android 實現漫天飛舞雪花以及下雨天的效果

BigWang 8年前發布 | 15K 次閱讀 Android開發 移動開發

來自: http://blog.csdn.net/qq_16064871/article/details/50603105


前言:

這個效果實現的原作者是國外一位大神。我在其基礎上測試,以及在代碼上加了不少注釋,以及局部修改。后面我有根據漫天飛舞雪花,實現下雨天場景的效果。原作者項目還是android studio版本的。我改成eclipse android 版本。

英文原文地址:https://blog.stylingandroid.com/snowfall/

中文翻譯地址:http://www.baiduhome.net/lib/view/open1452263908573.html

國外大神實現效果油Tube視頻地址:https://www.油Tube.com/watch?v=pk66ZziTfOw 

中文翻譯是open開發者經驗庫一位作者翻譯,翻譯的很好。在那篇文章也能看到實現的最原始的效果。

實現漫天飛舞的雪花下載地址:http://download.csdn.net/detail/qq_16064871/9420804

實現下雨天效果的下載地址:http://download.csdn.net/detail/qq_16064871/9420808

1、漫天飛舞的雪花主要代碼

SnowView

<span style="font-size:14px;">package com.ex</span>ample.snowflake.view;

import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View;

/**

  • 雪花視圖, DELAY時間重繪, 繪制NUM_SNOWFLAKES個雪花 */ public class SnowView extends View {

    private static final int NUM_SNOWFLAKES = 150; // 雪花數量 private static final int DELAY = 5; // 延遲 private SnowFlake[] mSnowFlakes; // 雪花

    public SnowView(Context context) {

     super(context);
    

    }

    public SnowView(Context context, AttributeSet attrs) {

     super(context, attrs);
    

    }

    public SnowView(Context context, AttributeSet attrs, int defStyleAttr) {

     super(context, attrs, defStyleAttr);
    

    }

    @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) {

     super.onSizeChanged(w, h, oldw, oldh);
     if (w != oldw || h != oldh) {
         initSnow(w, h);
     }
    

    }

    private void initSnow(int width, int height) {

     Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // 抗鋸齒
     paint.setColor(Color.WHITE); // 白色雪花
     paint.setStyle(Paint.Style.FILL); // 填充;
     mSnowFlakes = new SnowFlake[NUM_SNOWFLAKES];
     //mSnowFlakes所有的雪花都生成放到這里面
     for (int i = 0; i < NUM_SNOWFLAKES; ++i) {
         mSnowFlakes[i] = SnowFlake.create(width, height, paint);
     }
    

    }

    @Override protected void onDraw(Canvas canvas) {

     super.onDraw(canvas);
     //for返回SnowFlake
     for (SnowFlake s : mSnowFlakes) {
         //然后進行繪制
         s.draw(canvas);
     }
     // 隔一段時間重繪一次, 動畫效果
     getHandler().postDelayed(runnable, DELAY);
    

    }

    // 重繪線程 private Runnable runnable = new Runnable() {

     @Override
     public void run() {
         //自動刷新
         invalidate();
     }
    

    }; }</pre> SnowFlake

    package com.example.snowflake.view;

import com.example.snowflake.RandomGenerator;

import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Point;

/**

  • 雪花的類, 移動, 移出屏幕會重新設置位置. */ public class SnowFlake { // 雪花的角度 private static final float ANGE_RANGE = 0.1f; // 角度范圍 private static final float HALF_ANGLE_RANGE = ANGE_RANGE / 2f; // 一般的角度 private static final float HALF_PI = (float) Math.PI / 2f; // 半PI private static final float ANGLE_SEED = 25f; // 角度隨機種子 private static final float ANGLE_DIVISOR = 10000f; // 雪花的移動速度 private static final float INCREMENT_LOWER = 2f; private static final float INCREMENT_UPPER = 4f;

    // 雪花的大小 private static final float FLAKE_SIZE_LOWER = 7f; private static final float FLAKE_SIZE_UPPER = 20f;

    private final RandomGenerator mRandom; // 隨機控制器 private final Point mPosition; // 雪花位置 private float mAngle; // 角度 private final float mIncrement; // 雪花的速度 private final float mFlakeSize; // 雪花的大小 private final Paint mPaint; // 畫筆

    private SnowFlake(RandomGenerator random, Point position, float angle, float increment, float flakeSize, Paint paint) {

     mRandom = random;
     mPosition = position;
     mIncrement = increment;
     mFlakeSize = flakeSize;
     mPaint = paint;
     mAngle = angle;
    

