[Android]-圖片JNI(C++\Java)高斯模糊的實現與比較
轉自:http://blog.csdn.net/qiujuer/article/details/24282047
前幾天一直在弄android上的圖片模糊效果的實現!
一直找不到方法,看別人說都是調用JNI,但是JNI這個東西我還真不熟悉啊!
只好從零開始了!這里不講JNI的平臺搭建,只講JNI的關鍵代碼,具體的項目我會共享出來給大家!
對于JNI下使用C++來模糊圖片這個我真的沒找到,只好自己寫C++的來實現了。
在國外的一個項目中找到了一個”堆棧模糊效果“,原型如下:
// Stack Blur v1.0 // // Author: Mario Klingemann <mario@quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> PImage a; PImage b; void setup() { a=loadImage("dog.jpg"); size(a.width, a.height); b=new PImage(a.width, a.height); fill(255); noStroke(); frameRate(25); } void draw() { System.arraycopy(a.pixels,0,b.pixels,0,a.pixels.length); fastblur(b,mouseY/4); image(b, 0, 0); } void fastblur(PImage img,int radius){ if (radius<1){ return; } int[] pix=img.pixels; int w=img.width; int h=img.height; int wm=w-1; int hm=h-1; int wh=wh; int div=radius+radius+1; int r[]=new int[wh]; int g[]=new int[wh]; int b[]=new int[wh]; int rsum,gsum,bsum,x,y,i,p,yp,yi,yw; int vmin[] = new int[max(w,h)]; int divsum=(div+1)>>1; divsum=divsum; int dv[]=new int[256divsum]; for (i=0;i<256divsum;i++){ dv[i]=(i/divsum); } yw=yi=0; int[][] stack=new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1=radius+1; int routsum,goutsum,boutsum; int rinsum,ginsum,binsum; for (y=0;y<h;y++){ rinsum=ginsum=binsum=routsum=goutsum=boutsum=rsum=gsum=bsum=0; for(i=-radius;i<=radius;i++){ p=pix[yi+min(wm,max(i,0))]; sir=stack[i+radius]; sir[0]=(p & 0xff0000)>>16; sir[1]=(p & 0x00ff00)>>8; sir[2]=(p & 0x0000ff); rbs=r1-abs(i); rsum+=sir[0]rbs; gsum+=sir[1]rbs; bsum+=sir[2]*rbs; if (i>0){ rinsum+=sir[0]; ginsum+=sir[1]; binsum+=sir[2]; } else { routsum+=sir[0]; goutsum+=sir[1]; boutsum+=sir[2]; } } stackpointer=radius; for (x=0;x<w;x++){ r[yi]=dv[rsum]; g[yi]=dv[gsum]; b[yi]=dv[bsum];rsum-=routsum; gsum-=goutsum; bsum-=boutsum; stackstart=stackpointer-radius+div; sir=stack[stackstart%div]; routsum-=sir[0]; goutsum-=sir[1]; boutsum-=sir[2]; if(y==0){ vmin[x]=min(x+radius+1,wm); } p=pix[yw+vmin[x]]; sir[0]=(p & 0xff0000)>>16; sir[1]=(p & 0x00ff00)>>8; sir[2]=(p & 0x0000ff); rinsum+=sir[0]; ginsum+=sir[1]; binsum+=sir[2]; rsum+=rinsum; gsum+=ginsum; bsum+=binsum; stackpointer=(stackpointer+1)%div; sir=stack[(stackpointer)%div]; routsum+=sir[0]; goutsum+=sir[1]; boutsum+=sir[2]; rinsum-=sir[0]; ginsum-=sir[1]; binsum-=sir[2]; yi++; } yw+=w;
} for (x=0;x<w;x++){ rinsum=ginsum=binsum=routsum=goutsum=boutsum=rsum=gsum=bsum=0; yp=-radius*w; for(i=-radius;i<=radius;i++){ yi=max(0,yp)+x;
sir=stack[i+radius]; sir[0]=r[yi]; sir[1]=g[yi]; sir[2]=b[yi]; rbs=r1-abs(i); rsum+=r[yi]*rbs; gsum+=g[yi]*rbs; bsum+=b[yi]*rbs; if (i>0){ rinsum+=sir[0]; ginsum+=sir[1]; binsum+=sir[2]; } else { routsum+=sir[0]; goutsum+=sir[1]; boutsum+=sir[2]; } if(i<hm){ yp+=w; } } yi=x; stackpointer=radius; for (y=0;y<h;y++){ pix[yi]=0xff000000 | (dv[rsum]<<16) | (dv[gsum]<<8) | dv[bsum]; rsum-=routsum; gsum-=goutsum; bsum-=boutsum; stackstart=stackpointer-radius+div; sir=stack[stackstart%div]; routsum-=sir[0]; goutsum-=sir[1]; boutsum-=sir[2]; if(x==0){ vmin[y]=min(y+r1,hm)*w; } p=x+vmin[y]; sir[0]=r[p]; sir[1]=g[p]; sir[2]=b[p]; rinsum+=sir[0]; ginsum+=sir[1]; binsum+=sir[2]; rsum+=rinsum; gsum+=ginsum; bsum+=binsum; stackpointer=(stackpointer+1)%div; sir=stack[stackpointer]; routsum+=sir[0]; goutsum+=sir[1]; boutsum+=sir[2]; rinsum-=sir[0]; ginsum-=sir[1]; binsum-=sir[2]; yi+=w; }
}
img.updatePixels(); }</pre>
同時找到一個借鑒這個所改進后成為Java的代碼,具體如下:
