeLayer
- 把開口和閉口路徑設置成CABasicAnimation *chompAnimation動畫的起點和終點,這樣循環就能出現咬牙的動畫了。
- 最后設置一個路徑為關鍵幀,讓吃豆人在這條路徑上行動。
代碼如下:
- (void)animationInit
{
self.view.backgroundColor = [UIColor blackColor];
CGFloat radius = 30.0f;
CGFloat diameter = radius * 2;
CGPoint arcCenter = CGPointMake(radius, radius);
// Create a UIBezierPath for Pacman's open state
pacmanOpenPath = [UIBezierPath bezierPathWithArcCenter:arcCenter
radius:radius
startAngle:DEGREES_TO_RADIANS(35)
endAngle:DEGREES_TO_RADIANS(315)
clockwise:YES];
[pacmanOpenPath addLineToPoint:arcCenter];
[pacmanOpenPath closePath];
// Create a UIBezierPath for Pacman's close state
pacmanClosedPath = [UIBezierPath bezierPathWithArcCenter:arcCenter
radius:radius
startAngle:DEGREES_TO_RADIANS(1)
endAngle:DEGREES_TO_RADIANS(359)
clockwise:YES];
[pacmanClosedPath addLineToPoint:arcCenter];
[pacmanClosedPath closePath];
// Create a CAShapeLayer for Pacman, fill with yellow
shapeLayer = [CAShapeLayer layer];
shapeLayer.fillColor = [UIColor yellowColor].CGColor;
shapeLayer.path = pacmanClosedPath.CGPath;
shapeLayer.strokeColor = [UIColor grayColor].CGColor;
shapeLayer.lineWidth = 1.0f;
shapeLayer.bounds = CGRectMake(0, 0, diameter, diameter);
shapeLayer.position = CGPointMake(-40, -100);
[self.view.layer addSublayer:shapeLayer];
SEL startSelector = @selector(startAnimation);
UIGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:startSelector];
[self.view addGestureRecognizer:recognizer];
}- (void)startAnimation {
// 創建咬牙動畫
CABasicAnimation *chompAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
chompAnimation.duration = 0.25;
chompAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
chompAnimation.repeatCount = HUGE_VALF;
chompAnimation.autoreverses = YES;
// Animate between the two path values
chompAnimation.fromValue = (id)pacmanClosedPath.CGPath;
chompAnimation.toValue = (id)pacmanOpenPath.CGPath;
[shapeLayer addAnimation:chompAnimation forKey:@"chompAnimation"];
// Create digital '2'-shaped path
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(0, 100)];
[path addLineToPoint:CGPointMake(300, 100)];
[path addLineToPoint:CGPointMake(300, 200)];
[path addLineToPoint:CGPointMake(0, 200)];
[path addLineToPoint:CGPointMake(0, 300)];
[path addLineToPoint:CGPointMake(300, 300)];
CAKeyframeAnimation *moveAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
moveAnimation.path = path.CGPath;
moveAnimation.duration = 8.0f;
// Setting the rotation mode ensures Pacman's mouth is always forward. This is a very convenient CA feature.
moveAnimation.rotationMode = kCAAnimationRotateAuto;
[shapeLayer addAnimation:moveAnimation forKey:@"moveAnimation"];
}
- (void)viewDidLoad
{
[super viewDidLoad];
[self animationInit];
}
還需要添加一個宏:
#define DEGREES_TO_RADIANS(x) (3.14159265358979323846 * x / 180.0) 計算角度轉換
添加了個手勢,點一下屏幕,吃豆人就動起來了。效果: 
本篇例子代碼:代碼
容芳志 (http://blog.csdn.net/totogo2010)
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