    }

    public static SnowFlake create(int width, int height, Paint paint) {

     RandomGenerator random = new RandomGenerator();
     int x = random.getRandom(width);
     int y = random.getRandom(height);
     Point position = new Point(x, y);
     float angle = random.getRandom(ANGLE_SEED) / ANGLE_SEED * ANGE_RANGE + HALF_PI - HALF_ANGLE_RANGE;
     float increment = random.getRandom(INCREMENT_LOWER, INCREMENT_UPPER);
     float flakeSize = random.getRandom(FLAKE_SIZE_LOWER, FLAKE_SIZE_UPPER);
     return new SnowFlake(random, position, angle, increment, flakeSize, paint);
    

    }

    // 繪制雪花 public void draw(Canvas canvas) {

     int width = canvas.getWidth();
     int height = canvas.getHeight();
     move(width, height);
     canvas.drawCircle(mPosition.x, mPosition.y, mFlakeSize, mPaint);
    

    }

    // 移動雪花 private void move(int width, int height) {

     //x水平方向,那么需要晃動,主要設置這個值就可以,現在取消晃動了
     //如果 mPosition.x不加上后面那個值,就不會晃動了
     double x = mPosition.x + (mIncrement * Math.cos(mAngle));
     //y是豎直方向,就是下落
     double y = mPosition.y + (mIncrement * Math.sin(mAngle));
    
     mAngle += mRandom.getRandom(-ANGLE_SEED, ANGLE_SEED) / ANGLE_DIVISOR;
     //這個是設置雪花位置,如果在很短時間內刷新一次,就是連起來的動畫效果
     mPosition.set((int) x, (int) y);
    
     // 移除屏幕, 重新開始
     if (!isInside(width, height)) {
         // 重置雪花
         reset(width);
     }
    

    }

    // 判斷是否在其中 private boolean isInside(int width, int height) {

     int x = mPosition.x;
     int y = mPosition.y;
     return x > mFlakeSize -5 && x + mFlakeSize <= width && y >= -mFlakeSize - 1 && y - mFlakeSize < height;
    

    }

    // 重置雪花 private void reset(int width) {

     mPosition.x = mRandom.getRandom(width);
     mPosition.y = (int) (-mFlakeSize - 1); // 最上面
     mAngle = mRandom.getRandom(ANGLE_SEED) / ANGLE_SEED * ANGE_RANGE + HALF_PI - HALF_ANGLE_RANGE;
    

    } }</pre>

    2、實現下雨天效果代碼

    RainView

    package com.example.raindrop.view;

import com.example.raindrop.R;

import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View;

/**

  • 雨滴視圖, DELAY時間重繪, 繪制NUM_SNOWFLAKES個雨滴 */ public class RainView extends View {

    private static final int NUM_SNOWFLAKES = 150; // 雨滴數量 private static final int DELAY = 5; // 延遲 private RainFlake[] mSnowFlakes; // 雨滴

    public RainView(Context context) {

     super(context);
    

    }

    public RainView(Context context, AttributeSet attrs) {

     super(context, attrs);
    

    }

    public RainView(Context context, AttributeSet attrs, int defStyleAttr) {

     super(context, attrs, defStyleAttr);
    

    }

    @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) {

     super.onSizeChanged(w, h, oldw, oldh);
     if (w != oldw || h != oldh) {
         initSnow(w, h);
     }
    

    }

    private void initSnow(int width, int height) {

     Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // 抗鋸齒
     paint.setColor(getResources().getColor(R.color.colorWater)); // 雨滴的顏色
     paint.setStyle(Paint.Style.FILL); // 填充;
     mSnowFlakes = new RainFlake[NUM_SNOWFLAKES];
     //mSnowFlakes所有的雨滴都生成放到這里面
     for (int i = 0; i < NUM_SNOWFLAKES; ++i) {
         mSnowFlakes[i] = RainFlake.create(width, height, paint);
     }
    

    }

    @Override protected void onDraw(Canvas canvas) {

     super.onDraw(canvas);
     //for返回SnowFlake
     for (RainFlake s : mSnowFlakes) {
         //然后進行繪制
         s.draw(canvas);
     }
     // 隔一段時間重繪一次, 動畫效果
     getHandler().postDelayed(runnable, DELAY);
    