public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) { // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> Bitmap bitmap; if (canReuseInBitmap) { bitmap = sentBitmap; } else { bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); } if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); }借鑒于此我弄了一個C的代碼,基本上的整體過程都沒有變化,只是改變成了C(C++也可已)的而已:
文件名:ImageBlur.c
/* Copyright: Copyright QIUJUER 2013. Author: Qiujuer Date: 2014-04-18 Description:實現圖片模糊處理 **/include<malloc.h>
define ABS(a) ((a)<(0)?(-a):(a))
define MAX(a,b) ((a)>(b)?(a):(b))
define MIN(a,b) ((a)<(b)?(a):(b))
/* Function: StackBlur(堆棧模糊) Description: 使用堆棧方式進行圖片像素模糊處理 Calls: malloc Table Accessed: NULL Table Updated: NULL Input: 像素點集合,圖片寬,圖片高,模糊半徑 Output: 返回模糊后的像素點集合 Return: 返回模糊后的像素點集合 Others: NULL */ static int StackBlur(int pix, int w, int h, int radius) { int wm = w - 1; int hm = h - 1; int wh = w h; int div = radius + radius + 1; int r = (int )malloc(wh sizeof(int)); int g = (int )malloc(wh sizeof(int)); int b = (int )malloc(wh sizeof(int)); int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin = (int )malloc(MAX(w,h) sizeof(int)); int divsum = (div + 1) >> 1; divsum = divsum; int dv = (int )malloc(256 divsum sizeof(int)); for (i = 0; i < 256 divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int(stack)[3] = (int()[3])malloc(div 3 sizeof(int)); int stackpointer; int stackstart; int sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + (MIN(wm, MAX(i, 0)))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - ABS(i); rsum += sir[0] rbs; gsum += sir[1] rbs; bsum += sir[2] rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = MIN(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius w; for (i = -radius; i <= radius; i++) { yi = MAX(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - ABS(i); rsum += r[yi] rbs; gsum += g[yi] rbs; bsum += b[yi] rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = MIN(y + r1, hm) w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } free(r); free(g); free(b); free(vmin); free(dv); free(stack); return(pix); }</pre>
在改為這個的過程中還遇到 了一個很喜劇的問題,我發現我使用這個來進行調用后結果程序內存一直增大,直到500多M,直接卡死。我知道是我寫的有內存泄漏了!
然后找了一下,發現果然是。只好進行free了。然后一下就好了,發現內存占用的確比Java的要少,速度也是要快一些!
在JNI中的實現我使用了兩種方案,一種是直接傳遞文件,一直是傳遞像素點集合進行模糊!分別如下:
/*
- Class: com_accumulation_imageblurring_app_jni_ImageBlur
- Method: blurIntArray
- Signature: ([IIII)V / JNIEXPORT void JNICALL Java_com_accumulation_imageblurring_app_jni_ImageBlur_blurIntArray (JNIEnv , jclass, jintArray, jint, jint, jint); /*
- Class: com_accumulation_imageblurring_app_jni_ImageBlur
- Method: blurBitMap
- Signature: (Landroid/graphics/Bitmap;I)V
/
JNIEXPORT void JNICALL Java_com_accumulation_imageblurring_app_jni_ImageBlur_blurBitMap
(JNIEnv , jclass, jobject, jint);</pre>
對應的Java調用:
public class ImageBlur { public static native void blurIntArray(int[] pImg, int w, int h, int r); public static native void blurBitMap(Bitmap bitmap, int r); static {
} }</pre>System.loadLibrary("JNI_ImageBlur");
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
此時我做了3種測試,一種是直接在Java層實現,一種是傳遞像素點集合模糊,還有就是直接傳遞圖片進行模糊,結果如下:
通過上面的比較我們可以得出這樣的結論:
1.Java的確最慢,但是其實也慢不了多少,虛擬機優化好了一樣猛。
2.C中直接傳遞像素集合的速度最快(第一次啟動)
3.在我多次切換界面后發現,直接傳遞像素點集合的耗時會增加,從60多到120多。
4.多次切換后發現,其實直接傳遞像素點的速度與傳遞圖片過去的速度幾乎一樣。
5.多次操作后發現傳遞文件的波動較小,在100~138之間,其次是傳遞像素點集合的波動較大,java的波動最大!
以上就是我的結論,可能有些不正確,但是在我的機器上的確是這樣!
注:勾選選擇框“Downscale before blur”會先壓縮圖片后模糊然后放大圖片,這樣的情況下,模糊效果會稍微損失一些效果,但是其速度確實無法比擬的。
其耗時在:1~10ms內可運算完成。當然與你要模糊的大小有關系!
最后:項目地址:GitHub