帝國時代2開源克隆版:OpenAge
OpenAge 是一個志愿者項目,致力于實現一個開源的版本的帝國時代II。主要針對 POSIX 平臺,如 GNU / Linux。這個項目同時也是想向 OpenMW, OpenRA 和 OpenTTD.三個項目學習。
openage技術組成:
Technology | Component |
---|---|
C++11 | Engine core |
Python | Scripting, media conversion, in-game console, code generation |
CMake | Build system |
OpenGL2.1 | Rendering, shaders |
SDL2 | Cross-platform Audio/Input/Window handling |
Opus | Audio codec |
Humans | Mixing together all of the above |
其目標包括:
- Fully authentic look and feel
- This can only be approximated, since the behaviour of the original game is mostly undocumented, and guessing/experimenting can only get you this close
- We will not implement useless artificial limitations (max 30 selectable units...))
- Multiplayer (obviously)
- Optionally, Improvements over the original game
- AI
- Re-creating free game assets
- An easily-moddable content format
- A powerful integrated Python console and interface, comparable to blender
Our goals specifically exclude:
- Network compatibility with the original game. You really wanna have the same problems again?
- Binary compatibility with the original game. A one-way script to convert maps/savegames/missions to openage is planned though.
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