QQ(iOS)客戶端的粘性動畫效果
來自: http://www.cnblogs.com/ziyi--caolu/p/5195615.html
qq的app中要是有新的聯系人發消息過來,相應聯系人的cell右邊會有一個紅色的圓圈表示消息條數。如果去觸碰那個圓圈,可以發現它竟然會跟著手指的移動而移動。
在一定范圍內,手指離開屏幕,會發現紅色圓圈會自動彈性的回到原來的位置。而如果超出一定距離,這個圓圈會做一個銷毀的動畫,從而從view上移除掉。
產品要求公司的App也要有效果,并花了些時間去學習它的實現過程,發現其實原理還是比較簡單的。
(由于mac制作gif圖片實在過于麻煩,所以效果只能是看看圖片。)
Demo的github地址:https://github.com/wzpziyi1/QQ-Goo
這是實現過程中的一些效果圖片:

經過分析,可以發現,是兩個圓和一個不規則矩形位置、大小的變化。一開始,小的圓圈和大的圓圈的center是相同的,當移動大圓的時候,小圓的半徑隨著大圓離小圓的距離變遠而變小,當大圓距離小圓一定距離時,將小圓隱藏掉,中間的不規則矩形remove掉。
那么,不規則矩形怎么表示呢?可以利用Core Graphics在drawRect方法里面繪制不規則矩形的path,然后利用顏色fill就行。不規則矩形是隨著大圓的移動而不斷變化的,如果在drawRect方法里面繪制,那么在移動過程中不斷調用setNeedsDisplay方法進行重繪。這是種可行的方案,我所用的也大致是這種思路。
不過,我沒有在drawRect方法里面繪制,而是利用了CAShapeLayer,將不規則矩形的path繪制在shapeLayer里面,這樣在移動大圓的過程中不斷更新CAShapeLayer的path即可。
當然,難點并在在這里。而是不規則矩形的各個點的位置。要繪制這個不規則矩形,需要知道六個點的位置:

有了這些點的坐標,那么就可以用UIBezierPath來繪制相應的路徑,代碼如下:
- (UIBezierPath )pathWithBigCircleView:(UIView )bigCircleView smallCircleView:(UIView *)smallCircleView {CGPoint bigCenter = bigCircleView.center; CGFloat x2 = bigCenter.x; CGFloat y2 = bigCenter.y; CGFloat r2 = bigCircleView.bounds.size.width / 2; CGPoint smallCenter = smallCircleView.center; CGFloat x1 = smallCenter.x; CGFloat y1 = smallCenter.y; CGFloat r1 = smallCircleView.bounds.size.width / 2; // 獲取圓心距離 CGFloat d = [self distanceWithPointA:bigCenter pointB:smallCenter]; //Θ:(xita) CGFloat sinθ = (x2 - x1) / d; CGFloat cosθ = (y2 - y1) / d; // 坐標系基于父控件 CGPoint pointA = CGPointMake(x1 - r1 * cosθ , y1 + r1 * sinθ); CGPoint pointB = CGPointMake(x1 + r1 * cosθ , y1 - r1 * sinθ); CGPoint pointC = CGPointMake(x2 + r2 * cosθ , y2 - r2 * sinθ); CGPoint pointD = CGPointMake(x2 - r2 * cosθ , y2 + r2 * sinθ); CGPoint pointO = CGPointMake(pointA.x + d / 2 * sinθ , pointA.y + d / 2 * cosθ); CGPoint pointP = CGPointMake(pointB.x + d / 2 * sinθ , pointB.y + d / 2 * cosθ); UIBezierPath *path = [UIBezierPath bezierPath]; // A [path moveToPoint:pointA]; // AB [path addLineToPoint:pointB]; // 繪制BC曲線 [path addQuadCurveToPoint:pointC controlPoint:pointP]; // CD [path addLineToPoint:pointD]; // 繪制DA曲線 [path addQuadCurveToPoint:pointA controlPoint:pointO]; return path;
}</pre>
在實現過程中,我是自定義UIButton的,需要注意的是,在監聽button的拖動時,最好是給它添加UIPanGestureRecognizer手勢,而不要在touchesBegin方法里面去判斷它的移動位置,因為Touches系列方法會屏蔽button的點擊。
自定義的這個button默認就是大圓,包含一個小圓(UIView)屬性,但是這個小圓并不是添加在自定義的這個button(也就是大圓)里面,而是在button的superView上。因為小圓并不需要隨著大圓位置的改變而改變位置,相應的,shapeLayer也是添加在button(大圓)的父控件上。
給大圓添加了pan手勢,在pan:方法里面隨之改變小圓的大小和繪制shapeLayer的path。
當pan手勢狀態為End的時候,需要判斷大圓與小圓的距離有沒有超出最大距離,如果超過,那么添加一個gif圖片,播放銷毀大圓的過程。如果沒有被銷毀,那么大圓需要復位,相應代碼:
#import "ZYGooView.h"define kMaxDistance 100
@interface ZYGooView () @property (nonatomic, weak) UIView *smallCircleView;
@property (nonatomic, assign) CGFloat smallCircleR;
@property (nonatomic, weak) CAShapeLayer *shapeLayer; @end
@implementation ZYGooView
(instancetype)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) {
[self commitInit];
} return self; }
(void)awakeFromNib { [self commitInit]; }
(void)commitInit { self.layer.cornerRadius = self.frame.size.width * 0.5; self.layer.masksToBounds = YES;
self.smallCircleR = self.frame.size.width 0.5; self.smallCircleView.bounds = self.bounds; self.smallCircleView.center = self.center; self.smallCircleView.layer.cornerRadius = self.smallCircleView.frame.size.width 0.5;
[self addGesture]; }
pragma mark ----懶加載方法
(UIView *)smallCircleView { if (_smallCircleView == nil) {
UIView *view = [[UIView alloc] init]; view.backgroundColor = self.backgroundColor; [self.superview addSubview:view]; [self.superview insertSubview:view atIndex:0]; _smallCircleView = view;
} return _smallCircleView; }
(CAShapeLayer *)shapeLayer { if (_shapeLayer == nil) {
CAShapeLayer *shapeLayer = [CAShapeLayer layer]; shapeLayer.path = [self pathWithBigCircleView:self smallCircleView:self.smallCircleView].CGPath; shapeLayer.fillColor = self.backgroundColor.CGColor; [self.superview.layer addSublayer:shapeLayer]; [self.superview.layer insertSublayer:shapeLayer atIndex:0]; _shapeLayer = shapeLayer;
