[iOS] RippleEffectView:加載時實現與背景的漣漪效應(連鎖反應)

mikeiii 8年前發布 | 7K 次閱讀 Ripple iOS開發 移動開發

RippleEffectView

Not only Uber-like animated loading screen background.

RippleEffectView inspired by RayWenderlich.com article How To Create an Uber Splash Screen

How it may looks like

Basic customization (color randomization)

rippleEffectView.tileImageRandomizationClosure = { rows, columns, row, column, image in
  let newImage = image.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate)
  UIGraphicsBeginImageContextWithOptions(image.size, false, newImage.scale)
  UIColor.random.set()
  newImage.drawInRect(CGRectMake(0, 0, image.size.width, newImage.size.height));
  if let titledImage = UIGraphicsGetImageFromCurrentImageContext() {
    UIGraphicsEndImageContext()
    return titledImage
  }
  UIGraphicsEndImageContext()
  return image
}
rippleEffectView.magnitude = -0.6

rippleEffectView.magnitude = 0.2

Complex customization

rippleEffectView.tileImageCustomizationClosure = { rows, columns, row, column, image in
  let newImage = image.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate)
  UIGraphicsBeginImageContextWithOptions(image.size, false, newImage.scale)

let xmiddle = (columns % 2 != 0) ? columns/2 : columns/2 + 1 let ymiddle = (rows % 2 != 0) ? rows/2 : rows/2 + 1

let xoffset = abs(xmiddle - column) let yoffset = abs(ymiddle - row)

UIColor(hue: 206/360.0, saturation: 1, brightness: 0.95, alpha: 1).colorWithAlphaComponent(1.0 - CGFloat((xoffset + yoffset)) * 0.1).set()

newImage.drawInRect(CGRectMake(0, 0, image.size.width, newImage.size.height)); if let titledImage = UIGraphicsGetImageFromCurrentImageContext() { UIGraphicsEndImageContext() return titledImage } UIGraphicsEndImageContext() return image }</code></pre>

rippleEffectView.rippleType = .Heartbeat
rippleEffectView.magnitude = 0.2

Requirements

  • Swift 2.3
  • iOS 9.3+
  • Xcode 7.3+

Installation

Copy RippleEffectView.swift to your project. Copy file if needed.

Usage

Add new RippleEffectView, assign tileImage and call startAnimating() .

let rippleEffectView = RippleEffectView()
rippleEffectView.image = UIImage(imageNamed: "someImage") 
rippleEffectView.animationDuration = 4
rippleEffectView.magnitude = 0.3
view.addSubview(rippleEffectView)
rippleEffectView.startAnimating()

NB! startAnimating doesn't work if called in viewDidLoad and viewWillAppear. Working on fix. Place startAnimating() in viewDidAppear()

Configurable properties

NB! RippleEffectView initialize itself with parent view bounds automatically, so you do not need to set it manually. If you need to use it in limited view, then use auxiliary view, e.g.

Animation uses transform , scale and opacity .

TopView
+- ContainerView
  +- RippleEffectView
     +- CALayer with animation
All regular UIView and layer properties.
  1. tileImage UIImage that will displayed in every title. RippleEffectView uses size of image to calculate grid size. No default value.
  2. animationDuraton . Default 3.5
  3. magnitude force that will be applied to every circle to create ripple effect. Uber-like effect is about 0.1 - 0.2 . GIF example -0.8
  4. cellSize size of tile. Could be helpful if vector image used. Property is optional, if not set then tileImage size will be used.
  5. rippleType Type of ripple effect. .OneWave and .Heartbeat . Default .OneWave

Read-only properties

  1. rows rows count
  2. columns columns count

Methods

stopAnimating Start ripple animation startAnimating Stop all animations

Manual control of the grid.

You need this if you change tileImageRandomizationClosure when animation did start. When you call renderGrid to recreate all items. If you want just remove all items (e.g. memory warning) then call removeGrid

Callbacks

Tile image customization.

You may setup image for each grid view individually, or customize one that assigned in tileImage . (See example for full code)

var tileImageRandomizationClosure: RandomizationClosure? = (Int, Int, UIImage)->(UIImage)

Animation Finished

Main purpose of this component is to create animated screen background. You may stop animation and hide a screen as soon as data available, or wait for the animation end and the show the data.

rippleEffectView.animationDidStop = { _ in 
  // do something
}

 

來自:https://github.com/alsedi/RippleEffectView

 

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