Core Animation之多種動畫效果
前面介紹了Core Animation基礎知識,還有CALayer的簡單使用,最終還是有要動畫的滴,這里列出幾個動畫效果,參考下能加深對Core Animation的認識和理解
1、把圖片移到右下角變小透明
使用CAAnimationGroup疊加動畫效果,就是下面按鈕《把圖片移到右下角變小透明》描述的效果:
、
上面三個圖是動畫的三個狀態,實現代碼如下:
- (void)viewDidLoad { [super viewDidLoad]; self.imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snaguosha.png"]]; self.imageView.frame = CGRectMake(10, 10, 128, 192); [self.view addSubview:self.imageView]; }
- (IBAction)tranAction:(id)sender { CGPoint fromPoint = self.imageView.center;//路徑曲線 UIBezierPath *movePath = [UIBezierPath bezierPath]; [movePath moveToPoint:fromPoint]; CGPoint toPoint = CGPointMake(300, 460); [movePath addQuadCurveToPoint:toPoint controlPoint:CGPointMake(300,0)]; //關鍵幀 CAKeyframeAnimation *moveAnim = [CAKeyframeAnimation animationWithKeyPath:@"position"]; moveAnim.path = movePath.CGPath; moveAnim.removedOnCompletion = YES; //旋轉變化 CABasicAnimation *scaleAnim = [CABasicAnimation animationWithKeyPath:@"transform"]; scaleAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity]; //x,y軸縮小到0.1,Z 軸不變 scaleAnim.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.1, 0.1, 1.0)]; scaleAnim.removedOnCompletion = YES; //透明度變化 CABasicAnimation *opacityAnim = [CABasicAnimation animationWithKeyPath:@"alpha"]; opacityAnim.fromValue = [NSNumber numberWithFloat:1.0]; opacityAnim.toValue = [NSNumber numberWithFloat:0.1]; opacityAnim.removedOnCompletion = YES; //關鍵幀,旋轉,透明度組合起來執行 CAAnimationGroup *animGroup = [CAAnimationGroup animation]; animGroup.animations = [NSArray arrayWithObjects:moveAnim, scaleAnim,opacityAnim, nil]; animGroup.duration = 1; [self.imageView.layer addAnimation:animGroup forKey:nil];
}</pre>
代碼解析:上面關鍵幀設置了動畫的路徑,scaleAnim設置了縮小,opacityAnim設置了透明度的變化。把三個動畫組合到:animGroup。
在把animGroup添加到imageView.layer層的動畫里。于是動畫效果就有了。
2、旋轉并向右移動
- (IBAction)RightRotateAction:(id)sender { CGPoint fromPoint = self.imageView.center; UIBezierPath *movePath = [UIBezierPath bezierPath]; [movePath moveToPoint:fromPoint]; CGPoint toPoint = CGPointMake(fromPoint.x +100 , fromPoint.y ) ; [movePath addLineToPoint:toPoint];CAKeyframeAnimation *moveAnim = [CAKeyframeAnimation animationWithKeyPath:@"position"]; moveAnim.path = movePath.CGPath; CABasicAnimation *TransformAnim = [CABasicAnimation animationWithKeyPath:@"transform"]; TransformAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity]; //沿Z軸旋轉 TransformAnim.toValue = [NSValue valueWithCATransform3D: CATransform3DMakeRotation(M_PI,0,0,1)]; //沿Y軸旋轉
// scaleAnim.toValue = [NSValue valueWithCATransform3D: CATransform3DMakeRotation(M_PI,0,1.0,0)];
//沿X軸旋轉
// TransformAnim.toValue = [NSValue valueWithCATransform3D: CATransform3DMakeRotation(M_PI,1.0,0,0)]; TransformAnim.cumulative = YES; TransformAnim.duration =3; //旋轉2遍,360度 TransformAnim.repeatCount =2; self.imageView.center = toPoint; TransformAnim.removedOnCompletion = YES; CAAnimationGroup *animGroup = [CAAnimationGroup animation]; animGroup.animations = [NSArray arrayWithObjects:moveAnim, TransformAnim, nil]; animGroup.duration = 6;
[self.imageView.layer addAnimation:animGroup forKey:nil];
}</pre>代碼解析:可能你沒注意到, CATransform3DMakeRotation,這返回的是旋轉的值。上面的動畫效果里返回的是 CATransform3DMakeScale縮放的值。
向右移動是因為關鍵幀使用了路徑為直線的路徑。3、旋轉并消除邊緣鋸齒