    }

    // 重繪線程 private Runnable runnable = new Runnable() {

     @Override
     public void run() {
         //自動刷新
         invalidate();
     }
    

    }; }</pre>

    RainFlake

    package com.example.raindrop.view;

import com.example.raindrop.RandomGenerator;

import android.graphics.Canvas; import android.graphics.Paint;

/**

  • 雨滴的類, 移動, 移出屏幕會重新設置位置. */ public class RainFlake {

    // 雨滴的移動速度 private static final float INCREMENT_LOWER = 6f; private static final float INCREMENT_UPPER = 8f;

    // 雨滴的大小 private static final float FLAKE_SIZE_LOWER = 2f; private static final float FLAKE_SIZE_UPPER = 5f;

    private final float mIncrement; // 雨滴的速度 private final float mFlakeSize; // 雨滴的大小 private final Paint mPaint; // 畫筆

    private Line mLine; // 雨滴

    private RandomGenerator mRandom;

    private RainFlake(RandomGenerator random,Line line, float increment, float flakeSize, Paint paint) {

     mRandom = random;
     mLine = line;
     mIncrement = increment;
     mFlakeSize = flakeSize;
     mPaint = paint;
    

    }

    //生成雨滴 public static RainFlake create(int width, int height, Paint paint) {

     RandomGenerator random = new RandomGenerator();
     int [] nline;
     nline = random.getLine(width, height);
    
     Line line = new Line(nline[0], nline[1], nline[2], nline[3]);
     float increment = random.getRandom(INCREMENT_LOWER, INCREMENT_UPPER);
     float flakeSize = random.getRandom(FLAKE_SIZE_LOWER, FLAKE_SIZE_UPPER);
     return new RainFlake(random,line, increment, flakeSize, paint);
    

    }

    // 繪制雨滴 public void draw(Canvas canvas) {

     int width = canvas.getWidth();
     int height = canvas.getHeight();
     drawLine(canvas, width, height);
    

    }

    /**

    • 改成線條,類似于雨滴效果
    • @param canvas
    • @param width
    • @param height / private void drawLine(Canvas canvas, int width, int height) { //設置線寬 mPaint.setStrokeWidth(mFlakeSize); //y是豎直方向,就是下落 double y1 = mLine.y1 + (mIncrement Math.sin(1.5)); double y2 = mLine.y2 + (mIncrement * Math.sin(1.5));

      //這個是設置雨滴位置,如果在很短時間內刷新一次,就是連起來的動畫效果 mLine.set(mLine.x1,(int) y1,mLine.x2 ,(int) y2);

      if (!isInsideLine(height)) {

       resetLine(width,height);
      

      }

      canvas.drawLine(mLine.x1, mLine.y1, mLine.x2, mLine.y2, mPaint); }

      // 判斷是否在其中 private boolean isInsideLine(int height) { return mLine.y1 < height && mLine.y2 < height; }

      // 重置雨滴 private void resetLine(int width, int height) { int [] nline; nline = mRandom.getLine(width, height); mLine.x1 = nline[0]; mLine.y1 = nline[1]; mLine.x2 = nline[2]; mLine.y2 = nline[3]; }

}</pre>

3、效果圖




在這里我說一下為什么是沒有gif效果圖,android手機錄制屏幕太太麻煩了,還要轉為gif。以前我是用騰訊應用寶截圖做成gif效果圖。但是這次效果不好我就直接截圖了。

需要看動畫效果,下載我demo。或者去中文翻譯那片文章也有效果圖。

還有各位有什么推薦工具,關于android 機器錄制gif工具或者軟件。

再次說明以下:

英文原文地址:https://blog.stylingandroid.com/snowfall/

中文翻譯地址:http://www.baiduhome.net/lib/view/open1452263908573.html

國外大神實現效果油Tube視頻地址:https://www.油Tube.com/watch?v=pk66ZziTfOw 

中文翻譯是open開發者經驗庫一位作者翻譯,翻譯的很好。在那篇文章也能看到實現的最原始的效果。

實現漫天飛舞的雪花下載地址:http://download.csdn.net/detail/qq_16064871/9420804

實現下雨天效果的下載地址:http://download.csdn.net/detail/qq_16064871/9420808


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