采用C++11編寫的基于物理的圖象渲染器:Tungsten
Tungsten: 一個采用C++11編寫的基于物理的圖象渲染器。這款軟件在2014年早期獲得了在蘇黎世聯邦理工學院圖象綜合渲染器競賽中獲得第一名。
Feature list
Below is an incomplete list of the features implemented in the renderer. If you're really interested, there is also the detailed (boring, outdated) project report from summer 2014.
Material models
- Smooth coat (varnish on top of configurable material)
- Microfacet dielectric (GGX, Beckmann or Phong)
- Microfacet conductor (GGX, Beckmann or Phong)
- Thin-sheet dielectric
- Oren-Nayar
- Plastic
- Smooth dielectric
- Smooth conductor
- Alpha mapped surfaces
- Bump mapped surfaces
- Mixed (blend between two materials)
- Lambert
- Phong
In many instances, material parameters can also be specified via texture.
Shapes
- Triangle meshes
- Bspline curves (ribbons, cylinders, half-cylinders, camera-facing flats)
- Spheres
- Quads
- Disks
- Infinite spheres (for environment maps)
- Infinite spherical caps (for sun-like emitters)
Camera model
- Depth of field
- Shaped Bokeh (configurable via texture)
- Cateye effect
- Chromatic aberration
- Tone mapping (Filmic, Reinhard, Gamma)
Input formats
- Meshes: OBJ, WO3
- Textures: HDR, JPG, PNG, TGA, BMP, GIF

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