- (IBAction)Rotate360Action:(id)sender { //圖片旋轉360度 CABasicAnimation *animation = [ CABasicAnimation animationWithKeyPath: @"transform" ]; animation.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity]; //圍繞Z軸旋轉,垂直與屏幕 animation.toValue = [ NSValue valueWithCATransform3D: CATransform3DMakeRotation(M_PI, 0, 0, 1.0) ]; animation.duration = 3; //旋轉效果累計,先轉180度,接著再旋轉180度,從而實現360旋轉 animation.cumulative = YES; animation.repeatCount = 2; //在圖片邊緣添加一個像素的透明區域,去圖片鋸齒 CGRect imageRrect = CGRectMake(0, 0, self.imageView.frame.size.width, self.imageView.frame.size.height); UIGraphicsBeginImageContext(imageRrect.size); [self.imageView.image drawInRect:CGRectMake(1,1,self.imageView.frame.size.width-2,self.imageView.frame.size.height-2)]; self.imageView.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [self.imageView.layer addAnimation:animation forKey:nil]; }如果你仔細觀察,會看到第二個動畫里在旋轉時,圖片邊緣是有鋸齒的,如何消除呢? 在圖片邊緣添加一個像素的透明區域,去圖片鋸齒。UIGraphicsBeginImageContext 開始圖片內容
UIGraphicsGetImageFromCurrentImageContext 獲取當前內容作為圖片,
UIGraphicsEndImageContext結束。是和UIGraphicsBeginImageContext配套使用的。
4、吃豆人動畫
這個有點復雜,首先說下實現的步驟:
- 畫一個吃豆人開口的路徑:pacmanOpenPath
- 畫一個吃豆人閉口的路徑:pacmanClosedPath
- 新建一個閉口的吃豆人頭的層:shapeLayer
- 把開口和閉口路徑設置成CABasicAnimation *chompAnimation動畫的起點和終點,這樣循環就能出現咬牙的動畫了。
- 最后設置一個路徑為關鍵幀,讓吃豆人在這條路徑上行動。
代碼如下:- (void)animationInit { self.view.backgroundColor = [UIColor blackColor]; CGFloat radius = 30.0f; CGFloat diameter = radius * 2; CGPoint arcCenter = CGPointMake(radius, radius); // Create a UIBezierPath for Pacman's open state pacmanOpenPath = [UIBezierPath bezierPathWithArcCenter:arcCenter radius:radius startAngle:DEGREES_TO_RADIANS(35) endAngle:DEGREES_TO_RADIANS(315) clockwise:YES]; [pacmanOpenPath addLineToPoint:arcCenter]; [pacmanOpenPath closePath]; // Create a UIBezierPath for Pacman's close state pacmanClosedPath = [UIBezierPath bezierPathWithArcCenter:arcCenter radius:radius startAngle:DEGREES_TO_RADIANS(1) endAngle:DEGREES_TO_RADIANS(359) clockwise:YES]; [pacmanClosedPath addLineToPoint:arcCenter]; [pacmanClosedPath closePath]; // Create a CAShapeLayer for Pacman, fill with yellow shapeLayer = [CAShapeLayer layer]; shapeLayer.fillColor = [UIColor yellowColor].CGColor; shapeLayer.path = pacmanClosedPath.CGPath; shapeLayer.strokeColor = [UIColor grayColor].CGColor; shapeLayer.lineWidth = 1.0f; shapeLayer.bounds = CGRectMake(0, 0, diameter, diameter); shapeLayer.position = CGPointMake(-40, -100); [self.view.layer addSublayer:shapeLayer]; SEL startSelector = @selector(startAnimation); UIGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:startSelector]; [self.view addGestureRecognizer:recognizer]; }- (void)startAnimation { // 創建咬牙動畫 CABasicAnimation *chompAnimation = [CABasicAnimation animationWithKeyPath:@"path"]; chompAnimation.duration = 0.25; chompAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; chompAnimation.repeatCount = HUGE_VALF; chompAnimation.autoreverses = YES; // Animate between the two path values chompAnimation.fromValue = (id)pacmanClosedPath.CGPath; chompAnimation.toValue = (id)pacmanOpenPath.CGPath; [shapeLayer addAnimation:chompAnimation forKey:@"chompAnimation"]; // Create digital '2'-shaped path UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(0, 100)]; [path addLineToPoint:CGPointMake(300, 100)]; [path addLineToPoint:CGPointMake(300, 200)]; [path addLineToPoint:CGPointMake(0, 200)]; [path addLineToPoint:CGPointMake(0, 300)]; [path addLineToPoint:CGPointMake(300, 300)]; CAKeyframeAnimation *moveAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"]; moveAnimation.path = path.CGPath; moveAnimation.duration = 8.0f; // Setting the rotation mode ensures Pacman's mouth is always forward. This is a very convenient CA feature. moveAnimation.rotationMode = kCAAnimationRotateAuto; [shapeLayer addAnimation:moveAnimation forKey:@"moveAnimation"]; }
- (void)viewDidLoad { [super viewDidLoad]; [self animationInit]; }還需要添加一個宏:
#define DEGREES_TO_RADIANS(x) (3.14159265358979323846 * x / 180.0) 計算角度轉換
添加了個手勢,點一下屏幕,吃豆人就動起來了。效果:
本篇例子代碼:代碼
容芳志 (http://blog.csdn.net/totogo2010)
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