} return _shapeLayer; }
pragma mark ----其他方法
- (void)addGesture { UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)]; [self addGestureRecognizer:recognizer]; }
(void)pan:(UIPanGestureRecognizer *)recognizer { CGPoint point = [recognizer translationInView:self.superview];
CGPoint center = self.center; center.x += point.x; center.y += point.y; self.center = center; //復位 [recognizer setTranslation:CGPointZero inView:self];
CGFloat distance = [self distanceWithPointA:self.smallCircleView.center pointB:self.center];
if (distance == 0) return;
CGFloat newR = self.smallCircleR - distance / 15.0; NSLog(@"%f", newR); self.smallCircleView.bounds = CGRectMake(0, 0, newR 2, newR 2); self.smallCircleView.layer.cornerRadius = newR;
if (distance > kMaxDistance || newR <= 0) {
self.smallCircleView.hidden = YES; [self.shapeLayer removeFromSuperlayer]; self.shapeLayer = nil;
}
if (distance <= kMaxDistance && self.smallCircleView.hidden == NO) {
self.shapeLayer.path = [self pathWithBigCircleView:self smallCircleView:self.smallCircleView].CGPath;
}
if (recognizer.state == UIGestureRecognizerStateEnded) {
if (distance <= kMaxDistance) { dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.03 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ [self.shapeLayer removeFromSuperlayer]; self.shapeLayer = nil; }); [UIView animateWithDuration:0.4 delay:0 usingSpringWithDamping:0.6 initialSpringVelocity:0 options:UIViewAnimationOptionCurveLinear animations:^{ self.center = self.smallCircleView.center; } completion:^(BOOL finished) { self.smallCircleView.hidden = NO; }]; } else { UIImageView *imageView = [[UIImageView alloc] initWithFrame:self.bounds]; [self addSubview:imageView]; NSMutableArray *images = [NSMutableArray array]; for (int i = 1; i <= 8; i++) { NSString *imageName = [NSString stringWithFormat:@"%d", i]; UIImage *image = [UIImage imageNamed:imageName]; [images addObject:image]; } imageView.animationImages = images; imageView.animationDuration = 0.6; imageView.animationRepeatCount = 1; [imageView startAnimating]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ [self removeFromSuperview]; }); }
} }
(CGFloat)distanceWithPointA:(CGPoint)pointA pointB:(CGPoint)pointB { CGFloat dx = pointB.x - pointA.x; CGFloat dy = pointB.y - pointA.y;
return sqrt(dx dx + dy dy); }
(UIBezierPath )pathWithBigCircleView:(UIView )bigCircleView smallCircleView:(UIView *)smallCircleView {
CGPoint bigCenter = bigCircleView.center; CGFloat x2 = bigCenter.x; CGFloat y2 = bigCenter.y; CGFloat r2 = bigCircleView.bounds.size.width / 2;
CGPoint smallCenter = smallCircleView.center; CGFloat x1 = smallCenter.x; CGFloat y1 = smallCenter.y; CGFloat r1 = smallCircleView.bounds.size.width / 2;
// 獲取圓心距離
CGFloat d = [self distanceWithPointA:bigCenter pointB:smallCenter];
//Θ:(xita)
CGFloat sinθ = (x2 - x1) / d;
CGFloat cosθ = (y2 - y1) / d;
// 坐標系基于父控件
CGPoint pointA = CGPointMake(x1 - r1 * cosθ , y1 + r1 * sinθ);
CGPoint pointB = CGPointMake(x1 + r1 * cosθ , y1 - r1 * sinθ);
CGPoint pointC = CGPointMake(x2 + r2 * cosθ , y2 - r2 * sinθ);
CGPoint pointD = CGPointMake(x2 - r2 * cosθ , y2 + r2 * sinθ);
CGPoint pointO = CGPointMake(pointA.x + d / 2 * sinθ , pointA.y + d / 2 * cosθ);
CGPoint pointP = CGPointMake(pointB.x + d / 2 * sinθ , pointB.y + d / 2 * cosθ);
UIBezierPath *path = [UIBezierPath bezierPath];
// A
[path moveToPoint:pointA];
// AB
[path addLineToPoint:pointB];
// 繪制BC曲線
[path addQuadCurveToPoint:pointC controlPoint:pointP];
// CD
[path addLineToPoint:pointD];
// 繪制DA曲線
[path addQuadCurveToPoint:pointA controlPoint:pointO];
return path;
}
@end</pre>
Demo的github地址:https://github.com/wzpziyi1/QQ-Goo
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